My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon
Giant Snowball
Bats Goblin Gang Musketeer Balloon Lumberjack
Zap
Bats Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Musketeer Lumberjack
The Log
Goblin Gang Musketeer Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Musketeer Balloon Lumberjack
Fireball
Goblin Gang Musketeer Balloon Lumberjack
Poison
Bats Goblin Gang Musketeer Balloon
Lightning
Musketeer Balloon Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Musketeer Freeze Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Gang Musketeer

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Lumberjack
Goblin Gang
Balloon
Musketeer
Balloon The Log Lumberjack Mega Knight
Freeze
Balloon
Balloon
Bats Freeze Lumberjack Goblin Gang Musketeer The Log Mega Knight
The Log
Musketeer Balloon Lumberjack Mega Knight
Lumberjack
Balloon Bats Musketeer The Log Mega Knight
Mega Knight
Bats Musketeer Balloon The Log Lumberjack

Defense Synergies 3 12

Bats
Musketeer Freeze The Log Lumberjack Mega Knight
Goblin Gang
Musketeer The Log Lumberjack
Musketeer
Goblin Gang The Log Lumberjack Bats Mega Knight
Freeze
Bats Lumberjack Mega Knight
Balloon
The Log
Musketeer Bats Goblin Gang Lumberjack Mega Knight
Lumberjack
Musketeer Bats Goblin Gang Freeze The Log
Mega Knight
Bats Musketeer Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log
Lumberjack Bats Goblin Gang Musketeer The Log Mega Knight
Goblin Gang Lumberjack Mega Knight Bats Musketeer Freeze
Lumberjack Bats Goblin Gang Musketeer Mega Knight
The Log Lumberjack Mega Knight
Goblin Gang Freeze The Log Bats Musketeer Lumberjack Mega Knight
Bats Musketeer Goblin Gang Freeze
Musketeer The Log Mega Knight
Goblin Gang Musketeer Lumberjack
Goblin Gang Musketeer Lumberjack Mega Knight
Bats Goblin Gang Musketeer Freeze The Log Lumberjack Mega Knight
Musketeer Bats Goblin Gang
Lumberjack Mega Knight Bats Goblin Gang Musketeer Freeze The Log
Mega Knight Bats Goblin Gang Freeze The Log Lumberjack
Goblin Gang Lumberjack Mega Knight
Goblin Gang Freeze The Log Lumberjack Mega Knight
Mega Knight Bats Goblin Gang Musketeer Lumberjack
Mega Knight Bats Goblin Gang Musketeer The Log Lumberjack
Freeze The Log Bats Musketeer Lumberjack Mega Knight
Musketeer Lumberjack
Goblin Gang Mega Knight Bats Musketeer The Log Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight
Goblin Gang Musketeer The Log Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Bats Musketeer The Log
Goblin Gang Lumberjack Mega Knight Bats Musketeer The Log
Goblin Gang Musketeer Lumberjack Mega Knight
Bats Goblin Gang Musketeer Freeze
Goblin Gang Bats Musketeer Lumberjack
Mega Knight Lumberjack
Freeze Mega Knight Bats The Log
Goblin Gang Musketeer
Mega Knight Bats Musketeer Lumberjack
Mega Knight The Log
Mega Knight Goblin Gang Lumberjack
Musketeer Mega Knight
Goblin Gang Bats Musketeer Freeze The Log Lumberjack
Bats Mega Knight Musketeer Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze The Log
Musketeer The Log
The Log
Musketeer Freeze The Log
The Log Mega Knight
Bats Musketeer Freeze
Musketeer The Log
The Log Freeze
The Log
Bats Goblin Gang Musketeer Lumberjack
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer Freeze
Musketeer The Log
Musketeer The Log
Musketeer The Log Mega Knight
Freeze
Bats
Musketeer The Log Mega Knight
The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer The Log
Freeze The Log Mega Knight
The Log Musketeer
Musketeer The Log Mega Knight
Musketeer The Log
Bats Musketeer
Bats Musketeer Freeze
Musketeer The Log Mega Knight
Freeze
Mega Knight
The Log
Bats Goblin Gang Musketeer Freeze
Musketeer
Freeze
The Log
Goblin Gang Musketeer Lumberjack Mega Knight
The Log Musketeer
Musketeer Mega Knight
Bats Goblin Gang Musketeer Freeze The Log
Bats Musketeer
Musketeer Freeze The Log Mega Knight
Mega Knight

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