My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel
Giant Snowball
Bomber Goblin Barrel
Zap
Bomber Firecracker Goblin Barrel
Barbarian Barrel
Bomber Knight Firecracker Goblin Barrel Electro Wizard
The Log
Bomber Firecracker Goblin Barrel
Earthquake
Bomber Firecracker Goblin Barrel
Arrows
Bomber Firecracker Goblin Barrel
Royal Delivery
Bomber Knight Firecracker Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Bomber Firecracker Goblin Barrel Electro Wizard
Poison
Bomber Firecracker Electro Wizard
Lightning
Knight Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Knight Firecracker Goblin Barrel Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Knight

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight P.E.K.K.A
Arrows
P.E.K.K.A Knight Goblin Barrel
Knight
Firecracker Goblin Barrel Bomber Arrows The Log Electro Wizard
Firecracker
Knight Goblin Barrel P.E.K.K.A
Goblin Barrel
Knight Arrows Firecracker P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Bomber Firecracker Goblin Barrel The Log
The Log
Knight P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight

Defense Synergies 5 10

Bomber
Knight P.E.K.K.A The Log Electro Wizard
Arrows
Knight P.E.K.K.A
Knight
Bomber Firecracker Electro Wizard Arrows The Log
Firecracker
Knight The Log P.E.K.K.A Electro Wizard
Goblin Barrel
P.E.K.K.A
The Log Bomber Arrows Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Bomber Knight Electro Wizard
Electro Wizard
Knight Bomber Firecracker P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker The Log Electro Wizard
P.E.K.K.A Bomber Knight Firecracker The Log Electro Wizard
P.E.K.K.A Bomber Knight Electro Wizard
P.E.K.K.A Bomber Knight Firecracker Electro Wizard
Bomber Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Bomber Firecracker Electro Wizard
Electro Wizard Arrows Firecracker
Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Knight Bomber Firecracker Electro Wizard
Electro Wizard Bomber Arrows Knight Firecracker The Log
Arrows Firecracker Electro Wizard
P.E.K.K.A Bomber Knight The Log Electro Wizard
Bomber Arrows Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A The Log Electro Wizard
Bomber Arrows Knight Firecracker P.E.K.K.A Electro Wizard
Arrows Bomber Knight Firecracker The Log Electro Wizard
Arrows The Log Bomber Knight Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Bomber Arrows Knight Firecracker P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Electro Wizard
Electro Wizard Bomber Arrows Knight Firecracker The Log
P.E.K.K.A Knight The Log Electro Wizard
P.E.K.K.A Knight The Log Electro Wizard
P.E.K.K.A Knight
Arrows Firecracker Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Firecracker The Log
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A Knight
Bomber Firecracker
Electro Wizard Bomber Knight Firecracker P.E.K.K.A The Log
Arrows Bomber Firecracker P.E.K.K.A The Log Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log Electro Wizard
Arrows The Log
Arrows Knight Firecracker The Log
Bomber Arrows Firecracker The Log
Arrows Firecracker
Bomber Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Electro Wizard
Firecracker Arrows Knight The Log Electro Wizard
Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Bomber Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Bomber
Bomber Arrows Firecracker The Log Electro Wizard
Bomber Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Bomber
Arrows Firecracker The Log Electro Wizard
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Bomber Arrows The Log
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker The Log
Electro Wizard
Arrows Firecracker Electro Wizard
Arrows The Log
Knight Firecracker Electro Wizard
Arrows The Log Bomber Firecracker
Arrows
Firecracker P.E.K.K.A
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard

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