My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Executioner P.E.K.K.A Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Prince P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Prince Ram Rider Sparky
Giant Snowball
Bats Wall Breakers Ram Rider
Zap
Bats Wall Breakers Prince Ram Rider Sparky
Barbarian Barrel
Wall Breakers Executioner Sparky
The Log
Mini P.E.K.K.A Wall Breakers Prince Ram Rider Sparky
Earthquake
Arrows
Bats Wall Breakers
Royal Delivery
Bats Mini P.E.K.K.A Wall Breakers Prince Executioner P.E.K.K.A Ram Rider Sparky
Fireball
Wall Breakers Executioner Ram Rider Sparky
Poison
Bats Executioner Sparky
Lightning
Mini P.E.K.K.A Prince Executioner Ram Rider Sparky
Rocket
Prince Executioner Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Prince Executioner P.E.K.K.A Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Mini P.E.K.K.A Prince Executioner Ram Rider Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Wall Breakers Mini P.E.K.K.A Prince

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Wall Breakers Prince P.E.K.K.A Ram Rider Sparky
Mini P.E.K.K.A
Sparky Bats Ram Rider
Wall Breakers
Bats
Prince
Bats Ram Rider
Executioner
P.E.K.K.A
P.E.K.K.A
Bats Executioner Ram Rider
Ram Rider
Bats Mini P.E.K.K.A Prince P.E.K.K.A
Sparky
Mini P.E.K.K.A Bats

Defense Synergies 0 7

Bats
Mini P.E.K.K.A Prince P.E.K.K.A Sparky
Mini P.E.K.K.A
Bats Executioner Ram Rider
Wall Breakers
Prince
Bats Executioner
Executioner
Mini P.E.K.K.A Prince
P.E.K.K.A
Bats
Ram Rider
Mini P.E.K.K.A
Sparky
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Ram Rider Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Bats Prince Executioner Ram Rider
Mini P.E.K.K.A Prince P.E.K.K.A Ram Rider Sparky Bats Executioner
Mini P.E.K.K.A Prince P.E.K.K.A Sparky Bats Ram Rider
Mini P.E.K.K.A Prince P.E.K.K.A Sparky
Bats Executioner
Bats Ram Rider Executioner
P.E.K.K.A Ram Rider Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Prince
Mini P.E.K.K.A Prince Sparky
Bats Executioner Ram Rider
Executioner Bats Ram Rider
Mini P.E.K.K.A Prince P.E.K.K.A Sparky Bats Ram Rider
Executioner Sparky Bats Mini P.E.K.K.A Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Sparky Prince Ram Rider
Mini P.E.K.K.A Prince P.E.K.K.A Ram Rider Sparky
Sparky Bats Mini P.E.K.K.A Prince Executioner P.E.K.K.A
Bats Prince Executioner Ram Rider
Executioner Bats Ram Rider
Mini P.E.K.K.A P.E.K.K.A Sparky Prince Ram Rider
Bats Mini P.E.K.K.A Prince Executioner P.E.K.K.A Sparky
P.E.K.K.A Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Prince P.E.K.K.A Sparky
Mini P.E.K.K.A Prince Executioner
P.E.K.K.A Bats Mini P.E.K.K.A Prince Ram Rider Sparky
Mini P.E.K.K.A Prince P.E.K.K.A Bats Ram Rider Sparky
P.E.K.K.A Mini P.E.K.K.A Prince Executioner Ram Rider Sparky
Executioner Bats Ram Rider
Mini P.E.K.K.A Prince P.E.K.K.A Sparky Bats Ram Rider
Mini P.E.K.K.A P.E.K.K.A Prince Sparky
P.E.K.K.A Bats Mini P.E.K.K.A Prince Sparky
P.E.K.K.A Sparky
P.E.K.K.A Bats Mini P.E.K.K.A Prince Sparky
P.E.K.K.A Prince
Mini P.E.K.K.A Prince P.E.K.K.A Executioner Ram Rider Sparky
Executioner Sparky
Sparky Bats Mini P.E.K.K.A Prince Executioner P.E.K.K.A
Bats Executioner Mini P.E.K.K.A P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Executioner Ram Rider
Sparky
Prince Sparky
Executioner Sparky
Executioner Bats Ram Rider
Executioner Sparky
Executioner Ram Rider
Ram Rider
Bats Mini P.E.K.K.A Prince Sparky
Prince Ram Rider Sparky
Executioner
Executioner Sparky
Prince Sparky
Executioner Sparky
Executioner Sparky
Sparky
Bats Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Prince Executioner Sparky
Prince Sparky
Prince Sparky
Executioner Sparky
Executioner Ram Rider Sparky
Prince Ram Rider Sparky
Sparky
Bats Executioner Sparky
Bats
Mini P.E.K.K.A Sparky
Sparky
Sparky
P.E.K.K.A Prince Sparky
Sparky
Bats Prince
Executioner Ram Rider
Mini P.E.K.K.A Prince Executioner Sparky
Executioner
Sparky
Prince Executioner P.E.K.K.A Sparky
Bats Sparky
Bats Executioner
Prince Executioner Sparky
Prince P.E.K.K.A Sparky
Sparky

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