My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Battle Ram Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Dart Goblin Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Battle Ram
Giant Snowball
Bats Dart Goblin Battle Ram
Zap
Bats Dart Goblin Battle Ram
Barbarian Barrel
Knight Elite Barbarians Dart Goblin Battle Ram Wizard
The Log
Elite Barbarians Dart Goblin Mini P.E.K.K.A Battle Ram
Earthquake
Arrows
Bats Dart Goblin
Royal Delivery
Bats Knight Elite Barbarians Dart Goblin Mini P.E.K.K.A Battle Ram Wizard
Fireball
Elite Barbarians Dart Goblin Battle Ram Wizard
Poison
Bats Dart Goblin Wizard
Lightning
Knight Elite Barbarians Mini P.E.K.K.A Battle Ram Wizard Goblinstein
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Dart Goblin Mini P.E.K.K.A Battle Ram Wizard Goblinstein Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Dart Goblin Mini P.E.K.K.A

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Elite Barbarians Mini P.E.K.K.A Battle Ram
Knight
Bats Dart Goblin Battle Ram Elite Barbarians Wizard
Elite Barbarians
Bats Knight Dart Goblin Battle Ram Wizard
Dart Goblin
Knight Elite Barbarians Battle Ram
Mini P.E.K.K.A
Bats Wizard
Battle Ram
Knight Bats Elite Barbarians Dart Goblin
Wizard
Knight Elite Barbarians Mini P.E.K.K.A
Goblinstein

Defense Synergies 2 9

Bats
Knight Dart Goblin Mini P.E.K.K.A
Knight
Bats Dart Goblin Mini P.E.K.K.A Wizard
Elite Barbarians
Dart Goblin Mini P.E.K.K.A Wizard
Dart Goblin
Knight Bats Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Knight Elite Barbarians Dart Goblin Wizard
Battle Ram
Wizard
Knight Elite Barbarians Mini P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Wizard
Elite Barbarians Mini P.E.K.K.A Bats Knight Dart Goblin
Mini P.E.K.K.A Bats Knight Elite Barbarians Dart Goblin
Elite Barbarians Mini P.E.K.K.A Bats Knight Dart Goblin
Elite Barbarians Mini P.E.K.K.A
Bats Dart Goblin
Bats Dart Goblin Wizard
Dart Goblin
Mini P.E.K.K.A Elite Barbarians
Knight Elite Barbarians Dart Goblin Mini P.E.K.K.A
Bats Dart Goblin Knight Wizard
Bats Dart Goblin Wizard
Mini P.E.K.K.A Bats Knight Elite Barbarians Wizard
Wizard Bats Dart Goblin Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Knight
Elite Barbarians Mini P.E.K.K.A
Wizard Bats Knight Elite Barbarians Mini P.E.K.K.A
Bats Knight Elite Barbarians Dart Goblin Wizard
Wizard Bats Knight Dart Goblin
Mini P.E.K.K.A Elite Barbarians Dart Goblin
Wizard Bats Knight Elite Barbarians Dart Goblin Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Elite Barbarians
Knight Elite Barbarians Mini P.E.K.K.A Wizard
Bats Knight Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Bats Knight Elite Barbarians
Knight Elite Barbarians Mini P.E.K.K.A
Wizard Bats Dart Goblin
Mini P.E.K.K.A Bats Knight Elite Barbarians Dart Goblin
Mini P.E.K.K.A Knight Elite Barbarians
Bats Knight Elite Barbarians Mini P.E.K.K.A
Dart Goblin
Bats Knight Elite Barbarians Dart Goblin Mini P.E.K.K.A
Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Knight Wizard
Wizard Dart Goblin
Elite Barbarians Bats Knight Dart Goblin Mini P.E.K.K.A
Bats Elite Barbarians Dart Goblin Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Dart Goblin
Dart Goblin
Knight Dart Goblin
Wizard
Wizard Bats Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Bats Elite Barbarians Mini P.E.K.K.A
Knight Dart Goblin Wizard
Dart Goblin Wizard
Knight Elite Barbarians Dart Goblin
Dart Goblin
Elite Barbarians Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Bats Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Wizard
Dart Goblin Wizard
Wizard
Wizard
Dart Goblin Wizard
Wizard
Dart Goblin
Elite Barbarians Bats Dart Goblin Wizard
Bats Dart Goblin Wizard
Elite Barbarians Mini P.E.K.K.A
Dart Goblin Wizard
Wizard
Bats Dart Goblin
Dart Goblin Wizard
Knight Dart Goblin Mini P.E.K.K.A Wizard
Dart Goblin Wizard
Elite Barbarians Dart Goblin
Bats Elite Barbarians Dart Goblin
Bats Dart Goblin
Dart Goblin
Dart Goblin Wizard

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