My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider Inferno Dragon
Giant Snowball
Bomber Archers Cannon Hog Rider Inferno Dragon
Zap
Bomber Archers Cannon Inferno Dragon
Barbarian Barrel
Bomber Archers Cannon
The Log
Bomber Archers Cannon Mini P.E.K.K.A Hog Rider
Earthquake
Bomber Archers Cannon Hog Rider
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Mini P.E.K.K.A Hog Rider Inferno Dragon
Fireball
Bomber Archers Cannon Hog Rider Inferno Dragon
Poison
Bomber Archers Cannon
Lightning
Cannon Mini P.E.K.K.A Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Archers Cannon Mini P.E.K.K.A Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Archers Cannon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Hog Rider Mega Knight
Archers
Mini P.E.K.K.A Hog Rider Inferno Dragon Mega Knight
Cannon
Mini P.E.K.K.A
Bomber Archers Hog Rider The Log Mega Knight
Hog Rider
The Log Bomber Archers Mini P.E.K.K.A Mega Knight
The Log
Hog Rider Mini P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight Archers
Mega Knight
Inferno Dragon Bomber Archers Mini P.E.K.K.A Hog Rider The Log

Defense Synergies 2 12

Bomber
Cannon Mini P.E.K.K.A The Log
Archers
Cannon Mini P.E.K.K.A The Log Mega Knight
Cannon
The Log Bomber Archers Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A
The Log Bomber Archers Cannon
Hog Rider
The Log
Cannon Mini P.E.K.K.A Bomber Archers Inferno Dragon Mega Knight
Inferno Dragon
Cannon The Log Mega Knight
Mega Knight
Archers The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon The Log
Mini P.E.K.K.A Inferno Dragon Cannon The Log Mega Knight
Cannon Mini P.E.K.K.A Mega Knight Bomber Archers Inferno Dragon
Cannon Mini P.E.K.K.A Inferno Dragon Mega Knight
Bomber Mini P.E.K.K.A The Log Mega Knight
The Log Bomber Archers Cannon Mega Knight
Inferno Dragon Archers Cannon
Cannon The Log Mega Knight
Cannon Mini P.E.K.K.A Inferno Dragon
Bomber Archers Cannon Mini P.E.K.K.A Mega Knight
Archers Bomber Cannon The Log Mega Knight
Inferno Dragon Archers
Cannon Mini P.E.K.K.A Mega Knight Bomber The Log
Bomber Mega Knight Cannon Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Dragon Cannon Mega Knight
Cannon Mini P.E.K.K.A The Log Inferno Dragon Mega Knight
Mega Knight Bomber Cannon Mini P.E.K.K.A
Cannon Mega Knight Bomber Archers The Log
The Log Bomber Archers Cannon Inferno Dragon Mega Knight
Mini P.E.K.K.A Cannon Inferno Dragon
Bomber Mega Knight Archers Cannon Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Archers
Bomber Archers Mini P.E.K.K.A The Log Inferno Dragon Mega Knight
Mega Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight The Log
Cannon Mini P.E.K.K.A Inferno Dragon Mega Knight
Archers
Mini P.E.K.K.A Archers
Mini P.E.K.K.A Mega Knight Inferno Dragon
Mega Knight Mini P.E.K.K.A The Log Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Cannon
Bomber Archers Cannon Mega Knight
Bomber Archers Mini P.E.K.K.A The Log Inferno Dragon
Mega Knight Bomber Archers Cannon Mini P.E.K.K.A The Log Inferno Dragon
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Bomber The Log Mega Knight
Bomber Archers The Log
The Log
The Log
Mini P.E.K.K.A
The Log
Archers
The Log
The Log
Bomber The Log
The Log Mega Knight
Bomber Mini P.E.K.K.A
Bomber Archers Mini P.E.K.K.A The Log Mega Knight
Bomber The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Bomber Mega Knight
Inferno Dragon
The Log
The Log Mega Knight
The Log
Archers
Mini P.E.K.K.A
Bomber The Log Mega Knight
Mega Knight
The Log
Archers
Archers
The Log
Mini P.E.K.K.A Mega Knight
The Log Bomber
Mega Knight
The Log
The Log Mega Knight
Inferno Dragon
Mega Knight

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