My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Goblin Giant P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Giant P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel
Zap
Bats Goblin Barrel Goblin Giant
Barbarian Barrel
Knight Tesla Goblin Barrel Magic Archer
The Log
Goblin Barrel
Earthquake
Tesla Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Knight Goblin Barrel P.E.K.K.A Magic Archer
Fireball
Tesla Goblin Barrel Magic Archer
Poison
Bats Magic Archer
Lightning
Knight Tesla Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Goblin Barrel Tesla Magic Archer Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Goblin Barrel

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Goblin Barrel Goblin Giant P.E.K.K.A
Zap
Goblin Giant P.E.K.K.A Bats Knight Magic Archer
Knight
Bats Goblin Barrel Zap Magic Archer
Tesla
Goblin Barrel
Knight Bats Goblin Giant P.E.K.K.A
Goblin Giant
Zap Bats Goblin Barrel Magic Archer
P.E.K.K.A
Zap Magic Archer Bats Goblin Barrel
Magic Archer
P.E.K.K.A Zap Knight Goblin Giant

Defense Synergies 4 10

Bats
Knight Zap Tesla Goblin Giant P.E.K.K.A
Zap
Goblin Giant Bats Knight Tesla P.E.K.K.A Magic Archer
Knight
Bats Tesla Magic Archer Zap
Tesla
Knight Bats Zap Magic Archer
Goblin Barrel
Goblin Giant
Zap Bats Magic Archer
P.E.K.K.A
Bats Zap
Magic Archer
Knight Zap Tesla Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Goblin Giant Magic Archer
P.E.K.K.A Bats Zap Knight Tesla
Tesla P.E.K.K.A Bats Knight
Tesla P.E.K.K.A Bats Knight
P.E.K.K.A
Bats Zap Tesla Magic Archer
Bats Tesla Zap Magic Archer
Zap Tesla Goblin Giant P.E.K.K.A Magic Archer
Tesla P.E.K.K.A
Knight Tesla
Bats Zap Knight Tesla Goblin Giant Magic Archer
Tesla Bats Zap Magic Archer
Tesla P.E.K.K.A Bats Zap Knight
Bats Zap Tesla P.E.K.K.A Magic Archer
P.E.K.K.A Knight Tesla
Zap Tesla P.E.K.K.A
Tesla Bats Knight P.E.K.K.A
Tesla Bats Zap Knight Magic Archer
Zap Bats Knight Tesla Magic Archer
P.E.K.K.A Tesla
Bats Knight Tesla Goblin Giant P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla P.E.K.K.A
Zap Knight Tesla Magic Archer
P.E.K.K.A Bats Zap Knight Goblin Giant
P.E.K.K.A Bats Zap Knight Tesla Goblin Giant
P.E.K.K.A Knight Tesla Goblin Giant
Bats Zap Tesla Goblin Giant Magic Archer
P.E.K.K.A Bats Knight Tesla Goblin Giant
P.E.K.K.A Knight Tesla Goblin Giant
Zap P.E.K.K.A Bats Knight Magic Archer
P.E.K.K.A Tesla Goblin Giant
P.E.K.K.A Bats Knight Tesla
P.E.K.K.A Zap Goblin Giant
P.E.K.K.A Knight Tesla Goblin Giant
Tesla Magic Archer
Tesla Bats Zap Knight Goblin Giant P.E.K.K.A Magic Archer
Bats Zap Tesla P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight
Zap Magic Archer
Goblin Giant Magic Archer
Knight
Zap Magic Archer
Bats Zap Goblin Giant Magic Archer
Magic Archer
Zap Magic Archer
Zap
Bats
Zap Knight Magic Archer
Zap Magic Archer
Knight Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Bats
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Bats Zap Magic Archer
Zap Bats
Zap Magic Archer
Zap Magic Archer
P.E.K.K.A
Magic Archer
Zap Bats Magic Archer
Zap Magic Archer
Knight Magic Archer
Zap Magic Archer
Zap
P.E.K.K.A
Zap Bats Magic Archer
Bats Zap Magic Archer
Zap Goblin Giant Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: