My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Electro Wizard Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Ram Rider
Giant Snowball
Bats Goblin Barrel Witch Ram Rider
Zap
Bats Goblin Barrel Witch Ram Rider
Barbarian Barrel
Valkyrie Goblin Barrel Witch Electro Wizard Magic Archer
The Log
Goblin Barrel Witch Ram Rider
Earthquake
Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Valkyrie Goblin Barrel Witch Electro Wizard Magic Archer Ram Rider
Fireball
Goblin Barrel Witch Electro Wizard Magic Archer Ram Rider
Poison
Bats Witch Electro Wizard Magic Archer
Lightning
Valkyrie Witch Electro Wizard Magic Archer Ram Rider
Rocket
Valkyrie Witch Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Valkyrie Electro Wizard Magic Archer Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Barrel Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Goblin Barrel Ram Rider
Valkyrie
Bats Goblin Barrel Witch Electro Wizard Magic Archer Ram Rider
Goblin Barrel
Valkyrie Bats Ram Rider
Witch
Valkyrie Ram Rider
The Log
Magic Archer Ram Rider
Electro Wizard
Valkyrie Magic Archer Ram Rider
Magic Archer
Ram Rider Valkyrie The Log Electro Wizard
Ram Rider
Magic Archer Bats Valkyrie Goblin Barrel Witch The Log Electro Wizard

Defense Synergies 0 15

Bats
Valkyrie The Log Electro Wizard
Valkyrie
Bats Witch The Log Electro Wizard Magic Archer
Goblin Barrel
Witch
Valkyrie The Log Electro Wizard
The Log
Bats Valkyrie Witch Electro Wizard Magic Archer Ram Rider
Electro Wizard
Bats Valkyrie Witch The Log Magic Archer Ram Rider
Magic Archer
Valkyrie The Log Electro Wizard Ram Rider
Ram Rider
The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard Magic Archer Ram Rider
Bats Valkyrie Witch The Log Electro Wizard Ram Rider
Witch Ram Rider Bats Valkyrie Electro Wizard
Witch Bats Valkyrie Electro Wizard Ram Rider
Valkyrie The Log
The Log Bats Valkyrie Electro Wizard Magic Archer
Bats Electro Wizard Ram Rider Witch Magic Archer
Valkyrie The Log Electro Wizard Magic Archer Ram Rider
Witch
Valkyrie Electro Wizard
Bats Valkyrie Witch Electro Wizard The Log Magic Archer Ram Rider
Bats Witch Electro Wizard Magic Archer Ram Rider
Bats Valkyrie Witch The Log Electro Wizard Ram Rider
Valkyrie Bats Witch The Log Electro Wizard Magic Archer
Electro Wizard Ram Rider
The Log Electro Wizard Ram Rider
Bats Valkyrie Witch Electro Wizard
Valkyrie Bats Witch The Log Electro Wizard Magic Archer Ram Rider
Valkyrie Witch The Log Bats Electro Wizard Magic Archer Ram Rider
Electro Wizard Ram Rider
Valkyrie Bats Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Electro Wizard
Electro Wizard Valkyrie The Log Magic Archer
Bats Valkyrie Witch The Log Electro Wizard Ram Rider
Valkyrie Bats The Log Electro Wizard Ram Rider
Valkyrie Witch Ram Rider
Bats Witch Electro Wizard Magic Archer Ram Rider
Bats Valkyrie Witch Electro Wizard Ram Rider
Valkyrie
Electro Wizard Bats Valkyrie Witch The Log Magic Archer
Witch
Bats Valkyrie Witch
Valkyrie The Log Electro Wizard
Valkyrie Witch Ram Rider
Valkyrie Witch Magic Archer
Witch Electro Wizard Bats Valkyrie The Log Magic Archer
Bats Valkyrie Witch The Log Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie The Log
The Log Electro Wizard Magic Archer Ram Rider
The Log Magic Archer
Valkyrie The Log
Valkyrie The Log Magic Archer
Bats Witch Magic Archer Ram Rider
Witch The Log Magic Archer
The Log Magic Archer Ram Rider
The Log Ram Rider
Bats Electro Wizard
Valkyrie The Log Electro Wizard Magic Archer Ram Rider
Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Witch The Log Magic Archer
Magic Archer The Log
Bats
The Log Electro Wizard Magic Archer
Valkyrie Witch The Log Magic Archer
The Log Magic Archer
The Log
The Log
The Log Valkyrie Witch Magic Archer
Witch
The Log Witch Electro Wizard Magic Archer Ram Rider
Witch The Log Magic Archer Ram Rider
The Log Magic Archer
Bats Witch Electro Wizard Magic Archer
Electro Wizard Bats Witch
The Log Magic Archer
Electro Wizard Magic Archer
The Log Magic Archer
Electro Wizard Bats Witch Magic Archer
Witch Electro Wizard Magic Archer Ram Rider
The Log
Valkyrie Electro Wizard Magic Archer
The Log Magic Archer
Bats Witch The Log Electro Wizard Magic Archer
Bats Witch Electro Wizard Magic Archer
Witch The Log Electro Wizard Magic Archer

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