My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Musketeer Wizard Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Wizard Electro Dragon Golem Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde
Giant Snowball
Bats Minion Horde Musketeer Electro Dragon
Zap
Bats Minion Horde
Barbarian Barrel
Musketeer Wizard
The Log
Musketeer
Earthquake
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde Musketeer Wizard Electro Dragon Mother Witch
Fireball
Minion Horde Musketeer Wizard Electro Dragon Mother Witch
Poison
Bats Minion Horde Musketeer Wizard Electro Dragon Mother Witch
Lightning
Musketeer Wizard Electro Dragon Mother Witch
Rocket
Minion Horde Musketeer Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Golem Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Musketeer Mother Witch Minion Horde Wizard Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Bats Musketeer Mother Witch

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Golem
Minion Horde
Mirror Golem
Musketeer
Mirror Electro Dragon Golem
Wizard
Golem
Mirror
Minion Horde Musketeer
Electro Dragon
Golem Musketeer Mother Witch
Golem
Electro Dragon Bats Minion Horde Musketeer Wizard Mother Witch
Mother Witch
Electro Dragon Golem

Defense Synergies 1 3

Bats
Musketeer
Minion Horde
Mirror
Musketeer
Bats Mirror
Wizard
Mirror
Minion Horde Musketeer Electro Dragon
Electro Dragon
Mirror
Golem
Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer Wizard Electro Dragon
Minion Horde Bats Musketeer Electro Dragon
Minion Horde Bats Musketeer Electro Dragon
Minion Horde Bats Musketeer Electro Dragon
Bats Musketeer Electro Dragon Mother Witch
Bats Minion Horde Musketeer Wizard Electro Dragon
Musketeer Electro Dragon
Minion Horde Musketeer
Minion Horde Musketeer
Bats Minion Horde Mother Witch Musketeer Wizard Electro Dragon
Minion Horde Musketeer Bats Wizard Electro Dragon
Minion Horde Bats Musketeer Wizard Electro Dragon
Wizard Bats Minion Horde Electro Dragon
Minion Horde
Minion Horde
Minion Horde Wizard Bats Musketeer Electro Dragon
Bats Minion Horde Musketeer Wizard Electro Dragon
Wizard Bats Musketeer Electro Dragon Mother Witch
Musketeer
Wizard Bats Minion Horde Musketeer Electro Dragon Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Musketeer Wizard Electro Dragon
Bats Minion Horde Musketeer Electro Dragon
Bats Minion Horde Musketeer
Minion Horde Musketeer
Wizard Mother Witch Bats Minion Horde Musketeer Electro Dragon
Bats Minion Horde Musketeer
Minion Horde
Minion Horde Electro Dragon Bats
Minion Horde Musketeer
Bats Minion Horde Musketeer Electro Dragon
Minion Horde Wizard
Wizard Minion Horde Musketeer Electro Dragon
Electro Dragon Bats Minion Horde Musketeer
Bats Minion Horde Musketeer Wizard Electro Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Electro Dragon
Musketeer Electro Dragon
Minion Horde Electro Dragon
Musketeer
Wizard Minion Horde
Wizard Mother Witch Bats Minion Horde Musketeer Electro Dragon
Minion Horde Musketeer Wizard
Wizard Electro Dragon
Wizard Electro Dragon
Bats Minion Horde Musketeer Electro Dragon
Minion Horde Musketeer Wizard Electro Dragon
Musketeer Wizard Electro Dragon
Musketeer
Minion Horde Musketeer Electro Dragon
Musketeer
Minion Horde Musketeer Wizard Electro Dragon
Minion Horde Musketeer Wizard Electro Dragon
Bats Minion Horde
Musketeer Wizard Electro Dragon
Wizard Electro Dragon Mother Witch
Minion Horde Musketeer
Wizard
Musketeer
Minion Horde Musketeer Electro Dragon
Mother Witch Wizard Electro Dragon
Minion Horde
Musketeer Wizard Electro Dragon
Musketeer Wizard Electro Dragon
Musketeer
Bats Minion Horde Musketeer Wizard Electro Dragon Mother Witch
Electro Dragon Bats Minion Horde Musketeer Wizard
Minion Horde
Minion Horde Musketeer Wizard Electro Dragon
Minion Horde Electro Dragon
Minion Horde
Wizard
Minion Horde Bats Musketeer Electro Dragon
Musketeer Wizard Electro Dragon
Minion Horde Musketeer Wizard Electro Dragon
Musketeer Wizard Electro Dragon
Minion Horde Musketeer Electro Dragon
Electro Dragon Bats Minion Horde Musketeer
Bats Musketeer Electro Dragon
Electro Dragon Musketeer
Wizard Electro Dragon

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