My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Battle Ram Witch Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Battle Ram Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Balloon Bandit
Giant Snowball
Bats Barbarians Dart Goblin Battle Ram Witch Balloon
Zap
Bats Dart Goblin Battle Ram Witch Balloon Bandit
Barbarian Barrel
Tesla Barbarians Dart Goblin Battle Ram Witch Bandit
The Log
Barbarians Dart Goblin Battle Ram Witch Bandit
Earthquake
Tesla Barbarians Witch
Arrows
Bats Dart Goblin Witch
Royal Delivery
Bats Barbarians Dart Goblin Battle Ram Witch Balloon Bandit
Fireball
Tesla Barbarians Dart Goblin Battle Ram Witch Balloon Bandit
Poison
Bats Barbarians Dart Goblin Witch Balloon
Lightning
Tesla Battle Ram Witch Balloon Bandit
Rocket
Barbarians Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Dart Goblin Bandit Tesla Battle Ram Barbarians Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Dart Goblin Bandit Tesla

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Battle Ram Bandit
Tesla
Barbarians
Balloon
Dart Goblin
Battle Ram Balloon Bandit
Battle Ram
Bandit Bats Dart Goblin Witch
Witch
Battle Ram Bandit
Balloon
Bats Barbarians Dart Goblin Bandit
Bandit
Battle Ram Bats Dart Goblin Witch Balloon

Defense Synergies 0 6

Bats
Tesla Dart Goblin Bandit
Tesla
Bats Dart Goblin
Barbarians
Dart Goblin
Bats Tesla Bandit
Battle Ram
Witch
Bandit
Balloon
Bandit
Bats Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin
Barbarians Bats Tesla Dart Goblin Witch Bandit
Tesla Barbarians Witch Bats Dart Goblin Bandit
Tesla Barbarians Witch Bats Dart Goblin Bandit
Barbarians
Bats Tesla Dart Goblin Bandit
Bats Tesla Dart Goblin Witch
Tesla Barbarians Dart Goblin Bandit
Tesla Barbarians Witch
Tesla Barbarians Dart Goblin Bandit
Bats Barbarians Dart Goblin Witch Tesla Bandit
Tesla Bats Dart Goblin Witch
Tesla Barbarians Bats Witch Bandit
Bats Tesla Barbarians Dart Goblin Witch
Barbarians Tesla Bandit
Barbarians Tesla Bandit
Tesla Barbarians Bats Witch
Tesla Bats Barbarians Dart Goblin Witch Bandit
Witch Bats Tesla Barbarians Dart Goblin Bandit
Barbarians Tesla Dart Goblin
Bats Tesla Barbarians Dart Goblin Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla Witch Bandit
Bandit Tesla
Barbarians Bandit Bats Witch
Bats Tesla Barbarians Bandit
Barbarians Tesla Witch Bandit
Bats Tesla Dart Goblin Witch
Bats Tesla Barbarians Dart Goblin Witch Bandit
Tesla Barbarians
Bats Barbarians Witch Bandit
Witch Tesla Barbarians Dart Goblin
Bats Tesla Barbarians Dart Goblin Witch
Barbarians
Barbarians Tesla Witch Bandit
Tesla Barbarians Dart Goblin Witch
Tesla Barbarians Witch Bats Dart Goblin
Bats Tesla Barbarians Dart Goblin Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Bandit
Dart Goblin Bandit
Dart Goblin Bandit
Barbarians Dart Goblin
Bats Dart Goblin Witch
Dart Goblin Witch
Dart Goblin
Dart Goblin Bandit
Bats
Dart Goblin Bandit
Dart Goblin
Dart Goblin Bandit
Dart Goblin Bandit
Dart Goblin
Dart Goblin Witch Bandit
Dart Goblin Bandit
Bats
Dart Goblin Bandit
Dart Goblin Witch
Barbarians
Witch
Witch
Dart Goblin Witch Bandit
Witch Bandit
Dart Goblin Bandit
Bats Dart Goblin Witch
Bats Dart Goblin Witch
Dart Goblin Bandit
Bats Barbarians Dart Goblin Witch Bandit
Dart Goblin Witch
Dart Goblin
Dart Goblin
Dart Goblin
Bats Dart Goblin Witch
Bats Dart Goblin Witch
Dart Goblin Witch Bandit
Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: