My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Valkyrie Wizard P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Skeleton Dragons
Zap
Bats
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Electro Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Bats Skeleton Dragons
Royal Delivery
Bats Skeleton Dragons Elite Barbarians Valkyrie Wizard P.E.K.K.A Electro Wizard
Fireball
Skeleton Dragons Elite Barbarians Wizard Electro Wizard
Poison
Bats Skeleton Dragons Wizard Electro Wizard
Lightning
Skeleton Dragons Elite Barbarians Valkyrie Wizard Electro Wizard
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Dragons Valkyrie Electro Wizard Wizard Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Skeleton Dragons Valkyrie Electro Wizard

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Skeleton Dragons Elite Barbarians P.E.K.K.A
Skeleton Dragons
Bats Valkyrie P.E.K.K.A Mega Knight
Elite Barbarians
Valkyrie Bats Wizard Mega Knight
Valkyrie
Bats Elite Barbarians Skeleton Dragons Wizard P.E.K.K.A Electro Wizard
Wizard
Elite Barbarians Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A
Electro Wizard Bats Skeleton Dragons Valkyrie Wizard
Electro Wizard
P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Bats Skeleton Dragons Elite Barbarians Wizard Electro Wizard

Defense Synergies 1 18

Bats
Valkyrie P.E.K.K.A Electro Wizard Mega Knight
Skeleton Dragons
Valkyrie P.E.K.K.A Electro Wizard Mega Knight
Elite Barbarians
Valkyrie Wizard Mega Knight
Valkyrie
Elite Barbarians Bats Skeleton Dragons Wizard P.E.K.K.A Electro Wizard
Wizard
Elite Barbarians Valkyrie P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
Bats Skeleton Dragons Valkyrie Wizard Electro Wizard
Electro Wizard
Bats Skeleton Dragons Valkyrie Wizard P.E.K.K.A Mega Knight
Mega Knight
Bats Skeleton Dragons Elite Barbarians Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Valkyrie Wizard Electro Wizard
Elite Barbarians P.E.K.K.A Bats Skeleton Dragons Valkyrie Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Bats Skeleton Dragons Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians P.E.K.K.A Bats Skeleton Dragons Valkyrie Electro Wizard Mega Knight
Elite Barbarians Valkyrie P.E.K.K.A Mega Knight
Bats Skeleton Dragons Valkyrie Electro Wizard Mega Knight
Bats Skeleton Dragons Electro Wizard Wizard
Skeleton Dragons Valkyrie P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Elite Barbarians
Elite Barbarians Valkyrie Electro Wizard Mega Knight
Bats Skeleton Dragons Valkyrie Electro Wizard Wizard Mega Knight
Skeleton Dragons Bats Wizard Electro Wizard
P.E.K.K.A Mega Knight Bats Skeleton Dragons Elite Barbarians Valkyrie Wizard Electro Wizard
Valkyrie Wizard Mega Knight Bats Skeleton Dragons P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard Mega Knight
Elite Barbarians P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Bats Skeleton Dragons Elite Barbarians Valkyrie P.E.K.K.A Electro Wizard
Valkyrie Mega Knight Bats Skeleton Dragons Elite Barbarians Wizard Electro Wizard
Valkyrie Wizard Bats Skeleton Dragons Electro Wizard Mega Knight
P.E.K.K.A Elite Barbarians Electro Wizard
Skeleton Dragons Valkyrie Wizard Mega Knight Bats Elite Barbarians P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Skeleton Dragons Elite Barbarians Valkyrie Wizard Mega Knight
P.E.K.K.A Mega Knight Bats Elite Barbarians Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Mega Knight Bats Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians Valkyrie Mega Knight
Skeleton Dragons Wizard Bats Electro Wizard
P.E.K.K.A Bats Elite Barbarians Valkyrie Electro Wizard
P.E.K.K.A Mega Knight Elite Barbarians Valkyrie
P.E.K.K.A Electro Wizard Mega Knight Bats Skeleton Dragons Elite Barbarians Valkyrie
P.E.K.K.A Skeleton Dragons
P.E.K.K.A Mega Knight Bats Elite Barbarians Valkyrie
P.E.K.K.A Mega Knight Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians P.E.K.K.A Mega Knight Valkyrie Wizard
Wizard Skeleton Dragons Valkyrie Mega Knight
Elite Barbarians Electro Wizard Bats Skeleton Dragons Valkyrie P.E.K.K.A
Bats Valkyrie Mega Knight Skeleton Dragons Elite Barbarians Wizard P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Valkyrie
Skeleton Dragons Electro Wizard
Skeleton Dragons
Skeleton Dragons Valkyrie
Wizard Skeleton Dragons Valkyrie Mega Knight
Skeleton Dragons Wizard Bats
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Bats Elite Barbarians Electro Wizard
Skeleton Dragons Valkyrie Wizard Electro Wizard
Skeleton Dragons Wizard
Skeleton Dragons Elite Barbarians
Skeleton Dragons
Skeleton Dragons Elite Barbarians
Skeleton Dragons Wizard
Skeleton Dragons Wizard Mega Knight
Bats Skeleton Dragons
Skeleton Dragons Wizard Electro Wizard Mega Knight
Skeleton Dragons Valkyrie Wizard Mega Knight
Skeleton Dragons Mega Knight
Skeleton Dragons Wizard
Skeleton Dragons
Skeleton Dragons Valkyrie Wizard Mega Knight
Skeleton Dragons Wizard Electro Wizard
Skeleton Dragons Wizard Mega Knight
Skeleton Dragons
Elite Barbarians Bats Skeleton Dragons Wizard Electro Wizard
Electro Wizard Bats Skeleton Dragons Wizard
Elite Barbarians
Skeleton Dragons Wizard Mega Knight
Skeleton Dragons Electro Wizard
P.E.K.K.A Mega Knight
Wizard
Electro Wizard Bats
Skeleton Dragons Wizard Electro Wizard
Skeleton Dragons Valkyrie Wizard Electro Wizard Mega Knight
Skeleton Dragons Wizard
Skeleton Dragons Elite Barbarians P.E.K.K.A Mega Knight
Bats Skeleton Dragons Elite Barbarians Electro Wizard
Bats Skeleton Dragons Electro Wizard
Electro Wizard Mega Knight
P.E.K.K.A
Skeleton Dragons Wizard Mega Knight

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