My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Wizard Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elite Barbarians Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Elite Barbarians Skeleton Army Skeleton King
Giant Snowball
Bats Skeleton Barrel Skeleton Army Witch Skeleton King
Zap
Bats Skeleton Barrel Firecracker Skeleton Army Witch Skeleton King
Barbarian Barrel
Skeleton Barrel Firecracker Elite Barbarians Wizard Skeleton Army Witch Skeleton King
The Log
Skeleton Barrel Firecracker Elite Barbarians Skeleton Army Witch Skeleton King
Earthquake
Firecracker Skeleton Army Witch Skeleton King
Arrows
Bats Skeleton Barrel Firecracker Skeleton Army Witch Skeleton King
Royal Delivery
Bats Skeleton Barrel Firecracker Elite Barbarians Wizard Skeleton Army Witch Skeleton King
Fireball
Skeleton Barrel Firecracker Elite Barbarians Wizard Skeleton Army Witch Skeleton King
Poison
Bats Skeleton Barrel Firecracker Wizard Skeleton Army Witch Skeleton King
Lightning
Elite Barbarians Wizard Witch Skeleton King
Rocket
Elite Barbarians Wizard Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Barrel Firecracker Skeleton Army Skeleton King Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Skeleton Barrel Firecracker Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Firecracker Elite Barbarians Skeleton King
Skeleton Barrel
Bats Firecracker Skeleton King Witch
Firecracker
Skeleton Barrel Bats Elite Barbarians
Elite Barbarians
Bats Firecracker Wizard
Wizard
Elite Barbarians
Skeleton Army
Skeleton King
Witch
Skeleton Barrel Skeleton King
Skeleton King
Skeleton Barrel Skeleton Army Bats Witch

Defense Synergies 0 7

Bats
Firecracker Skeleton King
Skeleton Barrel
Firecracker
Bats Skeleton Army
Elite Barbarians
Wizard
Wizard
Elite Barbarians Skeleton Army Skeleton King
Skeleton Army
Firecracker Wizard Skeleton King
Witch
Skeleton King
Bats Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Wizard
Elite Barbarians Skeleton Army Bats Firecracker Witch
Skeleton Army Witch Bats Elite Barbarians
Elite Barbarians Skeleton Army Witch Bats Firecracker Skeleton King
Firecracker Elite Barbarians Skeleton Army
Skeleton Army Bats Firecracker
Bats Firecracker Wizard Witch
Skeleton Barrel
Witch Elite Barbarians Skeleton Army Skeleton King
Elite Barbarians Skeleton Army Firecracker
Bats Skeleton Army Witch Firecracker Wizard Skeleton King
Bats Firecracker Wizard Witch
Skeleton Army Bats Elite Barbarians Wizard Witch
Wizard Skeleton Army Bats Firecracker Witch Skeleton King
Elite Barbarians Skeleton Army Skeleton King
Skeleton Army Elite Barbarians
Wizard Bats Firecracker Elite Barbarians Skeleton Army Witch
Bats Firecracker Elite Barbarians Wizard Skeleton Army Witch
Wizard Witch Bats Firecracker
Elite Barbarians
Wizard Skeleton Army Bats Firecracker Elite Barbarians Witch
Elite Barbarians Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Witch
Skeleton Barrel Firecracker Elite Barbarians Wizard
Skeleton Army Bats Elite Barbarians Witch
Skeleton Army Bats Elite Barbarians
Elite Barbarians Skeleton Army Witch
Firecracker Wizard Bats Skeleton Barrel Witch
Skeleton Army Bats Elite Barbarians Witch
Elite Barbarians Skeleton Army
Bats Firecracker Elite Barbarians Skeleton Army Witch
Witch Skeleton Army
Bats Elite Barbarians Witch
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army Wizard Witch Skeleton King
Wizard Firecracker Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Bats Firecracker Skeleton King
Bats Firecracker Elite Barbarians Wizard Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker
Firecracker Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Firecracker
Wizard Firecracker
Firecracker Wizard Bats Skeleton Barrel Witch
Firecracker Wizard Witch
Skeleton Barrel Firecracker Wizard
Skeleton Barrel Firecracker Wizard
Bats Elite Barbarians
Firecracker Skeleton Barrel Wizard
Firecracker Wizard
Skeleton Barrel Firecracker Elite Barbarians
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Elite Barbarians
Skeleton Barrel Firecracker Wizard Witch
Skeleton Barrel Firecracker Wizard
Bats
Skeleton Barrel Firecracker Wizard
Skeleton Barrel Firecracker Wizard Witch
Wizard
Skeleton Barrel
Firecracker Wizard Witch
Witch
Firecracker Skeleton Barrel Wizard Witch
Skeleton Barrel Wizard Witch
Skeleton Barrel Firecracker
Elite Barbarians Bats Firecracker Wizard Witch
Bats Skeleton Barrel Firecracker Wizard Witch
Elite Barbarians
Wizard
Firecracker
Firecracker Wizard
Skeleton Barrel Bats Skeleton Army Witch
Firecracker Wizard Witch
Firecracker Wizard
Skeleton Barrel Firecracker Wizard Skeleton King
Firecracker Elite Barbarians
Bats Firecracker Elite Barbarians Witch Skeleton King
Firecracker Bats Witch
Skeleton Barrel Firecracker Witch
Firecracker Wizard

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