My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Princess Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Princess Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs Princess Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Skeleton Army Bandit
Giant Snowball
Bats Royal Hogs Skeleton Army Princess
Zap
Bats Royal Hogs Skeleton Army Princess Bandit
Barbarian Barrel
Knight Royal Hogs Skeleton Army Princess Bandit
The Log
Royal Hogs Skeleton Army Princess Bandit
Earthquake
Royal Hogs Skeleton Army
Arrows
Bats Royal Hogs Skeleton Army Princess
Royal Delivery
Bats Knight Royal Hogs Skeleton Army Princess Bandit
Fireball
Royal Hogs Skeleton Army Princess Bandit
Poison
Bats Royal Hogs Skeleton Army Princess
Lightning
Knight Bandit
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Skeleton Army Princess Bandit Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Skeleton Army

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Royal Hogs Bandit
Knight
Bats Princess Royal Hogs The Log
Royal Hogs
Bats Knight The Log Princess Bandit Mega Knight
Skeleton Army
The Log
Knight Royal Hogs Princess Bandit Mega Knight
Princess
Knight Royal Hogs The Log Mega Knight
Bandit
Bats Royal Hogs The Log Mega Knight
Mega Knight
Bats Royal Hogs The Log Princess Bandit

Defense Synergies 2 14

Bats
Knight The Log Bandit Mega Knight
Knight
Bats Princess Skeleton Army The Log
Royal Hogs
Skeleton Army
Knight The Log Princess Bandit
The Log
Bats Knight Skeleton Army Princess Bandit Mega Knight
Princess
Knight Skeleton Army The Log Bandit Mega Knight
Bandit
Bats Skeleton Army The Log Princess Mega Knight
Mega Knight
Bats The Log Princess Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
Skeleton Army Bats Knight The Log Bandit Mega Knight
Skeleton Army Mega Knight Bats Knight Bandit
Skeleton Army Bats Knight Bandit Mega Knight
Skeleton Army The Log Princess Mega Knight
Skeleton Army The Log Bats Bandit Mega Knight
Bats Princess
The Log Bandit Mega Knight
Skeleton Army Princess
Knight Skeleton Army Bandit Mega Knight
Bats Skeleton Army Knight The Log Princess Bandit Mega Knight
Bats Princess
Skeleton Army Mega Knight Bats Knight The Log Bandit
Skeleton Army Mega Knight Bats The Log Princess
Skeleton Army Knight Bandit Mega Knight
Skeleton Army The Log Bandit Mega Knight
Mega Knight Bats Knight Skeleton Army
Mega Knight Bats Knight Skeleton Army The Log Bandit
The Log Bats Knight Princess Bandit Mega Knight
Skeleton Army Mega Knight Bats Knight The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Bandit
Bandit Knight The Log Mega Knight
Skeleton Army Bandit Mega Knight Bats Knight The Log
Skeleton Army Mega Knight Bats Knight The Log Bandit
Knight Skeleton Army Bandit Mega Knight
Bats Princess
Skeleton Army Bats Knight Bandit
Mega Knight Knight Skeleton Army
Mega Knight Bats Knight Skeleton Army The Log Bandit
Skeleton Army
Mega Knight Bats Knight
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Knight Bandit
Skeleton Army Princess Mega Knight
Skeleton Army Bats Knight The Log
Bats Mega Knight The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log Bandit
The Log Princess Bandit
The Log Bandit
Knight The Log
The Log Mega Knight
Bats Princess
The Log Princess
The Log Princess
The Log Bandit
Bats
Knight The Log Princess Bandit
Princess
Knight The Log Princess Bandit
Princess Bandit
Princess The Log
The Log Princess Bandit
The Log Princess Bandit Mega Knight
Bats
The Log Princess Bandit Mega Knight
The Log Princess Mega Knight
The Log Mega Knight
Princess
The Log
The Log
The Log Princess Mega Knight
The Log Princess Bandit
The Log Princess Bandit Mega Knight
The Log Bandit
Bats Princess
Bats
The Log Bandit Mega Knight
Princess
Mega Knight
The Log Princess
Bats Skeleton Army Princess Bandit
Princess
The Log
Knight Princess Mega Knight
The Log Princess
Mega Knight
Bats The Log Princess
Bats Princess
The Log Princess Bandit Mega Knight
Mega Knight

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