My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Electro Giant Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Barbarian Barrel Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Inferno Tower
Barbarian Barrel
Rascals Inferno Tower
The Log
Rascals
Earthquake
Inferno Tower
Arrows
Bats Rascals
Royal Delivery
Bats Rascals
Fireball
Rascals Inferno Tower
Poison
Bats Rascals Inferno Tower
Lightning
Inferno Tower Monk
Rocket
Rascals Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Barbarian Barrel Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Fireball Rascals Inferno Tower Monk Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Barbarian Barrel Fireball

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Rascals Barbarian Barrel
Zap
Fireball Bats Barbarian Barrel
Rascals
Bats
Fireball
Zap
Inferno Tower
Barbarian Barrel
Bats Zap Electro Giant
Electro Giant
Barbarian Barrel
Monk

Defense Synergies 2 12

Bats
Zap Rascals Inferno Tower Barbarian Barrel
Zap
Fireball Bats Rascals Inferno Tower Barbarian Barrel
Rascals
Bats Zap Inferno Tower Barbarian Barrel
Fireball
Zap Barbarian Barrel Inferno Tower
Inferno Tower
Bats Zap Rascals Fireball Barbarian Barrel
Barbarian Barrel
Fireball Bats Zap Rascals Inferno Tower Electro Giant
Electro Giant
Barbarian Barrel
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Barbarian Barrel
Inferno Tower Bats Zap Rascals Monk
Inferno Tower Bats Rascals
Inferno Tower Bats Rascals Monk
Fireball Barbarian Barrel Monk
Fireball Barbarian Barrel Bats Zap Rascals
Bats Inferno Tower Zap Rascals Fireball
Zap Rascals Fireball Inferno Tower Barbarian Barrel Electro Giant Monk
Inferno Tower Rascals
Rascals Inferno Tower Barbarian Barrel
Bats Zap Rascals Fireball Barbarian Barrel Electro Giant
Inferno Tower Bats Zap Rascals Fireball
Inferno Tower Bats Zap Rascals Fireball
Fireball Bats Zap Rascals Barbarian Barrel
Inferno Tower Rascals
Inferno Tower Monk Zap Rascals Fireball Electro Giant
Bats Rascals Fireball Inferno Tower
Fireball Bats Zap Rascals Barbarian Barrel
Zap Barbarian Barrel Bats Rascals Fireball
Inferno Tower
Rascals Bats Fireball Barbarian Barrel Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Fireball Inferno Tower Barbarian Barrel Electro Giant
Fireball Zap Barbarian Barrel Monk
Bats Zap Rascals Inferno Tower
Bats Zap Rascals Fireball Inferno Tower Barbarian Barrel Monk
Inferno Tower Rascals
Fireball Electro Giant Bats Zap Rascals Monk
Rascals Bats Fireball Inferno Tower
Inferno Tower Rascals
Zap Bats Fireball Inferno Tower Barbarian Barrel Monk
Inferno Tower
Bats Rascals Inferno Tower
Monk Zap Fireball Electro Giant
Rascals Fireball Inferno Tower
Rascals Fireball Electro Giant
Rascals Inferno Tower Electro Giant Bats Zap Fireball Barbarian Barrel Monk
Bats Zap Rascals Fireball Inferno Tower Barbarian Barrel Electro Giant
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Barbarian Barrel Monk
Fireball Monk Zap Barbarian Barrel
Fireball Barbarian Barrel
Rascals Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel
Fireball Electro Giant Bats Zap Monk
Fireball Zap Barbarian Barrel
Fireball Monk Zap
Bats Fireball
Monk Zap Fireball Barbarian Barrel
Fireball Monk Zap
Fireball Barbarian Barrel
Fireball Barbarian Barrel Monk
Zap Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel
Fireball Barbarian Barrel
Monk Fireball Barbarian Barrel
Bats
Zap Fireball Barbarian Barrel Monk
Zap Fireball Barbarian Barrel Electro Giant Monk
Fireball Monk
Fireball
Monk
Zap Fireball Barbarian Barrel Monk
Zap Electro Giant Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel Monk
Fireball Zap Monk
Fireball Zap Barbarian Barrel
Bats Zap Fireball Electro Giant
Zap Bats Fireball Electro Giant
Fireball
Zap Fireball
Zap Fireball Monk
Fireball Monk
Zap Bats Fireball Barbarian Barrel
Fireball Zap Monk
Fireball Barbarian Barrel
Fireball Rascals
Zap Fireball
Monk Zap Fireball Electro Giant
Zap Electro Giant Bats Rascals Fireball
Bats Zap Fireball
Zap Fireball Barbarian Barrel Electro Giant Monk

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