My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Witch Lumberjack
Zap
Bats Firecracker Witch
Barbarian Barrel
Firecracker Witch Lumberjack
The Log
Firecracker Hog Rider Witch Lumberjack
Earthquake
Firecracker Hog Rider Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Hog Rider Witch P.E.K.K.A Lumberjack
Fireball
Firecracker Hog Rider Witch Lumberjack
Poison
Bats Firecracker Witch
Lightning
Witch Lumberjack
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Hog Rider Freeze Lumberjack Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Firecracker Hog Rider

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Firecracker P.E.K.K.A Lumberjack
Zap
Firecracker Hog Rider P.E.K.K.A Bats Freeze Witch Lumberjack
Firecracker
Zap Hog Rider Bats P.E.K.K.A Lumberjack
Hog Rider
Bats Zap Firecracker Freeze Witch Lumberjack
Freeze
Hog Rider Zap
Witch
Zap Hog Rider P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Bats Firecracker Witch Lumberjack
Lumberjack
Bats Zap Firecracker Hog Rider Witch P.E.K.K.A

Defense Synergies 0 13

Bats
Zap Firecracker Freeze P.E.K.K.A Lumberjack
Zap
Bats Firecracker Witch P.E.K.K.A Lumberjack
Firecracker
Bats Zap P.E.K.K.A Lumberjack
Hog Rider
Freeze
Bats Lumberjack
Witch
Zap Lumberjack
P.E.K.K.A
Bats Zap Firecracker
Lumberjack
Bats Zap Firecracker Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
P.E.K.K.A Lumberjack Bats Zap Firecracker Witch
Witch P.E.K.K.A Lumberjack Bats Freeze
Witch P.E.K.K.A Lumberjack Bats Firecracker
Firecracker P.E.K.K.A Lumberjack
Freeze Bats Zap Firecracker Lumberjack
Bats Zap Firecracker Freeze Witch
Zap P.E.K.K.A
Witch P.E.K.K.A Lumberjack
Firecracker Lumberjack
Bats Witch Zap Firecracker Freeze Lumberjack
Bats Zap Firecracker Witch
P.E.K.K.A Lumberjack Bats Zap Freeze Witch
Bats Zap Firecracker Freeze Witch P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap Freeze P.E.K.K.A Lumberjack
Bats Firecracker Witch P.E.K.K.A Lumberjack
Bats Zap Firecracker Witch Lumberjack
Zap Freeze Witch Bats Firecracker Lumberjack
P.E.K.K.A Lumberjack
Bats Firecracker Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch P.E.K.K.A
Zap Firecracker Lumberjack
P.E.K.K.A Lumberjack Bats Zap Witch
P.E.K.K.A Lumberjack Bats Zap
P.E.K.K.A Witch Lumberjack
Firecracker Bats Zap Freeze Witch
P.E.K.K.A Bats Witch Lumberjack
P.E.K.K.A Lumberjack
Zap Freeze P.E.K.K.A Bats Firecracker Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Witch Lumberjack
P.E.K.K.A Zap
P.E.K.K.A Witch Lumberjack
Firecracker Witch
Witch Bats Zap Firecracker Freeze P.E.K.K.A Lumberjack
Bats Zap Firecracker Freeze Witch P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Zap
Firecracker Freeze
Zap Firecracker
Firecracker Bats Zap Freeze Witch
Firecracker Witch
Zap Firecracker Freeze
Zap Firecracker
Bats Lumberjack
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker Freeze
Zap Firecracker
Zap Firecracker Witch
Firecracker
Freeze
Bats
Zap Firecracker
Zap Firecracker Witch
Zap
Zap Firecracker Freeze Witch
Witch
Firecracker Zap Witch
Zap Witch
Zap Firecracker
Bats Zap Firecracker Witch
Zap Bats Firecracker Freeze Witch
Zap
Zap Firecracker Freeze
P.E.K.K.A
Firecracker
Zap Bats Freeze Witch
Zap Firecracker Witch
Freeze
Firecracker Lumberjack
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Bats Firecracker Freeze Witch
Firecracker Bats Zap Witch
Zap Firecracker Freeze Witch
P.E.K.K.A
Firecracker

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