My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Royal Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Giant Elite Barbarians
Giant Snowball
Bomber Bats Witch
Zap
Bomber Bats Royal Giant Witch
Barbarian Barrel
Bomber Elite Barbarians Wizard Witch
The Log
Bomber Royal Giant Elite Barbarians Mini P.E.K.K.A Witch
Earthquake
Bomber Witch
Arrows
Bomber Bats Witch
Royal Delivery
Bomber Bats Elite Barbarians Mini P.E.K.K.A Wizard Witch
Fireball
Bomber Elite Barbarians Wizard Witch
Poison
Bomber Bats Wizard Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Rage Mini P.E.K.K.A Wizard Witch Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Rage Mini P.E.K.K.A

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats Elite Barbarians Mini P.E.K.K.A
Bats
Royal Giant Bomber Elite Barbarians Mini P.E.K.K.A Rage
Royal Giant
Bomber Bats Elite Barbarians Wizard Witch
Elite Barbarians
Rage Bomber Bats Royal Giant Wizard
Mini P.E.K.K.A
Bomber Bats Wizard Rage
Wizard
Royal Giant Elite Barbarians Mini P.E.K.K.A Rage
Rage
Elite Barbarians Witch Bats Mini P.E.K.K.A Wizard
Witch
Rage Royal Giant

Defense Synergies 0 7

Bomber
Bats Mini P.E.K.K.A
Bats
Bomber Mini P.E.K.K.A
Royal Giant
Elite Barbarians
Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Bomber Bats Elite Barbarians Wizard Witch
Wizard
Elite Barbarians Mini P.E.K.K.A
Rage
Witch
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Elite Barbarians Mini P.E.K.K.A Bats Witch
Mini P.E.K.K.A Witch Bomber Bats Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Witch Bats
Bomber Elite Barbarians Mini P.E.K.K.A
Bomber Bats
Bats Wizard Witch
Mini P.E.K.K.A Witch Elite Barbarians
Elite Barbarians Bomber Mini P.E.K.K.A
Bats Witch Bomber Wizard
Bats Wizard Witch
Mini P.E.K.K.A Bomber Bats Elite Barbarians Wizard Witch
Bomber Wizard Bats Mini P.E.K.K.A Witch
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A
Wizard Bomber Bats Elite Barbarians Mini P.E.K.K.A Witch
Bomber Bats Elite Barbarians Wizard Witch
Wizard Witch Bomber Bats
Mini P.E.K.K.A Elite Barbarians
Bomber Wizard Bats Elite Barbarians Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Witch
Bomber Elite Barbarians Mini P.E.K.K.A Wizard
Bats Elite Barbarians Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bats Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Witch
Wizard Bats Witch
Mini P.E.K.K.A Bats Elite Barbarians Witch
Mini P.E.K.K.A Elite Barbarians
Bats Elite Barbarians Mini P.E.K.K.A Witch
Witch
Bats Elite Barbarians Mini P.E.K.K.A Witch
Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Wizard Witch
Wizard Bomber Witch
Elite Barbarians Witch Bomber Bats Mini P.E.K.K.A
Bats Bomber Elite Barbarians Mini P.E.K.K.A Wizard Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bomber Wizard
Wizard Bats Witch
Bomber Wizard Witch
Wizard
Wizard
Bats Elite Barbarians Mini P.E.K.K.A
Wizard
Wizard
Elite Barbarians
Elite Barbarians
Bomber Wizard Witch
Wizard
Bomber Bats Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard
Bomber Wizard Witch
Wizard
Bomber Wizard Witch
Witch
Wizard Witch
Wizard Witch
Elite Barbarians Bats Wizard Witch
Bats Wizard Witch
Elite Barbarians Mini P.E.K.K.A
Bomber Wizard
Wizard
Bats Witch
Wizard Witch
Mini P.E.K.K.A Wizard
Bomber Wizard
Elite Barbarians
Bats Elite Barbarians Witch
Bats Witch
Witch
Wizard

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