My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Elixir Golem Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elixir Golem
Giant Snowball
Bomber Bats Electro Dragon
Zap
Bomber Bats
Barbarian Barrel
Bomber Elixir Golem
The Log
Bomber Elixir Golem
Earthquake
Bomber Elixir Golem
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Elixir Golem Battle Healer Electro Dragon
Fireball
Bomber Elixir Golem Battle Healer Electro Dragon
Poison
Bomber Bats Elixir Golem Battle Healer Electro Dragon
Lightning
Battle Healer Electro Dragon
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Tornado Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Battle Healer Tornado Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Elixir Golem Tornado Battle Healer Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Elixir Golem

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Elixir Golem Battle Healer Mega Knight
Bats
Mega Knight Bomber Elixir Golem Battle Healer
Arrows
Elixir Golem Battle Healer Mega Knight
Elixir Golem
Battle Healer Bomber Bats Arrows Tornado Electro Dragon
Battle Healer
Elixir Golem Electro Dragon Bomber Bats Arrows Tornado
Tornado
Elixir Golem Battle Healer Electro Dragon Mega Knight
Electro Dragon
Battle Healer Elixir Golem Tornado Mega Knight
Mega Knight
Bats Bomber Arrows Tornado Electro Dragon

Defense Synergies 2 9

Bomber
Bats Tornado
Bats
Bomber Battle Healer Mega Knight
Arrows
Mega Knight Battle Healer Tornado
Elixir Golem
Battle Healer
Electro Dragon Bats Arrows Tornado
Tornado
Bomber Arrows Battle Healer Electro Dragon Mega Knight
Electro Dragon
Battle Healer Tornado
Mega Knight
Arrows Bats Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Dragon
Bats Battle Healer Electro Dragon Mega Knight
Tornado Mega Knight Bomber Bats Electro Dragon
Bats Electro Dragon Mega Knight
Bomber Arrows Battle Healer Tornado Mega Knight
Arrows Tornado Bomber Bats Electro Dragon Mega Knight
Bats Tornado Arrows Electro Dragon
Arrows Battle Healer Electro Dragon Mega Knight
Tornado
Tornado Bomber Battle Healer Mega Knight
Bats Bomber Arrows Tornado Electro Dragon Mega Knight
Arrows Bats Tornado Electro Dragon
Mega Knight Bomber Bats Battle Healer Electro Dragon
Bomber Mega Knight Bats Arrows Tornado Electro Dragon
Mega Knight
Tornado Mega Knight
Mega Knight Bomber Bats Arrows Tornado Electro Dragon
Arrows Mega Knight Bomber Bats Battle Healer Tornado Electro Dragon
Arrows Tornado Bomber Bats Battle Healer Electro Dragon Mega Knight
Tornado
Bomber Mega Knight Bats Arrows Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Battle Healer
Bomber Arrows Battle Healer Electro Dragon Mega Knight
Mega Knight Bats Battle Healer Electro Dragon
Mega Knight Bats Battle Healer Tornado
Battle Healer Mega Knight
Arrows Bats Tornado Electro Dragon
Bats Battle Healer
Mega Knight Battle Healer
Electro Dragon Mega Knight Bats Tornado
Mega Knight Bats Electro Dragon
Mega Knight Arrows Tornado
Mega Knight
Bomber Electro Dragon Mega Knight
Electro Dragon Bomber Bats Battle Healer Tornado
Bats Arrows Mega Knight Bomber Battle Healer Electro Dragon
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Bomber Arrows Mega Knight
Arrows Bats Tornado Electro Dragon
Bomber Arrows Tornado
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Bats Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Bomber Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Tornado
Bomber Bats
Bomber Arrows Electro Dragon Mega Knight
Bomber Arrows Tornado Electro Dragon Mega Knight
Mega Knight
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Tornado Bomber Electro Dragon Mega Knight
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon Mega Knight
Arrows Tornado
Bats Arrows Tornado Electro Dragon
Electro Dragon Bats
Bomber Arrows Electro Dragon Mega Knight
Arrows Electro Dragon
Mega Knight
Arrows
Bats Electro Dragon
Arrows Tornado Electro Dragon
Arrows
Electro Dragon Mega Knight
Arrows Bomber Electro Dragon
Arrows Tornado
Electro Dragon Mega Knight
Electro Dragon Bats Tornado
Bats Tornado Electro Dragon
Electro Dragon Tornado Mega Knight
Electro Dragon Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: