My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Electro Dragon Golem Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Miner Fisherman
Giant Snowball
Bats Wall Breakers Electro Dragon Miner Fisherman
Zap
Bats Wall Breakers Fisherman
Barbarian Barrel
Valkyrie Wall Breakers
The Log
Wall Breakers Fisherman
Earthquake
Arrows
Bats Wall Breakers
Royal Delivery
Bats Valkyrie Wall Breakers Electro Dragon Miner Fisherman
Fireball
Wall Breakers Electro Dragon Fisherman
Poison
Bats Electro Dragon Fisherman
Lightning
Valkyrie Electro Dragon Fisherman
Rocket
Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Golem Miner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Miner Fisherman Valkyrie Electro Dragon Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Miner Fisherman

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Mega Knight Wall Breakers Golem Fisherman
Valkyrie
Bats Wall Breakers Electro Dragon Fisherman
Wall Breakers
Miner Bats Valkyrie Mega Knight
Electro Dragon
Golem Valkyrie Miner Fisherman Mega Knight
Golem
Electro Dragon Bats
Miner
Bats Wall Breakers Electro Dragon Mega Knight
Fisherman
Bats Valkyrie Electro Dragon Mega Knight
Mega Knight
Bats Wall Breakers Electro Dragon Miner Fisherman

Defense Synergies 0 8

Bats
Valkyrie Fisherman Mega Knight
Valkyrie
Bats Electro Dragon Fisherman
Wall Breakers
Electro Dragon
Valkyrie Fisherman
Golem
Miner
Mega Knight
Fisherman
Bats Valkyrie Electro Dragon Mega Knight
Mega Knight
Bats Miner Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Dragon
Bats Valkyrie Electro Dragon Fisherman Mega Knight
Fisherman Mega Knight Bats Valkyrie Electro Dragon
Bats Valkyrie Electro Dragon Fisherman Mega Knight
Valkyrie Mega Knight
Bats Valkyrie Electro Dragon Mega Knight
Bats Electro Dragon
Valkyrie Electro Dragon Mega Knight
Fisherman
Valkyrie Miner Fisherman Mega Knight
Bats Valkyrie Electro Dragon Fisherman Mega Knight
Bats Electro Dragon
Mega Knight Bats Valkyrie Electro Dragon
Valkyrie Mega Knight Bats Electro Dragon
Mega Knight
Fisherman Mega Knight
Mega Knight Bats Valkyrie Electro Dragon Fisherman
Mega Knight Bats Valkyrie Electro Dragon Fisherman
Valkyrie Bats Electro Dragon Fisherman Mega Knight
Fisherman
Valkyrie Mega Knight Bats Electro Dragon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fisherman
Valkyrie Electro Dragon Miner Fisherman Mega Knight
Mega Knight Bats Valkyrie Electro Dragon Fisherman
Valkyrie Mega Knight Bats Fisherman
Valkyrie Fisherman Mega Knight
Bats Electro Dragon
Bats Valkyrie
Mega Knight Valkyrie Fisherman
Electro Dragon Mega Knight Bats Valkyrie
Mega Knight Bats Valkyrie Electro Dragon
Mega Knight Valkyrie
Mega Knight Valkyrie
Valkyrie Electro Dragon Mega Knight
Electro Dragon Bats Valkyrie Fisherman
Bats Valkyrie Mega Knight Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Electro Dragon
Electro Dragon Miner Fisherman
Electro Dragon Miner
Valkyrie
Valkyrie Mega Knight
Bats Electro Dragon
Electro Dragon
Miner Electro Dragon Fisherman
Bats Electro Dragon Fisherman
Miner Valkyrie Electro Dragon Fisherman
Electro Dragon
Miner Fisherman
Electro Dragon Fisherman
Fisherman
Electro Dragon
Electro Dragon Mega Knight
Bats Fisherman
Electro Dragon Fisherman Mega Knight
Valkyrie Electro Dragon Miner Mega Knight
Mega Knight
Fisherman
Electro Dragon
Valkyrie Electro Dragon Mega Knight
Fisherman
Miner Electro Dragon Fisherman
Electro Dragon Miner Fisherman Mega Knight
Miner Fisherman
Bats Electro Dragon
Electro Dragon Bats
Electro Dragon Miner Mega Knight
Electro Dragon
Mega Knight
Bats Electro Dragon
Electro Dragon
Miner Valkyrie Electro Dragon Mega Knight
Electro Dragon
Electro Dragon Mega Knight
Electro Dragon Bats
Bats Electro Dragon
Electro Dragon Miner Mega Knight
Electro Dragon Mega Knight

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