My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Furnace Executioner Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Miner Night Witch
Giant Snowball
Bats Goblin Gang Furnace Miner Lumberjack Night Witch
Zap
Bats Goblin Gang Royal Giant Furnace Night Witch
Barbarian Barrel
Goblin Gang Furnace Executioner Lumberjack Night Witch
The Log
Goblin Gang Royal Giant Furnace Lumberjack
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Furnace Night Witch
Royal Delivery
Bats Goblin Gang Executioner Miner Lumberjack Night Witch
Fireball
Goblin Gang Furnace Executioner Lumberjack Night Witch
Poison
Bats Goblin Gang Furnace Executioner Night Witch
Lightning
Furnace Executioner Lumberjack Night Witch
Rocket
Furnace Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Miner Furnace Lumberjack Night Witch Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Miner Furnace

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Miner Lumberjack
Goblin Gang
Miner Royal Giant
Royal Giant
Bats Furnace Miner Goblin Gang Executioner Lumberjack Night Witch
Furnace
Royal Giant Miner
Executioner
Royal Giant Miner
Miner
Bats Goblin Gang Royal Giant Furnace Executioner Lumberjack
Lumberjack
Bats Royal Giant Miner Night Witch
Night Witch
Royal Giant Lumberjack

Defense Synergies 0 6

Bats
Lumberjack
Goblin Gang
Furnace Miner Lumberjack
Royal Giant
Furnace
Goblin Gang Lumberjack
Executioner
Lumberjack
Miner
Goblin Gang
Lumberjack
Bats Goblin Gang Furnace Executioner
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Lumberjack Bats Goblin Gang Furnace Executioner Night Witch
Goblin Gang Furnace Lumberjack Bats Executioner Night Witch
Lumberjack Night Witch Bats Goblin Gang Furnace
Lumberjack
Goblin Gang Bats Furnace Executioner Lumberjack Night Witch
Bats Furnace Goblin Gang Executioner Night Witch
Goblin Gang Furnace Lumberjack Night Witch
Goblin Gang Miner Lumberjack Night Witch
Bats Goblin Gang Executioner Furnace Lumberjack Night Witch
Executioner Bats Goblin Gang Furnace Night Witch
Furnace Lumberjack Night Witch Bats Goblin Gang
Executioner Bats Goblin Gang Furnace Lumberjack Night Witch
Goblin Gang Furnace Lumberjack
Goblin Gang Furnace Lumberjack
Bats Goblin Gang Furnace Executioner Lumberjack Night Witch
Bats Goblin Gang Furnace Executioner Lumberjack Night Witch
Furnace Executioner Bats Lumberjack
Lumberjack
Goblin Gang Bats Furnace Executioner Lumberjack Night Witch
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Furnace
Goblin Gang Executioner Miner Lumberjack
Goblin Gang Lumberjack Bats Furnace
Goblin Gang Lumberjack Bats Night Witch
Goblin Gang Executioner Lumberjack Night Witch
Furnace Executioner Bats Goblin Gang
Goblin Gang Bats Furnace Lumberjack Night Witch
Lumberjack
Bats
Goblin Gang
Bats Lumberjack
Goblin Gang Executioner Lumberjack Night Witch
Furnace Executioner
Goblin Gang Bats Furnace Executioner Lumberjack Night Witch
Bats Executioner
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner Miner
Miner
Executioner Furnace
Executioner Bats Furnace
Furnace Executioner
Executioner
Miner
Bats Goblin Gang Lumberjack Night Witch
Miner
Executioner
Executioner Miner
Furnace
Furnace Executioner
Furnace Executioner
Bats Night Witch
Executioner
Miner
Night Witch
Furnace Executioner
Miner Executioner
Miner
Miner
Bats Furnace Executioner Night Witch
Bats
Night Witch
Miner Night Witch
Bats Goblin Gang Night Witch
Executioner
Miner Goblin Gang Executioner Lumberjack
Executioner
Executioner
Bats Goblin Gang
Bats Executioner
Executioner Miner

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