My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Royal Hogs
Giant Snowball
Bats Cannon Royal Recruits Royal Hogs
Zap
Bats Cannon Firecracker Royal Hogs
Barbarian Barrel
Cannon Firecracker Royal Recruits Royal Hogs Electro Wizard
The Log
Cannon Firecracker Royal Recruits Royal Hogs
Earthquake
Cannon Firecracker Royal Hogs
Arrows
Bats Firecracker Royal Recruits Royal Hogs
Royal Delivery
Bats Firecracker Royal Recruits Royal Hogs Electro Wizard
Fireball
Cannon Firecracker Royal Hogs Electro Wizard
Poison
Bats Cannon Firecracker Royal Recruits Royal Hogs Electro Wizard
Lightning
Cannon Electro Wizard
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Cannon Firecracker Electro Wizard Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Cannon

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Royal Recruits Royal Hogs
Zap
Arrows Firecracker Electro Wizard Bats Royal Recruits Royal Hogs
Arrows
Zap Royal Hogs
Cannon
Firecracker
Zap Bats Royal Recruits Royal Hogs
Royal Recruits
Bats Zap Firecracker Royal Hogs Electro Wizard
Royal Hogs
Arrows Bats Zap Firecracker Royal Recruits Electro Wizard
Electro Wizard
Zap Royal Recruits Royal Hogs

Defense Synergies 2 13

Bats
Zap Cannon Firecracker Royal Recruits Electro Wizard
Zap
Cannon Electro Wizard Bats Arrows Firecracker
Arrows
Zap Cannon
Cannon
Zap Bats Arrows Firecracker Royal Recruits Electro Wizard
Firecracker
Bats Zap Cannon Royal Recruits Electro Wizard
Royal Recruits
Bats Cannon Firecracker
Royal Hogs
Electro Wizard
Zap Bats Cannon Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Royal Recruits Electro Wizard
Bats Zap Cannon Firecracker Royal Recruits Electro Wizard
Cannon Bats Royal Recruits Electro Wizard
Cannon Royal Recruits Bats Firecracker Electro Wizard
Arrows Firecracker Royal Recruits
Arrows Bats Zap Cannon Firecracker Electro Wizard
Bats Electro Wizard Zap Arrows Cannon Firecracker
Zap Arrows Cannon Royal Recruits Electro Wizard
Cannon Royal Recruits
Cannon Firecracker Royal Recruits Electro Wizard
Bats Electro Wizard Zap Arrows Cannon Firecracker Royal Recruits
Arrows Bats Zap Firecracker Electro Wizard
Cannon Royal Recruits Bats Zap Electro Wizard
Bats Zap Arrows Cannon Firecracker Royal Recruits Electro Wizard
Royal Recruits Cannon Electro Wizard
Zap Cannon Royal Recruits Electro Wizard
Bats Arrows Cannon Firecracker Royal Recruits Electro Wizard
Arrows Cannon Bats Zap Firecracker Royal Recruits Electro Wizard
Zap Arrows Bats Cannon Firecracker Royal Recruits Electro Wizard
Cannon Royal Recruits Electro Wizard
Royal Recruits Bats Arrows Cannon Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Electro Wizard
Electro Wizard Zap Arrows Firecracker
Royal Recruits Bats Zap Electro Wizard
Royal Recruits Bats Zap Electro Wizard
Royal Recruits Cannon
Arrows Firecracker Bats Zap Electro Wizard
Royal Recruits Bats Electro Wizard
Royal Recruits
Zap Royal Recruits Electro Wizard Bats Firecracker
Royal Recruits Cannon
Bats Royal Recruits
Royal Recruits Zap Arrows Electro Wizard
Royal Recruits Cannon
Royal Recruits Cannon Firecracker
Royal Recruits Electro Wizard Bats Zap Firecracker
Bats Arrows Zap Cannon Firecracker Royal Recruits Electro Wizard
Zap Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits
Arrows Firecracker Zap Electro Wizard
Arrows
Arrows Firecracker Royal Recruits
Zap Arrows Firecracker
Arrows Firecracker Bats Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Bats Electro Wizard
Firecracker Zap Arrows Royal Recruits Electro Wizard
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Royal Recruits
Arrows
Bats
Zap Arrows Firecracker Electro Wizard
Zap Arrows Firecracker
Arrows
Zap Arrows Royal Recruits
Zap Arrows Firecracker
Arrows Firecracker Zap Electro Wizard
Zap Arrows
Zap Arrows Firecracker
Bats Zap Arrows Firecracker Electro Wizard
Zap Electro Wizard Bats Firecracker
Zap Arrows
Zap Arrows Firecracker Electro Wizard
Arrows Firecracker
Zap Electro Wizard Bats Royal Recruits
Zap Arrows Firecracker Electro Wizard
Arrows
Firecracker Electro Wizard
Arrows Zap Firecracker
Zap Arrows
Firecracker Royal Recruits
Zap Bats Firecracker Royal Recruits Electro Wizard
Firecracker Bats Zap Electro Wizard
Zap Firecracker Royal Recruits Electro Wizard
Firecracker

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