My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Bandit
Giant Snowball
Bomber Cannon Wall Breakers Baby Dragon
Zap
Bomber Cannon Wall Breakers Bandit
Barbarian Barrel
Bomber Cannon Wall Breakers Bandit
The Log
Bomber Cannon Wall Breakers Bandit
Earthquake
Bomber Cannon
Arrows
Bomber Wall Breakers
Royal Delivery
Bomber Wall Breakers Baby Dragon Bandit
Fireball
Bomber Cannon Wall Breakers Baby Dragon Bandit
Poison
Bomber Cannon
Lightning
Cannon Baby Dragon Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Earthquake Fireball Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Cannon Earthquake Tornado Bandit Fireball Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Wall Breakers Cannon Earthquake

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon Bandit
Cannon
Earthquake
Fireball Wall Breakers Tornado
Fireball
Tornado Earthquake Wall Breakers Baby Dragon
Wall Breakers
Earthquake Fireball Baby Dragon
Tornado
Fireball Baby Dragon Earthquake
Baby Dragon
Tornado Bomber Fireball Wall Breakers Bandit
Bandit
Bomber Baby Dragon

Defense Synergies 1 12

Bomber
Cannon Tornado Bandit
Cannon
Bomber Earthquake Fireball Baby Dragon Bandit
Earthquake
Cannon Fireball Tornado
Fireball
Tornado Cannon Earthquake Bandit
Wall Breakers
Tornado
Fireball Bomber Earthquake Baby Dragon
Baby Dragon
Cannon Tornado Bandit
Bandit
Bomber Cannon Fireball Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Cannon Fireball Baby Dragon
Cannon Bandit
Cannon Tornado Bomber Bandit
Cannon Bandit
Bomber Earthquake Fireball Tornado
Fireball Tornado Bomber Cannon Earthquake Baby Dragon Bandit
Tornado Cannon Fireball Baby Dragon
Earthquake Cannon Fireball Baby Dragon Bandit
Cannon Tornado
Tornado Bomber Cannon Bandit
Bomber Cannon Earthquake Fireball Tornado Baby Dragon Bandit
Fireball Tornado Baby Dragon
Cannon Bomber Earthquake Fireball Bandit
Bomber Fireball Cannon Earthquake Tornado Baby Dragon
Cannon Bandit
Tornado Cannon Fireball Bandit
Bomber Cannon Fireball Tornado
Cannon Fireball Bomber Tornado Baby Dragon Bandit
Earthquake Tornado Baby Dragon Bomber Cannon Fireball Bandit
Cannon Tornado
Bomber Cannon Earthquake Fireball Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Bandit
Fireball Bandit Bomber Baby Dragon
Bandit
Fireball Tornado Bandit
Cannon Bandit
Fireball Tornado Baby Dragon
Fireball Bandit
Fireball Tornado Baby Dragon Bandit
Cannon
Fireball Tornado
Cannon Fireball Bandit
Bomber Cannon Fireball Baby Dragon
Bomber Fireball Tornado Baby Dragon
Bomber Cannon Earthquake Fireball Baby Dragon
Bomber Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Baby Dragon Bandit
Fireball Tornado Baby Dragon Bandit
Earthquake Fireball Baby Dragon Bandit
Earthquake Fireball
Bomber Fireball Earthquake Baby Dragon
Fireball Tornado Baby Dragon
Bomber Earthquake Tornado Baby Dragon
Earthquake Fireball Tornado Baby Dragon
Fireball Tornado Bandit
Fireball Tornado
Earthquake Fireball Tornado Bandit
Fireball Tornado Baby Dragon
Earthquake Fireball Baby Dragon Bandit
Earthquake Fireball Baby Dragon Bandit
Earthquake Fireball Baby Dragon
Earthquake Bomber Fireball Baby Dragon Bandit
Earthquake Fireball Baby Dragon Bandit
Earthquake Fireball Tornado
Bomber
Bomber Earthquake Fireball Baby Dragon Bandit
Bomber Earthquake Fireball Tornado Baby Dragon
Earthquake Fireball Baby Dragon
Fireball Tornado
Tornado
Earthquake Fireball Baby Dragon
Earthquake Tornado Bomber Fireball Baby Dragon
Fireball Earthquake Tornado Baby Dragon Bandit
Fireball Tornado Baby Dragon Bandit
Fireball Tornado Baby Dragon Bandit
Fireball Tornado Baby Dragon
Fireball
Fireball
Bomber Earthquake Fireball Bandit
Fireball
Earthquake Fireball
Earthquake Fireball Bandit
Fireball Tornado Baby Dragon
Fireball
Fireball Baby Dragon
Bomber Earthquake Fireball Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon Bandit
Fireball

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