My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Valkyrie Furnace Giant Skeleton Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton
Giant Snowball
Bomber Barbarians Musketeer Furnace
Zap
Bomber Furnace
Barbarian Barrel
Bomber Barbarians Musketeer Valkyrie Furnace Giant Skeleton Royal Ghost Electro Wizard
The Log
Bomber Barbarians Musketeer Furnace Giant Skeleton
Earthquake
Bomber Barbarians Furnace
Arrows
Bomber Furnace
Royal Delivery
Bomber Barbarians Musketeer Valkyrie Giant Skeleton Royal Ghost Electro Wizard
Fireball
Bomber Barbarians Musketeer Furnace Electro Wizard
Poison
Bomber Barbarians Musketeer Furnace Electro Wizard
Lightning
Musketeer Valkyrie Furnace Electro Wizard
Rocket
Barbarians Musketeer Valkyrie Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Furnace Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Royal Ghost Musketeer Valkyrie Furnace Electro Wizard Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Royal Ghost Musketeer Valkyrie

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Giant Skeleton
Barbarians
Musketeer
Valkyrie Giant Skeleton Royal Ghost
Valkyrie
Musketeer Bomber Furnace Giant Skeleton Royal Ghost Electro Wizard
Furnace
Valkyrie Giant Skeleton Royal Ghost
Giant Skeleton
Bomber Musketeer Valkyrie Furnace Electro Wizard
Royal Ghost
Musketeer Valkyrie Furnace Electro Wizard
Electro Wizard
Valkyrie Giant Skeleton Royal Ghost

Defense Synergies 1 14

Bomber
Valkyrie Royal Ghost Electro Wizard
Barbarians
Furnace
Musketeer
Valkyrie Furnace Giant Skeleton Royal Ghost Electro Wizard
Valkyrie
Musketeer Bomber Furnace Electro Wizard
Furnace
Barbarians Musketeer Valkyrie Royal Ghost Electro Wizard
Giant Skeleton
Musketeer Electro Wizard
Royal Ghost
Bomber Musketeer Furnace Electro Wizard
Electro Wizard
Bomber Musketeer Valkyrie Furnace Giant Skeleton Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Valkyrie Electro Wizard
Barbarians Musketeer Valkyrie Furnace Electro Wizard
Barbarians Furnace Bomber Musketeer Valkyrie Giant Skeleton Electro Wizard
Barbarians Musketeer Valkyrie Furnace Electro Wizard
Bomber Barbarians Valkyrie Giant Skeleton
Bomber Musketeer Valkyrie Furnace Royal Ghost Electro Wizard
Musketeer Furnace Electro Wizard
Barbarians Musketeer Valkyrie Giant Skeleton Electro Wizard
Barbarians Musketeer Furnace
Bomber Barbarians Musketeer Valkyrie Giant Skeleton Royal Ghost Electro Wizard
Barbarians Valkyrie Electro Wizard Bomber Musketeer Furnace Giant Skeleton Royal Ghost
Musketeer Furnace Electro Wizard
Barbarians Furnace Bomber Musketeer Valkyrie Giant Skeleton Electro Wizard
Bomber Valkyrie Barbarians Furnace Royal Ghost Electro Wizard
Barbarians Furnace Electro Wizard
Barbarians Furnace Electro Wizard
Barbarians Bomber Musketeer Valkyrie Furnace Electro Wizard
Valkyrie Bomber Barbarians Musketeer Furnace Royal Ghost Electro Wizard
Valkyrie Furnace Bomber Barbarians Musketeer Giant Skeleton Royal Ghost Electro Wizard
Barbarians Musketeer Electro Wizard
Bomber Valkyrie Royal Ghost Barbarians Musketeer Furnace Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Furnace Giant Skeleton Royal Ghost Electro Wizard
Electro Wizard Bomber Musketeer Valkyrie Royal Ghost
Barbarians Giant Skeleton Musketeer Valkyrie Furnace Electro Wizard
Valkyrie Giant Skeleton Barbarians Musketeer Electro Wizard
Barbarians Giant Skeleton Musketeer Valkyrie
Furnace Musketeer Electro Wizard
Barbarians Musketeer Valkyrie Furnace Giant Skeleton Electro Wizard
Giant Skeleton Barbarians Valkyrie
Giant Skeleton Electro Wizard Barbarians Valkyrie
Barbarians Musketeer
Barbarians Musketeer Valkyrie Giant Skeleton
Barbarians Valkyrie Giant Skeleton Electro Wizard
Barbarians Giant Skeleton Valkyrie
Bomber Barbarians Musketeer Valkyrie Furnace
Barbarians Electro Wizard Bomber Musketeer Valkyrie Furnace Giant Skeleton
Valkyrie Bomber Barbarians Musketeer Giant Skeleton Royal Ghost Electro Wizard
Bomber Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Giant Skeleton Royal Ghost
Musketeer Royal Ghost Electro Wizard
Giant Skeleton
Barbarians Musketeer Valkyrie Giant Skeleton
Bomber Valkyrie Furnace
Musketeer Furnace
Bomber Musketeer Furnace
Musketeer Electro Wizard
Musketeer Valkyrie Electro Wizard
Musketeer
Musketeer
Musketeer
Musketeer Furnace
Bomber Musketeer Furnace
Musketeer Furnace
Bomber
Bomber Musketeer Electro Wizard
Bomber Valkyrie
Musketeer Giant Skeleton
Musketeer
Barbarians Musketeer
Bomber Valkyrie Furnace
Musketeer Royal Ghost Electro Wizard
Musketeer
Musketeer
Musketeer Furnace Electro Wizard
Electro Wizard Musketeer
Bomber Musketeer
Electro Wizard
Giant Skeleton
Electro Wizard Barbarians Musketeer
Musketeer Electro Wizard
Musketeer Valkyrie Electro Wizard
Bomber Musketeer
Giant Skeleton
Musketeer
Musketeer Giant Skeleton Electro Wizard
Musketeer Electro Wizard
Musketeer Giant Skeleton Royal Ghost Electro Wizard

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