My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Valkyrie Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker Royal Giant Inferno Tower
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Inferno Tower
The Log
Goblin Gang Firecracker Royal Giant
Earthquake
Goblin Gang Firecracker Inferno Tower
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Valkyrie
Fireball
Goblin Gang Firecracker Inferno Tower
Poison
Bats Goblin Gang Firecracker Inferno Tower
Lightning
Valkyrie Inferno Tower
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Firecracker Valkyrie Golden Knight Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Zap Firecracker
Zap
Firecracker Bats Royal Giant Valkyrie
Goblin Gang
Firecracker Royal Giant Valkyrie
Firecracker
Zap Royal Giant Bats Goblin Gang Valkyrie
Royal Giant
Bats Firecracker Zap Goblin Gang
Valkyrie
Bats Zap Goblin Gang Firecracker
Inferno Tower
Golden Knight

Defense Synergies 2 15

Bats
Zap Firecracker Valkyrie Inferno Tower Golden Knight
Zap
Bats Goblin Gang Firecracker Valkyrie Inferno Tower Golden Knight
Goblin Gang
Inferno Tower Zap Firecracker Valkyrie
Firecracker
Valkyrie Bats Zap Goblin Gang Inferno Tower Golden Knight
Royal Giant
Valkyrie
Firecracker Bats Zap Goblin Gang Inferno Tower
Inferno Tower
Goblin Gang Bats Zap Firecracker Valkyrie
Golden Knight
Bats Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Inferno Tower Golden Knight
Inferno Tower Bats Zap Goblin Gang Firecracker Valkyrie
Goblin Gang Inferno Tower Bats Valkyrie
Inferno Tower Bats Goblin Gang Firecracker Valkyrie
Firecracker Valkyrie
Goblin Gang Bats Zap Firecracker Valkyrie
Bats Inferno Tower Zap Goblin Gang Firecracker
Zap Valkyrie Inferno Tower Golden Knight
Inferno Tower Goblin Gang
Goblin Gang Firecracker Valkyrie Inferno Tower
Bats Goblin Gang Valkyrie Zap Firecracker
Inferno Tower Bats Zap Goblin Gang Firecracker
Inferno Tower Bats Zap Goblin Gang Valkyrie
Valkyrie Bats Zap Goblin Gang Firecracker Golden Knight
Inferno Tower Goblin Gang
Inferno Tower Zap Goblin Gang
Bats Goblin Gang Firecracker Valkyrie Inferno Tower
Bats Zap Goblin Gang Firecracker Valkyrie Golden Knight
Zap Valkyrie Bats Firecracker
Inferno Tower
Goblin Gang Valkyrie Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Inferno Tower
Zap Goblin Gang Firecracker Valkyrie
Goblin Gang Bats Zap Valkyrie Inferno Tower Golden Knight
Goblin Gang Valkyrie Bats Zap Inferno Tower
Inferno Tower Goblin Gang Valkyrie
Firecracker Bats Zap Goblin Gang
Goblin Gang Bats Valkyrie Inferno Tower
Inferno Tower Valkyrie
Zap Bats Firecracker Valkyrie Inferno Tower
Inferno Tower Goblin Gang
Bats Valkyrie Inferno Tower Golden Knight
Zap Valkyrie
Goblin Gang Valkyrie Inferno Tower Golden Knight
Firecracker Valkyrie
Goblin Gang Inferno Tower Bats Zap Firecracker Valkyrie Golden Knight
Bats Valkyrie Zap Firecracker Inferno Tower Golden Knight
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Golden Knight
Firecracker Zap Golden Knight
Firecracker Valkyrie
Zap Firecracker Valkyrie
Firecracker Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker Golden Knight
Bats Goblin Gang
Firecracker Zap Valkyrie Golden Knight
Zap Firecracker
Firecracker Golden Knight
Firecracker
Zap Firecracker
Zap Firecracker Golden Knight
Firecracker
Bats
Zap Firecracker
Zap Firecracker Valkyrie Golden Knight
Zap
Zap Firecracker Valkyrie
Firecracker Zap Golden Knight
Zap Golden Knight
Zap Firecracker Golden Knight
Bats Zap Firecracker
Zap Bats Firecracker
Zap
Zap Firecracker
Firecracker
Zap Bats Goblin Gang
Zap Firecracker
Goblin Gang Firecracker Valkyrie
Zap Firecracker
Zap
Firecracker
Zap Bats Goblin Gang Firecracker Golden Knight
Firecracker Bats Zap
Zap Firecracker Golden Knight

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