My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Giant Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Giant Graveyard
Giant Snowball
Bats Royal Recruits Witch Graveyard Little Prince
Zap
Bats Witch Graveyard Little Prince
Barbarian Barrel
Royal Recruits Witch Graveyard Little Prince
The Log
Royal Recruits Witch Graveyard Little Prince
Earthquake
Witch Graveyard
Arrows
Bats Royal Recruits Witch Graveyard Little Prince
Royal Delivery
Bats Royal Recruits Witch Graveyard Little Prince
Fireball
Witch Little Prince
Poison
Bats Royal Recruits Witch Graveyard Little Prince
Lightning
Witch Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Tornado Little Prince Giant Witch Graveyard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Tornado Little Prince

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Royal Recruits Graveyard
Giant Snowball
Graveyard Giant Tornado Witch Little Prince
Royal Recruits
Bats Graveyard
Giant
Bats Graveyard Giant Snowball Tornado Witch Little Prince
Tornado
Giant Snowball Giant Witch Graveyard
Witch
Giant Snowball Giant Tornado Graveyard
Graveyard
Giant Snowball Giant Bats Royal Recruits Tornado Witch Little Prince
Little Prince
Giant Snowball Giant Graveyard

Defense Synergies 0 8

Bats
Giant Snowball Royal Recruits
Giant Snowball
Bats Royal Recruits Witch Little Prince
Royal Recruits
Bats Giant Snowball Tornado
Giant
Tornado
Royal Recruits Witch Little Prince
Witch
Giant Snowball Tornado
Graveyard
Little Prince
Giant Snowball Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Bats Royal Recruits Witch
Tornado Witch Bats Giant Snowball Royal Recruits
Royal Recruits Witch Bats
Royal Recruits Tornado
Tornado Bats Giant Snowball
Bats Giant Snowball Tornado Witch Little Prince
Royal Recruits
Witch Royal Recruits Tornado
Tornado Giant Snowball Royal Recruits Little Prince
Bats Witch Giant Snowball Royal Recruits Tornado
Bats Giant Snowball Tornado Witch
Royal Recruits Bats Giant Snowball Witch
Bats Giant Snowball Royal Recruits Tornado Witch
Royal Recruits
Tornado Giant Snowball Royal Recruits
Bats Royal Recruits Tornado Witch
Bats Giant Snowball Royal Recruits Tornado Witch Little Prince
Giant Snowball Tornado Witch Bats Royal Recruits Little Prince
Royal Recruits Tornado
Royal Recruits Bats Giant Snowball Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Giant Snowball Witch
Giant Snowball
Royal Recruits Bats Witch
Royal Recruits Bats Tornado
Royal Recruits Witch
Bats Giant Snowball Tornado Witch
Royal Recruits Bats Witch
Royal Recruits
Royal Recruits Bats Giant Snowball Tornado Witch
Royal Recruits Witch
Bats Royal Recruits Witch
Royal Recruits Giant Snowball Tornado
Royal Recruits Witch
Royal Recruits Witch
Royal Recruits Witch Bats Tornado Little Prince
Bats Giant Snowball Royal Recruits Witch
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Giant Snowball Tornado
Royal Recruits
Giant Snowball
Bats Giant Snowball Tornado Witch
Tornado Witch
Giant Snowball Tornado
Giant Snowball Tornado
Bats Giant Snowball Tornado
Royal Recruits Tornado
Giant Snowball Tornado
Giant Snowball
Giant Snowball
Giant Snowball Witch
Royal Recruits
Giant Snowball Tornado
Bats
Giant Snowball
Giant Snowball Tornado Witch Little Prince
Giant Snowball Tornado
Tornado
Giant Snowball Royal Recruits
Giant Snowball Tornado Witch Little Prince
Witch
Giant Snowball Tornado Witch
Giant Snowball Tornado Witch
Tornado
Bats Giant Snowball Tornado Witch Little Prince
Bats Giant Snowball Witch
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Bats Royal Recruits Witch
Giant Snowball Tornado Witch
Giant Snowball
Giant Snowball Tornado
Royal Recruits
Bats Giant Snowball Royal Recruits Tornado Witch
Bats Giant Snowball Tornado Witch
Giant Snowball Royal Recruits Tornado Witch Little Prince

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