My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Firecracker Elixir Golem Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Elixir Golem
Giant Snowball
Bomber Archers Witch
Zap
Bomber Archers Firecracker Witch
Barbarian Barrel
Bomber Archers Firecracker Elixir Golem Valkyrie Witch
The Log
Bomber Archers Firecracker Elixir Golem Witch
Earthquake
Bomber Archers Firecracker Elixir Golem Witch
Arrows
Bomber Archers Firecracker Witch
Royal Delivery
Bomber Archers Firecracker Elixir Golem Valkyrie Witch P.E.K.K.A
Fireball
Bomber Archers Firecracker Elixir Golem Witch
Poison
Bomber Archers Firecracker Elixir Golem Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Firecracker Elixir Golem Valkyrie Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Firecracker

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Valkyrie P.E.K.K.A
Archers
Valkyrie Arrows Elixir Golem P.E.K.K.A
Arrows
P.E.K.K.A Archers Elixir Golem
Firecracker
Elixir Golem Valkyrie P.E.K.K.A
Elixir Golem
Firecracker Bomber Archers Arrows Witch
Valkyrie
Archers Bomber Firecracker Witch P.E.K.K.A
Witch
Elixir Golem Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Bomber Archers Firecracker Valkyrie Witch

Defense Synergies 2 10

Bomber
Valkyrie P.E.K.K.A
Archers
Valkyrie Firecracker Witch P.E.K.K.A
Arrows
Valkyrie P.E.K.K.A
Firecracker
Valkyrie Archers P.E.K.K.A
Elixir Golem
Valkyrie
Archers Firecracker Bomber Arrows Witch P.E.K.K.A
Witch
Archers Valkyrie
P.E.K.K.A
Bomber Archers Arrows Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Valkyrie
P.E.K.K.A Firecracker Valkyrie Witch
Witch P.E.K.K.A Bomber Archers Valkyrie
Witch P.E.K.K.A Firecracker Valkyrie
Bomber Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Bomber Archers Firecracker Valkyrie
Archers Arrows Firecracker Witch
Arrows Valkyrie P.E.K.K.A
Witch P.E.K.K.A
Bomber Archers Firecracker Valkyrie
Archers Valkyrie Witch Bomber Arrows Firecracker
Arrows Archers Firecracker Witch
P.E.K.K.A Bomber Valkyrie Witch
Bomber Valkyrie Arrows Firecracker Witch P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Bomber Arrows Firecracker Valkyrie Witch P.E.K.K.A
Arrows Valkyrie Bomber Archers Firecracker Witch
Arrows Valkyrie Witch Bomber Archers Firecracker
P.E.K.K.A
Bomber Valkyrie Archers Arrows Firecracker Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Witch P.E.K.K.A
Bomber Archers Arrows Firecracker Valkyrie
P.E.K.K.A Valkyrie Witch
Valkyrie P.E.K.K.A
P.E.K.K.A Valkyrie Witch
Arrows Firecracker Archers Witch
P.E.K.K.A Archers Valkyrie Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Firecracker Valkyrie Witch
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Valkyrie Witch
Bomber Archers Firecracker Valkyrie Witch
Witch Bomber Archers Firecracker Valkyrie P.E.K.K.A
Arrows Valkyrie Bomber Archers Firecracker Witch P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Bomber Arrows Firecracker Valkyrie
Arrows Firecracker Witch
Bomber Archers Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Valkyrie
Archers Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker Witch
Arrows Firecracker
Arrows
Bomber
Bomber Archers Arrows Firecracker
Bomber Arrows Firecracker Valkyrie Witch
Arrows
Arrows
Arrows Firecracker Bomber Valkyrie Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Archers Arrows Firecracker Witch
Firecracker Witch
Bomber Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Archers Witch
Archers Arrows Firecracker Witch
Arrows
Firecracker Valkyrie
Arrows Bomber Firecracker
Arrows
Firecracker P.E.K.K.A
Firecracker Witch
Firecracker Witch
Firecracker Witch
P.E.K.K.A
Firecracker

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