My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Hogs Prince
Giant Snowball
Bats Goblin Gang Royal Hogs
Zap
Bats Goblin Gang Firecracker Inferno Tower Royal Hogs Prince
Barbarian Barrel
Goblin Gang Firecracker Inferno Tower Royal Hogs
The Log
Goblin Gang Firecracker Royal Hogs Prince
Earthquake
Goblin Gang Firecracker Inferno Tower Royal Hogs
Arrows
Bats Goblin Gang Firecracker Royal Hogs
Royal Delivery
Bats Goblin Gang Firecracker Royal Hogs Prince
Fireball
Goblin Gang Firecracker Inferno Tower Royal Hogs
Poison
Bats Goblin Gang Firecracker Inferno Tower Royal Hogs
Lightning
Inferno Tower Prince
Rocket
Inferno Tower Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Goblin Gang Firecracker Fireball Inferno Tower Royal Hogs Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Goblin Gang Firecracker

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Royal Hogs Rage Prince
Goblin Gang
Firecracker Royal Hogs Prince
Firecracker
Bats Goblin Gang Royal Hogs Prince
Fireball
Royal Hogs
Inferno Tower
Royal Hogs
Bats Goblin Gang Firecracker Fireball
Rage
Bats Prince
Prince
Bats Goblin Gang Firecracker Rage

Defense Synergies 1 9

Bats
Firecracker Inferno Tower Prince
Goblin Gang
Inferno Tower Firecracker Prince
Firecracker
Bats Goblin Gang Inferno Tower Prince
Fireball
Inferno Tower
Inferno Tower
Goblin Gang Bats Firecracker Fireball Prince
Royal Hogs
Rage
Prince
Bats Goblin Gang Firecracker Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Inferno Tower
Inferno Tower Bats Goblin Gang Firecracker Prince
Goblin Gang Inferno Tower Prince Bats
Inferno Tower Prince Bats Goblin Gang Firecracker
Firecracker Fireball Prince
Goblin Gang Fireball Bats Firecracker
Bats Inferno Tower Goblin Gang Firecracker Fireball
Fireball Inferno Tower
Inferno Tower Goblin Gang Prince
Goblin Gang Firecracker Inferno Tower Prince
Bats Goblin Gang Firecracker Fireball
Inferno Tower Bats Goblin Gang Firecracker Fireball
Inferno Tower Prince Bats Goblin Gang Fireball
Fireball Bats Goblin Gang Firecracker Prince
Inferno Tower Goblin Gang Prince
Inferno Tower Goblin Gang Fireball Prince
Bats Goblin Gang Firecracker Fireball Inferno Tower Prince
Fireball Bats Goblin Gang Firecracker Prince
Bats Firecracker Fireball
Inferno Tower Prince
Goblin Gang Bats Firecracker Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Inferno Tower Prince
Fireball Goblin Gang Firecracker Prince
Goblin Gang Bats Inferno Tower Prince
Goblin Gang Prince Bats Fireball Inferno Tower
Inferno Tower Goblin Gang Prince
Firecracker Fireball Bats Goblin Gang
Goblin Gang Prince Bats Fireball Inferno Tower
Inferno Tower Prince
Bats Firecracker Fireball Inferno Tower Prince
Inferno Tower Goblin Gang
Bats Inferno Tower Prince
Fireball Prince
Prince Goblin Gang Fireball Inferno Tower
Firecracker Fireball
Goblin Gang Inferno Tower Bats Firecracker Fireball Prince
Bats Firecracker Fireball Inferno Tower
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball Prince
Fireball Firecracker
Firecracker Fireball Bats
Firecracker
Fireball Firecracker
Fireball Firecracker
Bats Goblin Gang Fireball Prince
Firecracker Fireball Prince
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Prince
Firecracker Fireball
Firecracker Fireball
Fireball
Bats
Firecracker Fireball Prince
Firecracker Fireball
Fireball Prince
Fireball
Prince
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball Prince
Fireball Firecracker
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Prince
Firecracker Fireball
Bats Goblin Gang Fireball Prince
Fireball Firecracker
Fireball
Fireball Goblin Gang Firecracker Prince
Firecracker Fireball
Fireball
Firecracker Prince
Bats Goblin Gang Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball Prince
Prince
Fireball Firecracker

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