My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elixir Golem Royal Hogs
Giant Snowball
Bats Goblin Gang Musketeer Royal Hogs
Zap
Bats Goblin Gang Royal Hogs
Barbarian Barrel
Goblin Gang Elixir Golem Musketeer Royal Hogs
The Log
Goblin Gang Elixir Golem Musketeer Royal Hogs
Earthquake
Goblin Gang Elixir Golem Royal Hogs
Arrows
Bats Goblin Gang Royal Hogs
Royal Delivery
Bats Goblin Gang Elixir Golem Musketeer Royal Hogs
Fireball
Goblin Gang Elixir Golem Musketeer Royal Hogs
Poison
Bats Goblin Gang Elixir Golem Musketeer Royal Hogs
Lightning
Musketeer
Rocket
Musketeer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Rage The Log Goblin Gang Elixir Golem Musketeer Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Giant Snowball Rage The Log

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elixir Golem Royal Hogs Rage
Giant Snowball
Royal Hogs Elixir Golem Musketeer The Log
Goblin Gang
Elixir Golem Royal Hogs
Elixir Golem
Rage Bats Giant Snowball Goblin Gang Musketeer The Log
Musketeer
Giant Snowball Elixir Golem Royal Hogs The Log
Royal Hogs
Giant Snowball Bats Goblin Gang Musketeer The Log
Rage
Elixir Golem Bats
The Log
Giant Snowball Elixir Golem Musketeer Royal Hogs

Defense Synergies 3 6

Bats
Giant Snowball Musketeer The Log
Giant Snowball
Goblin Gang Bats Musketeer The Log
Goblin Gang
Giant Snowball Musketeer The Log
Elixir Golem
Musketeer
Goblin Gang The Log Bats Giant Snowball
Royal Hogs
Rage
The Log
Musketeer Bats Giant Snowball Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log
Bats Goblin Gang Musketeer The Log
Goblin Gang Bats Giant Snowball Musketeer
Bats Goblin Gang Musketeer
The Log
Goblin Gang The Log Bats Giant Snowball Musketeer
Bats Giant Snowball Musketeer Goblin Gang
Musketeer The Log
Goblin Gang Musketeer
Goblin Gang Giant Snowball Musketeer
Bats Goblin Gang Giant Snowball Musketeer The Log
Musketeer Bats Giant Snowball Goblin Gang
Bats Giant Snowball Goblin Gang Musketeer The Log
Bats Giant Snowball Goblin Gang The Log
Goblin Gang
Giant Snowball Goblin Gang The Log
Bats Goblin Gang Musketeer
Bats Giant Snowball Goblin Gang Musketeer The Log
Giant Snowball The Log Bats Musketeer
Musketeer
Goblin Gang Bats Giant Snowball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball
Giant Snowball Goblin Gang Musketeer The Log
Goblin Gang Bats Musketeer The Log
Goblin Gang Bats Musketeer The Log
Goblin Gang Musketeer
Bats Giant Snowball Goblin Gang Musketeer
Goblin Gang Bats Musketeer
Bats Giant Snowball The Log
Goblin Gang Musketeer
Bats Musketeer
Giant Snowball The Log
Goblin Gang
Musketeer
Goblin Gang Bats Musketeer The Log
Bats Giant Snowball Musketeer The Log
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Giant Snowball Musketeer The Log
The Log
Musketeer The Log
Giant Snowball The Log
Bats Giant Snowball Musketeer
Musketeer The Log
The Log Giant Snowball
The Log Giant Snowball
Bats Giant Snowball Goblin Gang Musketeer
Musketeer The Log
Giant Snowball Musketeer
Giant Snowball Musketeer The Log
Musketeer
Giant Snowball Musketeer The Log
Giant Snowball Musketeer The Log
Musketeer The Log
Giant Snowball
Bats
Giant Snowball Musketeer The Log
Giant Snowball The Log
Musketeer The Log
Giant Snowball
Musketeer The Log
Giant Snowball Musketeer The Log
Giant Snowball The Log
The Log Giant Snowball Musketeer
Giant Snowball Musketeer The Log
Musketeer The Log
Bats Giant Snowball Musketeer
Bats Giant Snowball Musketeer
Giant Snowball
Giant Snowball Musketeer The Log
Giant Snowball
Giant Snowball The Log
Bats Goblin Gang Musketeer
Giant Snowball Musketeer
The Log
Goblin Gang Musketeer
The Log Giant Snowball Musketeer
Giant Snowball
Musketeer
Bats Giant Snowball Goblin Gang Musketeer The Log
Bats Giant Snowball Musketeer
Giant Snowball Musketeer The Log

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