My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Tesla Dark Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Dark Prince Ram Rider
Giant Snowball
Bomber Bats Ram Rider
Zap
Bomber Bats Dark Prince Ram Rider
Barbarian Barrel
Bomber Knight Tesla Dark Prince
The Log
Bomber Dark Prince Ram Rider
Earthquake
Bomber Tesla
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Knight Dark Prince Ram Rider
Fireball
Bomber Tesla Ram Rider
Poison
Bomber Bats
Lightning
Knight Tesla Dark Prince Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Knight Tesla Fireball Dark Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Knight

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Dark Prince Ram Rider
Bats
Knight Bomber Dark Prince Ram Rider
Arrows
Fireball Knight Dark Prince Ram Rider
Knight
Bats Bomber Arrows Fireball Ram Rider
Tesla
Fireball
Arrows Knight Dark Prince Ram Rider
Dark Prince
Bomber Bats Arrows Fireball Ram Rider
Ram Rider
Bomber Bats Arrows Knight Fireball Dark Prince

Defense Synergies 3 14

Bomber
Knight Bats Tesla Dark Prince
Bats
Knight Bomber Tesla Dark Prince
Arrows
Knight Tesla Fireball Dark Prince
Knight
Bomber Bats Tesla Arrows Fireball
Tesla
Knight Bomber Bats Arrows Fireball Dark Prince
Fireball
Arrows Knight Tesla Dark Prince Ram Rider
Dark Prince
Bomber Bats Arrows Tesla Fireball
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tesla Fireball Ram Rider
Bats Knight Tesla Dark Prince Ram Rider
Tesla Ram Rider Bomber Bats Knight Dark Prince
Tesla Bats Knight Dark Prince Ram Rider
Bomber Arrows Fireball Dark Prince
Arrows Fireball Bomber Bats Tesla Dark Prince
Bats Tesla Ram Rider Arrows Fireball
Arrows Tesla Fireball Ram Rider
Tesla
Knight Bomber Tesla Dark Prince
Bats Bomber Arrows Knight Tesla Fireball Dark Prince Ram Rider
Arrows Tesla Bats Fireball Ram Rider
Tesla Bomber Bats Knight Fireball Dark Prince Ram Rider
Bomber Fireball Bats Arrows Tesla Dark Prince
Knight Tesla Ram Rider
Tesla Fireball Ram Rider
Tesla Bomber Bats Arrows Knight Fireball Dark Prince
Arrows Tesla Fireball Bomber Bats Knight Dark Prince Ram Rider
Arrows Bomber Bats Knight Tesla Fireball Dark Prince Ram Rider
Tesla Ram Rider
Bomber Dark Prince Bats Arrows Knight Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fireball Dark Prince
Fireball Bomber Arrows Knight Tesla
Bats Knight Dark Prince Ram Rider
Dark Prince Bats Knight Tesla Fireball Ram Rider
Knight Tesla Dark Prince Ram Rider
Arrows Fireball Bats Tesla Ram Rider
Dark Prince Bats Knight Tesla Fireball Ram Rider
Knight Tesla Dark Prince
Bats Knight Fireball Dark Prince
Tesla
Bats Knight Tesla Dark Prince
Arrows Fireball Dark Prince
Dark Prince Knight Tesla Fireball Ram Rider
Bomber Tesla Fireball
Tesla Bomber Bats Knight Fireball Dark Prince
Bats Arrows Bomber Tesla Fireball Dark Prince
Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball Ram Rider
Arrows Fireball
Arrows Knight Fireball Dark Prince
Bomber Fireball Arrows Dark Prince
Arrows Fireball Bats Ram Rider
Bomber Arrows
Arrows Fireball Ram Rider
Arrows Fireball Ram Rider
Bats Fireball
Arrows Knight Fireball Dark Prince Ram Rider
Fireball Arrows
Knight Fireball
Arrows Fireball
Arrows Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber Bats
Bomber Arrows Fireball Dark Prince
Bomber Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Bomber Fireball Dark Prince
Arrows Fireball Ram Rider
Fireball Arrows Ram Rider
Fireball Arrows
Bats Arrows Fireball
Bats Fireball
Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Fireball Dark Prince
Fireball Arrows Ram Rider
Arrows Fireball
Fireball Knight Dark Prince
Arrows Bomber Fireball
Arrows Fireball
Dark Prince
Bats Fireball
Bats Fireball
Fireball Dark Prince
Fireball

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