My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Goblin Barrel Inferno Dragon
Giant Snowball
Bats Goblin Barrel Inferno Dragon
Zap
Bats Firecracker Goblin Barrel Inferno Dragon
Barbarian Barrel
Knight Firecracker Elite Barbarians Goblin Barrel
The Log
Firecracker Elite Barbarians Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Knight Firecracker Elite Barbarians Goblin Barrel Inferno Dragon
Fireball
Firecracker Elite Barbarians Goblin Barrel Inferno Dragon
Poison
Bats Firecracker
Lightning
Knight Elite Barbarians Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Firecracker Goblin Barrel Inferno Dragon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Firecracker

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Zap Firecracker Elite Barbarians Goblin Barrel Inferno Dragon
Zap
Firecracker Elite Barbarians Bats Knight Mega Knight
Knight
Bats Firecracker Goblin Barrel Zap Elite Barbarians
Firecracker
Zap Knight Bats Elite Barbarians Goblin Barrel Inferno Dragon Mega Knight
Elite Barbarians
Zap Bats Knight Firecracker Mega Knight
Goblin Barrel
Knight Bats Firecracker Mega Knight
Inferno Dragon
Mega Knight Bats Firecracker
Mega Knight
Bats Inferno Dragon Zap Firecracker Elite Barbarians Goblin Barrel

Defense Synergies 3 11

Bats
Knight Zap Firecracker Inferno Dragon Mega Knight
Zap
Mega Knight Bats Knight Firecracker Elite Barbarians Inferno Dragon
Knight
Bats Firecracker Zap
Firecracker
Knight Bats Zap Mega Knight
Elite Barbarians
Zap Mega Knight
Goblin Barrel
Inferno Dragon
Bats Zap Mega Knight
Mega Knight
Zap Bats Firecracker Elite Barbarians Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
Elite Barbarians Inferno Dragon Bats Zap Knight Firecracker Mega Knight
Mega Knight Bats Knight Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Bats Knight Firecracker Mega Knight
Firecracker Elite Barbarians Mega Knight
Bats Zap Firecracker Mega Knight
Bats Inferno Dragon Zap Firecracker
Zap Mega Knight
Inferno Dragon Elite Barbarians
Knight Elite Barbarians Firecracker Mega Knight
Bats Zap Knight Firecracker Mega Knight
Inferno Dragon Bats Zap Firecracker
Mega Knight Bats Zap Knight Elite Barbarians
Mega Knight Bats Zap Firecracker
Elite Barbarians Inferno Dragon Knight Mega Knight
Zap Elite Barbarians Inferno Dragon Mega Knight
Mega Knight Bats Knight Firecracker Elite Barbarians
Mega Knight Bats Zap Knight Firecracker Elite Barbarians
Zap Bats Knight Firecracker Inferno Dragon Mega Knight
Elite Barbarians Inferno Dragon
Mega Knight Bats Knight Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Elite Barbarians
Zap Knight Firecracker Elite Barbarians Inferno Dragon Mega Knight
Mega Knight Bats Zap Knight Elite Barbarians
Mega Knight Bats Zap Knight Elite Barbarians
Knight Elite Barbarians Inferno Dragon Mega Knight
Firecracker Bats Zap
Bats Knight Elite Barbarians
Mega Knight Knight Elite Barbarians Inferno Dragon
Zap Mega Knight Bats Knight Firecracker Elite Barbarians Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Knight Elite Barbarians
Mega Knight Zap Elite Barbarians
Elite Barbarians Mega Knight Knight
Firecracker Mega Knight
Elite Barbarians Bats Zap Knight Firecracker Inferno Dragon
Bats Mega Knight Zap Firecracker Elite Barbarians Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker
Zap Firecracker Mega Knight
Firecracker Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker
Bats Elite Barbarians
Firecracker Zap Knight
Zap Firecracker
Knight Firecracker Elite Barbarians
Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker
Firecracker Mega Knight
Bats
Zap Firecracker Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Mega Knight
Inferno Dragon
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Elite Barbarians Bats Zap Firecracker
Zap Bats Firecracker
Elite Barbarians
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Bats
Zap Firecracker
Knight Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Elite Barbarians Mega Knight
Zap Bats Firecracker Elite Barbarians
Firecracker Bats Zap
Zap Firecracker Mega Knight
Inferno Dragon
Firecracker Mega Knight

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