My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Giant Skeleton Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Giant Skeleton
Giant Snowball
Bats Cannon
Zap
Bats Cannon Prince
Barbarian Barrel
Cannon Giant Skeleton Royal Ghost
The Log
Cannon Prince Giant Skeleton
Earthquake
Cannon
Arrows
Bats
Royal Delivery
Bats Prince Giant Skeleton Royal Ghost
Fireball
Cannon
Poison
Bats Cannon
Lightning
Cannon Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Giant Skeleton Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Berserker The Log Cannon Royal Ghost Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Berserker The Log

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Zap Prince
Zap
Prince Bats Giant Skeleton The Log Royal Ghost
Berserker
Cannon
Prince
Zap Bats The Log Royal Ghost
Giant Skeleton
Bats Zap The Log
The Log
Zap Prince Giant Skeleton
Royal Ghost
Zap Prince

Defense Synergies 3 13

Bats
Zap Cannon Prince Giant Skeleton The Log
Zap
Cannon Bats Prince Giant Skeleton The Log Royal Ghost
Berserker
Cannon
Zap The Log Bats Prince Royal Ghost
Prince
The Log Bats Zap Cannon
Giant Skeleton
Bats Zap The Log
The Log
Cannon Prince Bats Zap Giant Skeleton Royal Ghost
Royal Ghost
Zap Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon The Log
Bats Zap Cannon Prince The Log
Cannon Prince Bats Giant Skeleton
Cannon Prince Bats
Prince Giant Skeleton The Log
The Log Bats Zap Cannon Royal Ghost
Bats Zap Cannon
Zap Cannon Giant Skeleton The Log
Cannon Prince
Cannon Prince Giant Skeleton Royal Ghost
Bats Berserker Zap Cannon Giant Skeleton The Log Royal Ghost
Bats Zap
Cannon Prince Bats Zap Giant Skeleton The Log
Bats Zap Cannon Prince The Log Royal Ghost
Cannon Prince
Zap Cannon Prince The Log
Bats Cannon Prince
Cannon Bats Zap Prince The Log Royal Ghost
Zap The Log Bats Cannon Giant Skeleton Royal Ghost
Cannon Prince
Royal Ghost Bats Cannon Prince Giant Skeleton The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince Giant Skeleton Royal Ghost
Zap Prince The Log Royal Ghost
Giant Skeleton Bats Zap Prince The Log
Prince Giant Skeleton Bats Zap The Log
Giant Skeleton Cannon Prince
Bats Zap
Prince Bats Giant Skeleton
Giant Skeleton Prince
Zap Giant Skeleton Bats Prince The Log
Cannon
Bats Prince Giant Skeleton
Zap Prince Giant Skeleton The Log
Prince Giant Skeleton Cannon
Cannon
Bats Zap Prince Giant Skeleton The Log
Bats Zap Cannon Giant Skeleton The Log Royal Ghost
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log Royal Ghost
Zap The Log Royal Ghost
Giant Skeleton The Log
Prince Giant Skeleton The Log
Zap The Log
Bats Zap
The Log
The Log Zap
The Log Zap
Bats Prince
Zap Prince The Log
Zap
The Log
Zap Prince The Log
Zap The Log
The Log
Bats
Zap Prince The Log
Zap The Log
Prince Giant Skeleton The Log
Prince The Log
Zap The Log
Zap The Log
The Log Zap Royal Ghost
Zap Prince The Log
Zap The Log
Bats Zap
Zap Bats
Zap The Log
Zap
Prince Giant Skeleton
The Log
Zap Bats Prince
Zap
The Log
Prince
The Log Zap
Zap Giant Skeleton
Prince
Zap Bats Giant Skeleton The Log
Bats Zap
Zap Prince Giant Skeleton The Log Royal Ghost
Prince

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