My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Wizard Giant Skeleton Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Clone Giant Skeleton Skeleton King
Giant Snowball
Bats Furnace Skeleton Army Clone Skeleton King
Zap
Bats Furnace Skeleton Army Clone Skeleton King
Barbarian Barrel
Furnace Wizard Skeleton Army Clone Giant Skeleton Skeleton King
The Log
Furnace Skeleton Army Clone Giant Skeleton Skeleton King
Earthquake
Furnace Skeleton Army Clone Skeleton King
Arrows
Bats Furnace Skeleton Army Clone Skeleton King
Royal Delivery
Bats Wizard Skeleton Army Clone Giant Skeleton Skeleton King
Fireball
Furnace Wizard Skeleton Army Clone Skeleton King
Poison
Bats Furnace Wizard Skeleton Army Clone Skeleton King
Lightning
Furnace Wizard Skeleton King
Rocket
Furnace Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Clone Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Clone Furnace Skeleton King Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Army Clone Furnace

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mega Knight Clone Skeleton King
Furnace
Giant Skeleton
Wizard
Giant Skeleton Mega Knight
Skeleton Army
Clone Skeleton King
Clone
Skeleton Army Giant Skeleton Bats
Giant Skeleton
Bats Clone Furnace Wizard
Mega Knight
Bats Wizard
Skeleton King
Skeleton Army Bats

Defense Synergies 0 10

Bats
Giant Skeleton Mega Knight Skeleton King
Furnace
Skeleton Army
Wizard
Skeleton Army Giant Skeleton Mega Knight Skeleton King
Skeleton Army
Furnace Wizard Giant Skeleton Skeleton King
Clone
Giant Skeleton
Bats Wizard Skeleton Army
Mega Knight
Bats Wizard
Skeleton King
Bats Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army Bats Furnace Mega Knight
Furnace Skeleton Army Mega Knight Bats Giant Skeleton
Skeleton Army Bats Furnace Mega Knight Skeleton King
Skeleton Army Giant Skeleton Mega Knight
Skeleton Army Bats Furnace Mega Knight
Bats Furnace Wizard
Giant Skeleton Mega Knight
Furnace Skeleton Army Skeleton King
Skeleton Army Giant Skeleton Mega Knight
Bats Skeleton Army Furnace Wizard Giant Skeleton Mega Knight Skeleton King
Bats Furnace Wizard
Furnace Skeleton Army Mega Knight Bats Wizard Giant Skeleton
Wizard Skeleton Army Mega Knight Bats Furnace Skeleton King
Skeleton Army Furnace Mega Knight Skeleton King
Skeleton Army Furnace Mega Knight
Wizard Mega Knight Bats Furnace Skeleton Army
Mega Knight Bats Furnace Wizard Skeleton Army
Furnace Wizard Bats Giant Skeleton Mega Knight
Wizard Skeleton Army Mega Knight Bats Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Furnace Giant Skeleton
Wizard Mega Knight
Skeleton Army Giant Skeleton Mega Knight Bats Furnace
Skeleton Army Giant Skeleton Mega Knight Bats
Giant Skeleton Skeleton Army Mega Knight
Furnace Wizard Bats
Skeleton Army Bats Furnace Giant Skeleton
Giant Skeleton Mega Knight Skeleton Army
Giant Skeleton Mega Knight Bats Skeleton Army
Skeleton Army
Mega Knight Bats Giant Skeleton
Skeleton Army Mega Knight Giant Skeleton
Skeleton Army Giant Skeleton Mega Knight Wizard Skeleton King
Wizard Furnace Skeleton Army Mega Knight
Skeleton Army Bats Furnace Giant Skeleton Skeleton King
Bats Mega Knight Wizard Giant Skeleton Skeleton King
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Giant Skeleton
Giant Skeleton
Wizard Furnace Mega Knight
Wizard Bats Furnace
Furnace Wizard
Wizard
Wizard
Bats
Wizard
Wizard
Furnace
Furnace Wizard
Furnace Wizard Mega Knight
Bats
Wizard Mega Knight
Wizard Mega Knight
Giant Skeleton Mega Knight
Wizard
Furnace Wizard Mega Knight
Wizard
Wizard Mega Knight
Bats Furnace Wizard
Bats Wizard
Wizard Mega Knight
Giant Skeleton Mega Knight
Wizard
Bats Skeleton Army
Wizard
Wizard Mega Knight
Wizard Skeleton King
Giant Skeleton
Mega Knight
Bats Giant Skeleton Skeleton King
Bats
Giant Skeleton Mega Knight

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