My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Balloon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Balloon Phoenix
Giant Snowball
Bomber Cannon Skeleton Army Balloon
Zap
Bomber Cannon Firecracker Skeleton Army Balloon
Barbarian Barrel
Bomber Cannon Firecracker Skeleton Army
The Log
Bomber Cannon Firecracker Skeleton Army
Earthquake
Bomber Cannon Firecracker Skeleton Army
Arrows
Bomber Firecracker Skeleton Army
Royal Delivery
Bomber Firecracker Skeleton Army Balloon
Fireball
Bomber Cannon Firecracker Skeleton Army Balloon
Poison
Bomber Cannon Firecracker Skeleton Army Balloon Phoenix
Lightning
Cannon Balloon Phoenix
Rocket
Balloon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Cannon Firecracker Skeleton Army Freeze Phoenix Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Cannon Firecracker

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Cannon
Firecracker
Balloon
Skeleton Army
Freeze
Balloon Phoenix
Balloon
Freeze Firecracker The Log
The Log
Balloon
Phoenix
Freeze

Defense Synergies 2 7

Bomber
Cannon The Log
Cannon
The Log Bomber Firecracker Skeleton Army
Firecracker
The Log Cannon Skeleton Army
Skeleton Army
Cannon Firecracker Freeze The Log
Freeze
Skeleton Army
Balloon
The Log
Cannon Firecracker Bomber Skeleton Army
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Firecracker The Log
Skeleton Army Cannon Firecracker The Log Phoenix
Cannon Skeleton Army Bomber Freeze
Cannon Skeleton Army Firecracker Phoenix
Bomber Firecracker Skeleton Army The Log
Skeleton Army Freeze The Log Bomber Cannon Firecracker
Cannon Firecracker Freeze Phoenix
Cannon The Log Phoenix
Cannon Skeleton Army Phoenix
Skeleton Army Bomber Cannon Firecracker Phoenix
Skeleton Army Bomber Cannon Firecracker Freeze The Log
Firecracker Phoenix
Cannon Skeleton Army Bomber Freeze The Log
Bomber Skeleton Army Cannon Firecracker Freeze The Log
Skeleton Army Cannon Phoenix
Skeleton Army Cannon Freeze The Log
Bomber Cannon Firecracker Skeleton Army
Cannon Bomber Firecracker Skeleton Army The Log
Freeze The Log Bomber Cannon Firecracker
Cannon Phoenix
Bomber Skeleton Army Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Bomber Firecracker The Log Phoenix
Skeleton Army The Log
Skeleton Army The Log Phoenix
Cannon Skeleton Army Phoenix
Firecracker Freeze
Skeleton Army Phoenix
Skeleton Army Phoenix
Freeze Firecracker Skeleton Army The Log Phoenix
Cannon Skeleton Army Phoenix
Phoenix
Skeleton Army The Log Phoenix
Skeleton Army Cannon
Bomber Cannon Firecracker Skeleton Army
Skeleton Army Phoenix Bomber Firecracker Freeze The Log
Bomber Cannon Firecracker Freeze The Log Phoenix
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze The Log
Firecracker The Log
The Log
Firecracker Freeze The Log
Bomber Firecracker The Log
Firecracker Freeze
Bomber Firecracker The Log
The Log Firecracker Freeze
The Log Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Freeze
Firecracker The Log
Bomber Firecracker The Log
Firecracker The Log
Freeze
Bomber
Bomber Firecracker The Log
Bomber Firecracker The Log
The Log
The Log
The Log
Firecracker Freeze The Log Bomber
Firecracker The Log
The Log
Firecracker The Log
Firecracker
Firecracker Freeze
Bomber The Log
Firecracker Freeze
Firecracker The Log
Skeleton Army Freeze
Firecracker
Freeze
The Log
Firecracker
The Log Bomber Firecracker
Firecracker
Firecracker Freeze The Log
Firecracker
Firecracker Freeze The Log
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: