My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Witch P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Dart Goblin Witch
Zap
Bats Dart Goblin Witch
Barbarian Barrel
Tesla Dart Goblin Witch
The Log
Dart Goblin Witch
Earthquake
Tesla Witch
Arrows
Bats Dart Goblin Witch
Royal Delivery
Bats Dart Goblin Witch P.E.K.K.A
Fireball
Tesla Dart Goblin Witch
Poison
Bats Dart Goblin Witch
Lightning
Tesla Witch Goblinstein
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Dart Goblin Tesla Witch Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Dart Goblin Tesla

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Rage P.E.K.K.A
Tesla
Dart Goblin
P.E.K.K.A Mega Knight
Rage
Witch Bats
Witch
Rage P.E.K.K.A Mega Knight
P.E.K.K.A
Bats Dart Goblin Witch
Mega Knight
Bats Dart Goblin Witch
Goblinstein

Defense Synergies 0 8

Bats
Tesla Dart Goblin P.E.K.K.A Mega Knight
Tesla
Bats Dart Goblin
Dart Goblin
Bats Tesla P.E.K.K.A Mega Knight
Rage
Witch
Mega Knight
P.E.K.K.A
Bats Dart Goblin
Mega Knight
Bats Dart Goblin Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin
P.E.K.K.A Bats Tesla Dart Goblin Witch Mega Knight
Tesla Witch P.E.K.K.A Mega Knight Bats Dart Goblin
Tesla Witch P.E.K.K.A Bats Dart Goblin Mega Knight
P.E.K.K.A Mega Knight
Bats Tesla Dart Goblin Mega Knight
Bats Tesla Dart Goblin Witch
Tesla Dart Goblin P.E.K.K.A Mega Knight
Tesla Witch P.E.K.K.A
Tesla Dart Goblin Mega Knight
Bats Dart Goblin Witch Tesla Mega Knight
Tesla Bats Dart Goblin Witch
Tesla P.E.K.K.A Mega Knight Bats Witch
Mega Knight Bats Tesla Dart Goblin Witch P.E.K.K.A
P.E.K.K.A Tesla Mega Knight
Tesla P.E.K.K.A Mega Knight
Tesla Mega Knight Bats Witch P.E.K.K.A
Tesla Mega Knight Bats Dart Goblin Witch
Witch Bats Tesla Dart Goblin Mega Knight
P.E.K.K.A Tesla Dart Goblin
Mega Knight Bats Tesla Dart Goblin Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Witch P.E.K.K.A
Tesla Mega Knight
P.E.K.K.A Mega Knight Bats Witch
P.E.K.K.A Mega Knight Bats Tesla
P.E.K.K.A Tesla Witch Mega Knight
Bats Tesla Dart Goblin Witch
P.E.K.K.A Bats Tesla Dart Goblin Witch
P.E.K.K.A Mega Knight Tesla
P.E.K.K.A Mega Knight Bats Witch
Witch P.E.K.K.A Tesla Dart Goblin
P.E.K.K.A Mega Knight Bats Tesla Dart Goblin Witch
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Tesla Witch
Tesla Dart Goblin Witch Mega Knight
Tesla Witch Bats Dart Goblin P.E.K.K.A
Bats Mega Knight Tesla Dart Goblin Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Mega Knight
Bats Dart Goblin Witch
Dart Goblin Witch
Dart Goblin
Dart Goblin
Bats
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Witch
Dart Goblin Mega Knight
Bats
Dart Goblin Mega Knight
Dart Goblin Witch Mega Knight
Mega Knight
Witch Mega Knight
Witch
Dart Goblin Witch
Witch Mega Knight
Dart Goblin
Bats Dart Goblin Witch
Bats Dart Goblin Witch
Dart Goblin Mega Knight
P.E.K.K.A Mega Knight
Bats Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Mega Knight
Dart Goblin
Dart Goblin P.E.K.K.A Mega Knight
Bats Dart Goblin Witch
Bats Dart Goblin Witch
Dart Goblin Witch Mega Knight
P.E.K.K.A
Dart Goblin Mega Knight

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