My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Clone
Giant Snowball
Bats Goblin Gang Clone
Zap
Bats Goblin Gang Clone
Barbarian Barrel
Goblin Gang Valkyrie Clone Royal Ghost
The Log
Goblin Gang Clone
Earthquake
Goblin Gang Clone
Arrows
Bats Goblin Gang Clone
Royal Delivery
Bats Goblin Gang Valkyrie Clone Royal Ghost
Fireball
Goblin Gang Clone
Poison
Bats Goblin Gang Clone
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Clone Tornado Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Goblin Gang Clone Tornado Royal Ghost Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Goblin Gang Clone

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Clone
Goblin Gang
Valkyrie Mirror Clone Royal Ghost
Valkyrie
Bats Goblin Gang Tornado Royal Ghost
Mirror
Goblin Gang Tornado Royal Ghost
Clone
Bats Goblin Gang
Tornado
Valkyrie Mirror Mega Knight
Royal Ghost
Goblin Gang Valkyrie Mirror Mega Knight
Mega Knight
Bats Tornado Royal Ghost

Defense Synergies 1 9

Bats
Valkyrie Mega Knight
Goblin Gang
Valkyrie Mirror
Valkyrie
Bats Goblin Gang Mirror Tornado
Mirror
Tornado Goblin Gang Valkyrie Mega Knight
Clone
Tornado
Mirror Valkyrie Mega Knight
Royal Ghost
Mega Knight
Mega Knight
Bats Mirror Tornado Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Bats Goblin Gang Valkyrie Mega Knight
Goblin Gang Tornado Mega Knight Bats Valkyrie
Bats Goblin Gang Valkyrie Mega Knight
Valkyrie Tornado Mega Knight
Goblin Gang Tornado Bats Valkyrie Royal Ghost Mega Knight
Bats Tornado Goblin Gang
Valkyrie Mega Knight
Goblin Gang Tornado
Goblin Gang Tornado Valkyrie Royal Ghost Mega Knight
Bats Goblin Gang Valkyrie Tornado Royal Ghost Mega Knight
Bats Goblin Gang Tornado
Mega Knight Bats Goblin Gang Valkyrie
Valkyrie Mega Knight Bats Goblin Gang Tornado Royal Ghost
Goblin Gang Mega Knight
Tornado Goblin Gang Mega Knight
Mega Knight Bats Goblin Gang Valkyrie Tornado
Mega Knight Bats Goblin Gang Valkyrie Tornado Royal Ghost
Valkyrie Tornado Bats Royal Ghost Mega Knight
Tornado
Goblin Gang Valkyrie Royal Ghost Mega Knight Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Royal Ghost
Goblin Gang Valkyrie Royal Ghost Mega Knight
Goblin Gang Mega Knight Bats Valkyrie
Goblin Gang Valkyrie Mega Knight Bats Tornado
Goblin Gang Valkyrie Mega Knight
Bats Goblin Gang Tornado
Goblin Gang Bats Valkyrie
Mega Knight Valkyrie
Mega Knight Bats Valkyrie Tornado
Goblin Gang
Mega Knight Bats Valkyrie
Mega Knight Valkyrie Tornado
Mega Knight Goblin Gang Valkyrie
Valkyrie Mega Knight
Goblin Gang Bats Valkyrie Tornado
Bats Valkyrie Mega Knight Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Royal Ghost
Tornado Royal Ghost
Valkyrie
Valkyrie Mega Knight
Bats Tornado
Tornado
Tornado
Tornado
Bats Goblin Gang Tornado
Valkyrie Tornado
Tornado
Mega Knight
Tornado
Bats
Mega Knight
Valkyrie Tornado Mega Knight
Mega Knight
Tornado
Tornado
Tornado Valkyrie Mega Knight
Tornado Royal Ghost
Tornado Mega Knight
Tornado
Bats Tornado
Bats
Mega Knight
Mega Knight
Bats Goblin Gang
Tornado
Goblin Gang Valkyrie Mega Knight
Tornado
Mega Knight
Bats Goblin Gang Tornado
Bats Tornado
Tornado Royal Ghost Mega Knight
Mega Knight

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