My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Wizard Baby Dragon Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Baby Dragon Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits
Giant Snowball
Bomber Cannon Royal Recruits Baby Dragon
Zap
Bomber Cannon
Barbarian Barrel
Bomber Cannon Royal Recruits Wizard Royal Ghost Magic Archer
The Log
Bomber Cannon Royal Recruits
Earthquake
Bomber Cannon
Arrows
Bomber Royal Recruits
Royal Delivery
Bomber Royal Recruits Wizard Baby Dragon Royal Ghost Magic Archer
Fireball
Bomber Cannon Wizard Baby Dragon Magic Archer
Poison
Bomber Cannon Royal Recruits Wizard Magic Archer
Lightning
Cannon Wizard Baby Dragon Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Baby Dragon Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Baby Dragon Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Cannon Royal Ghost Baby Dragon Magic Archer Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Cannon Royal Ghost

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Recruits Baby Dragon
Arrows
Cannon
Royal Recruits
Bomber Royal Ghost Magic Archer
Wizard
Royal Ghost
Baby Dragon
Bomber
Royal Ghost
Royal Recruits Wizard Magic Archer
Magic Archer
Royal Recruits Royal Ghost

Defense Synergies 0 10

Bomber
Cannon Royal Recruits Royal Ghost
Arrows
Cannon
Cannon
Bomber Arrows Royal Recruits Wizard Baby Dragon Royal Ghost Magic Archer
Royal Recruits
Bomber Cannon
Wizard
Cannon Royal Ghost
Baby Dragon
Cannon
Royal Ghost
Bomber Cannon Wizard
Magic Archer
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Royal Recruits Wizard Baby Dragon Magic Archer
Cannon Royal Recruits
Cannon Bomber Royal Recruits
Cannon Royal Recruits
Bomber Arrows Royal Recruits
Arrows Bomber Cannon Baby Dragon Royal Ghost Magic Archer
Arrows Cannon Wizard Baby Dragon Magic Archer
Arrows Cannon Royal Recruits Baby Dragon Magic Archer
Cannon Royal Recruits
Bomber Cannon Royal Recruits Royal Ghost
Bomber Arrows Cannon Royal Recruits Wizard Baby Dragon Royal Ghost Magic Archer
Arrows Wizard Baby Dragon Magic Archer
Cannon Royal Recruits Bomber Wizard
Bomber Wizard Arrows Cannon Royal Recruits Baby Dragon Royal Ghost Magic Archer
Royal Recruits Cannon
Cannon Royal Recruits
Wizard Bomber Arrows Cannon Royal Recruits
Arrows Cannon Bomber Royal Recruits Wizard Baby Dragon Royal Ghost Magic Archer
Arrows Wizard Baby Dragon Bomber Cannon Royal Recruits Royal Ghost Magic Archer
Cannon Royal Recruits
Bomber Royal Recruits Wizard Royal Ghost Arrows Cannon Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Royal Ghost
Bomber Arrows Wizard Baby Dragon Royal Ghost Magic Archer
Royal Recruits
Royal Recruits
Royal Recruits Cannon
Arrows Wizard Baby Dragon Magic Archer
Royal Recruits
Royal Recruits
Royal Recruits Baby Dragon Magic Archer
Royal Recruits Cannon
Royal Recruits
Royal Recruits Arrows
Royal Recruits Cannon Wizard
Royal Recruits Wizard Bomber Cannon Baby Dragon Magic Archer
Royal Recruits Bomber Baby Dragon Magic Archer
Arrows Bomber Cannon Royal Recruits Wizard Baby Dragon Royal Ghost Magic Archer
Bomber Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Royal Recruits Baby Dragon Royal Ghost
Arrows Baby Dragon Royal Ghost Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Royal Recruits
Bomber Wizard Arrows Baby Dragon Magic Archer
Arrows Wizard Baby Dragon Magic Archer
Bomber Arrows Wizard Baby Dragon Magic Archer
Arrows Wizard Baby Dragon Magic Archer
Arrows Wizard
Arrows Royal Recruits Wizard Magic Archer
Arrows Wizard Baby Dragon Magic Archer
Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Bomber Arrows Wizard Baby Dragon Magic Archer
Magic Archer Arrows Royal Recruits Wizard Baby Dragon
Arrows
Bomber
Bomber Arrows Wizard Baby Dragon Magic Archer
Bomber Arrows Wizard Baby Dragon Magic Archer
Baby Dragon Magic Archer
Arrows Wizard
Arrows Royal Recruits Baby Dragon
Arrows Bomber Wizard Baby Dragon Magic Archer
Arrows Wizard Baby Dragon Royal Ghost Magic Archer
Arrows Wizard Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Wizard Baby Dragon Magic Archer
Wizard
Bomber Arrows Wizard Magic Archer
Arrows Magic Archer
Arrows Wizard Magic Archer
Royal Recruits Magic Archer
Arrows Wizard Baby Dragon Magic Archer
Arrows
Wizard Baby Dragon Magic Archer
Arrows Bomber Wizard Baby Dragon Magic Archer
Arrows
Royal Recruits
Royal Recruits Baby Dragon Magic Archer
Magic Archer
Royal Recruits Baby Dragon Royal Ghost Magic Archer
Wizard

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