My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Ram Rider
Giant Snowball
Bats Guards Ram Rider
Zap
Bats Firecracker Inferno Tower Guards Ram Rider
Barbarian Barrel
Firecracker Inferno Tower Guards
The Log
Firecracker Guards Ram Rider
Earthquake
Firecracker Inferno Tower Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Guards Ram Rider
Fireball
Firecracker Inferno Tower Ram Rider
Poison
Bats Firecracker Inferno Tower Guards
Lightning
Inferno Tower Ram Rider
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Firecracker Guards Inferno Tower Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Firecracker

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker Ram Rider
Zap
Firecracker Ram Rider Bats Guards The Log Mega Knight
Firecracker
Zap Bats Ram Rider Mega Knight
Inferno Tower
Guards
Zap The Log Ram Rider
The Log
Zap Guards Ram Rider Mega Knight
Ram Rider
Zap Bats Firecracker Guards The Log Mega Knight
Mega Knight
Bats Zap Firecracker The Log Ram Rider

Defense Synergies 4 17

Bats
Zap Firecracker Inferno Tower The Log Mega Knight
Zap
Mega Knight Bats Firecracker Inferno Tower Guards The Log Ram Rider
Firecracker
The Log Bats Zap Inferno Tower Guards Mega Knight
Inferno Tower
Guards The Log Bats Zap Firecracker Mega Knight
Guards
Inferno Tower Zap Firecracker The Log
The Log
Firecracker Inferno Tower Bats Zap Guards Ram Rider Mega Knight
Ram Rider
Zap The Log
Mega Knight
Zap Bats Firecracker Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower The Log Ram Rider
Inferno Tower Bats Zap Firecracker The Log Ram Rider Mega Knight
Inferno Tower Ram Rider Mega Knight Bats
Inferno Tower Bats Firecracker Guards Ram Rider Mega Knight
Firecracker The Log Mega Knight
The Log Bats Zap Firecracker Guards Mega Knight
Bats Inferno Tower Ram Rider Zap Firecracker
Zap Inferno Tower The Log Ram Rider Mega Knight
Inferno Tower
Guards Firecracker Inferno Tower Mega Knight
Bats Guards Zap Firecracker The Log Ram Rider Mega Knight
Inferno Tower Bats Zap Firecracker Ram Rider
Inferno Tower Mega Knight Bats Zap Guards The Log Ram Rider
Mega Knight Bats Zap Firecracker Guards The Log
Inferno Tower Ram Rider Mega Knight
Inferno Tower Zap The Log Ram Rider Mega Knight
Mega Knight Bats Firecracker Inferno Tower
Mega Knight Bats Zap Firecracker Guards The Log Ram Rider
Zap The Log Bats Firecracker Guards Ram Rider Mega Knight
Inferno Tower Ram Rider
Mega Knight Bats Firecracker Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Inferno Tower
Zap Firecracker The Log Mega Knight
Guards Mega Knight Bats Zap Inferno Tower The Log Ram Rider
Guards Mega Knight Bats Zap Inferno Tower The Log Ram Rider
Inferno Tower Guards Ram Rider Mega Knight
Firecracker Bats Zap Ram Rider
Guards Bats Inferno Tower Ram Rider
Inferno Tower Mega Knight
Zap Mega Knight Bats Firecracker Inferno Tower The Log
Inferno Tower Guards
Mega Knight Bats Inferno Tower Guards
Mega Knight Zap Guards The Log
Mega Knight Inferno Tower Guards Ram Rider
Firecracker Mega Knight
Inferno Tower Guards Bats Zap Firecracker The Log
Bats Mega Knight Zap Firecracker Inferno Tower The Log
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker Zap The Log Ram Rider
The Log
Firecracker Guards The Log
Zap Firecracker The Log Mega Knight
Firecracker Bats Zap Ram Rider
Firecracker The Log
The Log Zap Firecracker Ram Rider
The Log Zap Firecracker Ram Rider
Bats Guards
Firecracker Zap The Log Ram Rider
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log Mega Knight
Bats
Zap Firecracker The Log Mega Knight
Zap Firecracker The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap Firecracker The Log Mega Knight
Firecracker The Log Zap Ram Rider
Zap The Log Ram Rider Mega Knight
Zap Firecracker The Log
Bats Zap Firecracker
Zap Bats Firecracker Guards
Zap The Log Mega Knight
Zap Firecracker
Mega Knight
Firecracker The Log
Zap Bats Guards
Zap Firecracker Ram Rider
The Log
Firecracker Mega Knight
The Log Zap Firecracker
Zap
Firecracker Mega Knight
Zap Bats Firecracker Guards The Log
Firecracker Bats Zap
Zap Firecracker The Log Mega Knight
Firecracker Mega Knight

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