My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Valkyrie Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Baby Dragon Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Knight Valkyrie Wizard Witch
The Log
Bomber Witch
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Knight Valkyrie Wizard Baby Dragon Witch
Fireball
Bomber Wizard Baby Dragon Witch
Poison
Bomber Wizard Witch
Lightning
Knight Valkyrie Wizard Baby Dragon Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Rage Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Knight Valkyrie Baby Dragon Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Knight

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Valkyrie Baby Dragon
Arrows
Knight
Knight
Baby Dragon Bomber Arrows Wizard Witch
Valkyrie
Bomber Wizard Baby Dragon Witch
Wizard
Knight Valkyrie Rage
Rage
Witch Wizard
Baby Dragon
Knight Bomber Valkyrie Witch
Witch
Rage Knight Valkyrie Baby Dragon

Defense Synergies 1 10

Bomber
Knight Valkyrie
Arrows
Knight Valkyrie
Knight
Bomber Arrows Wizard Baby Dragon Witch
Valkyrie
Bomber Arrows Wizard Baby Dragon Witch
Wizard
Knight Valkyrie
Rage
Baby Dragon
Knight Valkyrie Witch
Witch
Knight Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Valkyrie Wizard Baby Dragon
Knight Valkyrie Witch
Witch Bomber Knight Valkyrie
Witch Knight Valkyrie
Bomber Arrows Valkyrie
Arrows Bomber Valkyrie Baby Dragon
Arrows Wizard Baby Dragon Witch
Arrows Valkyrie Baby Dragon
Witch
Knight Bomber Valkyrie
Valkyrie Witch Bomber Arrows Knight Wizard Baby Dragon
Arrows Wizard Baby Dragon Witch
Bomber Knight Valkyrie Wizard Witch
Bomber Valkyrie Wizard Arrows Baby Dragon Witch
Knight
Wizard Bomber Arrows Knight Valkyrie Witch
Arrows Valkyrie Bomber Knight Wizard Baby Dragon Witch
Arrows Valkyrie Wizard Baby Dragon Witch Bomber Knight
Bomber Valkyrie Wizard Arrows Knight Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch
Bomber Arrows Knight Valkyrie Wizard Baby Dragon
Knight Valkyrie Witch
Valkyrie Knight
Knight Valkyrie Witch
Arrows Wizard Baby Dragon Witch
Knight Valkyrie Witch
Knight Valkyrie
Knight Valkyrie Baby Dragon Witch
Witch
Knight Valkyrie Witch
Arrows Valkyrie
Knight Valkyrie Wizard Witch
Wizard Bomber Valkyrie Baby Dragon Witch
Witch Bomber Knight Valkyrie Baby Dragon
Arrows Valkyrie Bomber Wizard Baby Dragon Witch
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Knight Valkyrie
Bomber Wizard Arrows Valkyrie Baby Dragon
Arrows Wizard Baby Dragon Witch
Bomber Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon
Arrows Wizard
Arrows Knight Valkyrie Wizard
Arrows Wizard Baby Dragon
Knight Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Bomber Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon
Arrows
Bomber
Bomber Arrows Wizard Baby Dragon
Bomber Arrows Valkyrie Wizard Baby Dragon Witch
Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Bomber Valkyrie Wizard Baby Dragon Witch
Witch
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch
Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Wizard Witch
Bomber Arrows Wizard
Arrows
Arrows Wizard
Witch
Arrows Wizard Baby Dragon Witch
Arrows
Knight Valkyrie Wizard Baby Dragon
Arrows Bomber Wizard Baby Dragon
Arrows
Baby Dragon Witch
Witch
Baby Dragon Witch
Wizard

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