My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Wall Breakers Ram Rider
Giant Snowball
Bats Goblin Gang Wall Breakers Ram Rider
Zap
Bats Goblin Gang Wall Breakers Ram Rider
Barbarian Barrel
Goblin Gang Wizard Wall Breakers
The Log
Goblin Gang Wall Breakers Ram Rider
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Wall Breakers
Royal Delivery
Bats Goblin Gang Wizard Wall Breakers P.E.K.K.A Ram Rider
Fireball
Goblin Gang Wizard Wall Breakers Ram Rider
Poison
Bats Goblin Gang Wizard
Lightning
Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Wall Breakers The Log Goblin Gang Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Wall Breakers The Log

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Wall Breakers P.E.K.K.A Ram Rider
Zap
P.E.K.K.A Ram Rider Bats Wall Breakers The Log
Goblin Gang
P.E.K.K.A
Wizard
P.E.K.K.A Ram Rider
Wall Breakers
Bats Zap The Log
P.E.K.K.A
Zap Bats Goblin Gang Wizard The Log Ram Rider
The Log
Zap Wall Breakers P.E.K.K.A Ram Rider
Ram Rider
Zap Bats Wizard P.E.K.K.A The Log

Defense Synergies 1 12

Bats
Zap P.E.K.K.A The Log
Zap
Bats Goblin Gang P.E.K.K.A The Log Ram Rider
Goblin Gang
Zap P.E.K.K.A The Log
Wizard
P.E.K.K.A The Log
Wall Breakers
P.E.K.K.A
The Log Bats Zap Goblin Gang Wizard
The Log
P.E.K.K.A Bats Zap Goblin Gang Wizard Ram Rider
Ram Rider
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Ram Rider
P.E.K.K.A Bats Zap Goblin Gang The Log Ram Rider
Goblin Gang P.E.K.K.A Ram Rider Bats
P.E.K.K.A Bats Goblin Gang Ram Rider
P.E.K.K.A The Log
Goblin Gang The Log Bats Zap
Bats Ram Rider Zap Goblin Gang Wizard
Zap P.E.K.K.A The Log Ram Rider
P.E.K.K.A Goblin Gang
Goblin Gang
Bats Goblin Gang Zap Wizard The Log Ram Rider
Bats Zap Goblin Gang Wizard Ram Rider
P.E.K.K.A Bats Zap Goblin Gang Wizard The Log Ram Rider
Wizard Bats Zap Goblin Gang P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Ram Rider
Zap Goblin Gang P.E.K.K.A The Log Ram Rider
Wizard Bats Goblin Gang P.E.K.K.A
Bats Zap Goblin Gang Wizard The Log Ram Rider
Zap Wizard The Log Bats Ram Rider
P.E.K.K.A Ram Rider
Goblin Gang Wizard Bats P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Goblin Gang Wizard The Log
Goblin Gang P.E.K.K.A Bats Zap The Log Ram Rider
Goblin Gang P.E.K.K.A Bats Zap The Log Ram Rider
P.E.K.K.A Goblin Gang Ram Rider
Wizard Bats Zap Goblin Gang Ram Rider
Goblin Gang P.E.K.K.A Bats Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Bats The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Zap The Log
P.E.K.K.A Goblin Gang Wizard Ram Rider
Wizard
Goblin Gang Bats Zap P.E.K.K.A The Log
Bats Zap Wizard P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Ram Rider
The Log
The Log
Wizard Zap The Log
Wizard Bats Zap Ram Rider
Wizard The Log
The Log Zap Wizard Ram Rider
The Log Zap Wizard Ram Rider
Bats Goblin Gang
Zap Wizard The Log Ram Rider
Zap Wizard
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Bats
Zap Wizard The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard Ram Rider
Zap Wizard The Log Ram Rider
Zap The Log
Bats Zap Wizard
Zap Bats Wizard
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Bats Goblin Gang
Zap Wizard Ram Rider
The Log
Goblin Gang Wizard
The Log Zap Wizard
Zap
P.E.K.K.A
Zap Bats Goblin Gang The Log
Bats Zap
Zap The Log
P.E.K.K.A
Wizard

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