My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Valkyrie Witch Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Bandit
Giant Snowball
Bomber Bats Witch
Zap
Bomber Bats Witch Bandit
Barbarian Barrel
Bomber Valkyrie Witch Bandit
The Log
Bomber Mini P.E.K.K.A Witch Bandit
Earthquake
Bomber Witch
Arrows
Bomber Bats Witch
Royal Delivery
Bomber Bats Mini P.E.K.K.A Valkyrie Witch Bandit
Fireball
Bomber Witch Bandit
Poison
Bomber Bats Witch
Lightning
Mini P.E.K.K.A Valkyrie Witch Bandit
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Rage Bandit Mini P.E.K.K.A Valkyrie Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Rage Bandit

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mini P.E.K.K.A Valkyrie Bandit Mega Knight
Bats
Valkyrie Mega Knight Bomber Mini P.E.K.K.A Rage Bandit
Mini P.E.K.K.A
Bomber Bats Valkyrie Rage Mega Knight
Valkyrie
Bats Bomber Mini P.E.K.K.A Witch Bandit
Rage
Witch Bats Mini P.E.K.K.A
Witch
Rage Valkyrie Bandit Mega Knight
Bandit
Bomber Bats Valkyrie Witch Mega Knight
Mega Knight
Bats Bomber Mini P.E.K.K.A Witch Bandit

Defense Synergies 0 15

Bomber
Bats Mini P.E.K.K.A Valkyrie Bandit
Bats
Bomber Mini P.E.K.K.A Valkyrie Bandit Mega Knight
Mini P.E.K.K.A
Bomber Bats Valkyrie Witch
Valkyrie
Bomber Bats Mini P.E.K.K.A Witch Bandit
Rage
Witch
Mini P.E.K.K.A Valkyrie Bandit Mega Knight
Bandit
Bomber Bats Valkyrie Witch Mega Knight
Mega Knight
Bats Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie
Mini P.E.K.K.A Bats Valkyrie Witch Bandit Mega Knight
Mini P.E.K.K.A Witch Mega Knight Bomber Bats Valkyrie Bandit
Mini P.E.K.K.A Witch Bats Valkyrie Bandit Mega Knight
Bomber Mini P.E.K.K.A Valkyrie Mega Knight
Bomber Bats Valkyrie Bandit Mega Knight
Bats Witch
Valkyrie Bandit Mega Knight
Mini P.E.K.K.A Witch
Bomber Mini P.E.K.K.A Valkyrie Bandit Mega Knight
Bats Valkyrie Witch Bomber Bandit Mega Knight
Bats Witch
Mini P.E.K.K.A Mega Knight Bomber Bats Valkyrie Witch Bandit
Bomber Valkyrie Mega Knight Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bandit Mega Knight
Mini P.E.K.K.A Bandit Mega Knight
Mega Knight Bomber Bats Mini P.E.K.K.A Valkyrie Witch
Valkyrie Mega Knight Bomber Bats Witch Bandit
Valkyrie Witch Bomber Bats Bandit Mega Knight
Mini P.E.K.K.A
Bomber Valkyrie Mega Knight Bats Mini P.E.K.K.A Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Witch Bandit
Bandit Bomber Mini P.E.K.K.A Valkyrie Mega Knight
Bandit Mega Knight Bats Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Mega Knight Bats Bandit
Mini P.E.K.K.A Valkyrie Witch Bandit Mega Knight
Bats Witch
Mini P.E.K.K.A Bats Valkyrie Witch Bandit
Mini P.E.K.K.A Mega Knight Valkyrie
Mega Knight Bats Mini P.E.K.K.A Valkyrie Witch Bandit
Witch
Mega Knight Bats Mini P.E.K.K.A Valkyrie Witch
Mega Knight Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie Witch Bandit
Bomber Valkyrie Witch Mega Knight
Witch Bomber Bats Mini P.E.K.K.A Valkyrie
Bats Valkyrie Mega Knight Bomber Mini P.E.K.K.A Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Bandit
Bandit
Valkyrie
Bomber Valkyrie Mega Knight
Bats Witch
Bomber Witch
Bandit
Bats Mini P.E.K.K.A
Valkyrie Bandit
Bandit
Bandit
Bomber Witch Bandit
Bandit Mega Knight
Bomber Bats Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Bandit Mega Knight
Bomber Valkyrie Witch Mega Knight
Mega Knight
Bomber Valkyrie Witch Mega Knight
Witch
Witch Bandit
Witch Bandit Mega Knight
Bandit
Bats Witch
Bats Witch
Mini P.E.K.K.A
Bomber Bandit Mega Knight
Mega Knight
Bats Witch Bandit
Witch
Mini P.E.K.K.A Valkyrie Mega Knight
Bomber
Mega Knight
Bats Witch
Bats Witch
Witch Bandit Mega Knight
Mega Knight

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