My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Battle Ram Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Battle Ram
Giant Snowball
Bats Archers Battle Ram
Zap
Bats Archers Battle Ram
Barbarian Barrel
Archers Knight Battle Ram Executioner
The Log
Archers Battle Ram
Earthquake
Archers
Arrows
Bats Archers
Royal Delivery
Bats Archers Knight Battle Ram Executioner
Fireball
Archers Battle Ram Executioner
Poison
Bats Archers Executioner
Lightning
Knight Battle Ram Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Battle Ram Freeze Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Arrows Knight Battle Ram Freeze Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Arrows

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Battle Ram
Zap
Arrows Battle Ram Bats Archers Knight Freeze Executioner
Archers
Knight Zap Arrows Battle Ram
Arrows
Zap Archers Knight Battle Ram Freeze
Knight
Bats Archers Battle Ram Executioner Zap Arrows
Battle Ram
Zap Knight Bats Archers Arrows Freeze
Freeze
Zap Arrows Battle Ram
Executioner
Knight Zap

Defense Synergies 3 7

Bats
Knight Zap Freeze
Zap
Bats Archers Arrows Knight Executioner
Archers
Knight Zap
Arrows
Zap Knight
Knight
Bats Archers Executioner Zap Arrows
Battle Ram
Freeze
Bats
Executioner
Knight Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner
Bats Zap Knight Executioner
Bats Archers Knight Freeze Executioner
Bats Knight
Arrows
Arrows Freeze Bats Zap Archers Executioner
Bats Zap Archers Arrows Freeze Executioner
Zap Arrows
Knight Archers
Bats Archers Executioner Zap Arrows Knight Freeze
Arrows Executioner Bats Zap Archers
Bats Zap Knight Freeze
Executioner Bats Zap Arrows Freeze
Knight
Zap Freeze
Bats Arrows Knight Executioner
Arrows Bats Zap Archers Knight Executioner
Zap Arrows Freeze Executioner Bats Archers Knight
Bats Archers Arrows Knight Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers
Zap Archers Arrows Knight Executioner
Bats Zap Knight
Bats Zap Knight
Knight Executioner
Arrows Executioner Bats Zap Archers Freeze
Bats Archers Knight
Knight
Zap Freeze Bats Knight
Bats Knight
Zap Arrows
Knight Executioner
Archers Executioner
Bats Zap Archers Knight Freeze Executioner
Bats Arrows Executioner Zap Archers Freeze
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows Zap Executioner
Arrows
Arrows Knight Freeze
Executioner Zap Arrows
Arrows Executioner Bats Zap Freeze
Archers Arrows Executioner
Arrows Zap Freeze Executioner
Arrows Zap
Bats
Zap Arrows Knight
Zap Archers Arrows Executioner
Knight Executioner
Arrows Freeze
Zap Arrows
Zap Arrows Executioner
Arrows Executioner
Arrows Freeze
Bats
Zap Archers Arrows Executioner
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Freeze Executioner
Arrows Zap Executioner
Zap Arrows
Zap Arrows
Bats Zap Archers Arrows Executioner
Zap Bats Freeze
Zap Arrows
Zap Arrows Freeze
Arrows
Zap Bats Archers Freeze
Zap Archers Arrows Executioner
Freeze
Arrows
Knight Executioner
Arrows Zap Executioner
Zap Arrows
Executioner
Zap Bats Freeze
Bats Zap Executioner
Zap Freeze Executioner

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