My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Dark Prince Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Dark Prince Bandit
Giant Snowball
Bats Battle Ram
Zap
Bats Battle Ram Inferno Tower Dark Prince Bandit
Barbarian Barrel
Battle Ram Inferno Tower Dark Prince Ice Wizard Bandit
The Log
Battle Ram Dark Prince Bandit
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Battle Ram Dark Prince Ice Wizard Bandit
Fireball
Battle Ram Inferno Tower Ice Wizard Bandit
Poison
Bats Inferno Tower Ice Wizard
Lightning
Battle Ram Inferno Tower Dark Prince Ice Wizard Bandit
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Inferno Tower Dark Prince Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Wizard Bandit Battle Ram Dark Prince Poison Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Ice Wizard Bandit

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram Dark Prince Bandit
Zap
Battle Ram Bats Dark Prince Poison Ice Wizard Bandit
Battle Ram
Zap Poison Bandit Bats
Inferno Tower
Dark Prince
Bats Zap Poison Ice Wizard Bandit
Poison
Battle Ram Zap Dark Prince
Ice Wizard
Zap Dark Prince Bandit
Bandit
Battle Ram Bats Zap Dark Prince Ice Wizard

Defense Synergies 0 19

Bats
Zap Inferno Tower Dark Prince Ice Wizard Bandit
Zap
Bats Inferno Tower Dark Prince Poison Ice Wizard Bandit
Battle Ram
Inferno Tower
Bats Zap Dark Prince Poison Ice Wizard Bandit
Dark Prince
Bats Zap Inferno Tower Poison Ice Wizard Bandit
Poison
Zap Inferno Tower Dark Prince Ice Wizard
Ice Wizard
Bats Zap Inferno Tower Dark Prince Poison Bandit
Bandit
Bats Zap Inferno Tower Dark Prince Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower
Inferno Tower Bats Zap Dark Prince Ice Wizard Bandit
Inferno Tower Bats Dark Prince Ice Wizard Bandit
Inferno Tower Bats Dark Prince Ice Wizard Bandit
Dark Prince Poison
Bats Zap Dark Prince Ice Wizard Bandit
Bats Inferno Tower Zap Poison Ice Wizard
Zap Inferno Tower Poison Bandit
Inferno Tower Ice Wizard
Inferno Tower Dark Prince Ice Wizard Bandit
Bats Poison Ice Wizard Zap Dark Prince Bandit
Inferno Tower Bats Zap Poison Ice Wizard
Inferno Tower Bats Zap Dark Prince Ice Wizard Bandit
Bats Zap Dark Prince Poison
Inferno Tower Bandit
Inferno Tower Zap Bandit
Bats Inferno Tower Dark Prince Poison
Bats Zap Dark Prince Ice Wizard Bandit
Zap Poison Bats Dark Prince Ice Wizard Bandit
Inferno Tower
Dark Prince Bats Poison Bandit
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Dark Prince Bandit
Poison Bandit Zap
Bandit Bats Zap Inferno Tower Dark Prince
Dark Prince Bats Zap Inferno Tower Bandit
Inferno Tower Dark Prince Bandit
Poison Bats Zap Ice Wizard
Dark Prince Bats Inferno Tower Ice Wizard Bandit
Inferno Tower Dark Prince
Zap Bats Inferno Tower Dark Prince Poison Bandit
Inferno Tower
Bats Inferno Tower Dark Prince
Zap Dark Prince Poison
Dark Prince Inferno Tower Bandit
Inferno Tower Bats Zap Dark Prince Poison
Bats Poison Zap Inferno Tower Dark Prince Ice Wizard
Zap Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Bandit
Poison Zap Ice Wizard Bandit
Poison Bandit
Dark Prince Poison
Poison Zap Dark Prince
Poison Bats Zap Ice Wizard
Poison
Poison Zap Ice Wizard
Poison Zap Bandit
Bats Poison
Poison Zap Dark Prince Bandit
Poison Zap
Poison Bandit
Poison Bandit
Zap Poison
Zap Poison Bandit
Poison Bandit
Poison
Bats
Zap Dark Prince Poison Bandit
Zap Poison
Poison
Poison
Zap Poison
Zap Poison Dark Prince Ice Wizard
Poison Zap Ice Wizard Bandit
Zap Poison Bandit
Poison Zap Bandit
Poison Bats Zap Ice Wizard
Zap Bats Poison
Poison Zap Bandit
Zap Poison
Poison
Zap Bats Dark Prince Bandit
Poison Zap Ice Wizard
Poison Dark Prince
Zap Poison
Zap Poison
Dark Prince
Zap Bats Poison
Bats Zap Poison
Poison Zap Dark Prince Bandit
Poison

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