My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Dragon Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Electro Dragon Cannon Cart Electro Giant Inferno Dragon Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Electro Giant Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Cannon Cart Electro Giant Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Cannon Cart Inferno Dragon Ram Rider
Giant Snowball
Bomber Dart Goblin Electro Dragon Inferno Dragon Lumberjack Ram Rider
Zap
Bomber Dart Goblin Cannon Cart Inferno Dragon Ram Rider
Barbarian Barrel
Bomber Dart Goblin Cannon Cart Lumberjack
The Log
Bomber Dart Goblin Cannon Cart Lumberjack Ram Rider
Earthquake
Bomber
Arrows
Bomber Dart Goblin
Royal Delivery
Bomber Dart Goblin Electro Dragon Cannon Cart Inferno Dragon Lumberjack Ram Rider
Fireball
Bomber Dart Goblin Electro Dragon Cannon Cart Inferno Dragon Lumberjack Ram Rider
Poison
Bomber Dart Goblin Electro Dragon
Lightning
Electro Dragon Cannon Cart Inferno Dragon Lumberjack Ram Rider
Rocket
Electro Dragon Cannon Cart Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Dart Goblin Inferno Dragon Lumberjack Electro Dragon Cannon Cart Ram Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Dart Goblin Inferno Dragon Lumberjack

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Cannon Cart Lumberjack Ram Rider
Dart Goblin
Electro Dragon Cannon Cart Ram Rider
Electro Dragon
Dart Goblin Cannon Cart Inferno Dragon
Cannon Cart
Bomber Dart Goblin Electro Dragon Lumberjack Ram Rider
Electro Giant
Inferno Dragon Lumberjack
Inferno Dragon
Electro Dragon Electro Giant
Lumberjack
Bomber Cannon Cart Electro Giant Ram Rider
Ram Rider
Bomber Dart Goblin Cannon Cart Lumberjack

Defense Synergies 0 12

Bomber
Electro Giant
Dart Goblin
Electro Dragon Cannon Cart Inferno Dragon Lumberjack Ram Rider
Electro Dragon
Dart Goblin Cannon Cart Inferno Dragon Lumberjack
Cannon Cart
Dart Goblin Electro Dragon Lumberjack
Electro Giant
Bomber Inferno Dragon
Inferno Dragon
Dart Goblin Electro Dragon Electro Giant
Lumberjack
Dart Goblin Electro Dragon Cannon Cart Ram Rider
Ram Rider
Dart Goblin Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Bomber Dart Goblin Electro Dragon Ram Rider
Inferno Dragon Lumberjack Dart Goblin Electro Dragon Cannon Cart Ram Rider
Lumberjack Ram Rider Bomber Dart Goblin Electro Dragon Cannon Cart Inferno Dragon
Inferno Dragon Lumberjack Dart Goblin Electro Dragon Cannon Cart Ram Rider
Bomber Lumberjack
Bomber Dart Goblin Electro Dragon Cannon Cart Lumberjack
Dart Goblin Inferno Dragon Ram Rider Electro Dragon
Dart Goblin Electro Dragon Cannon Cart Electro Giant Ram Rider
Inferno Dragon Lumberjack
Bomber Dart Goblin Cannon Cart Lumberjack
Dart Goblin Bomber Electro Dragon Cannon Cart Electro Giant Lumberjack Ram Rider
Inferno Dragon Dart Goblin Electro Dragon Ram Rider
Lumberjack Bomber Electro Dragon Cannon Cart Ram Rider
Bomber Dart Goblin Electro Dragon Cannon Cart Lumberjack
Inferno Dragon Cannon Cart Lumberjack Ram Rider
Electro Giant Inferno Dragon Lumberjack Ram Rider
Bomber Electro Dragon Cannon Cart Lumberjack
Bomber Dart Goblin Electro Dragon Cannon Cart Lumberjack Ram Rider
Bomber Dart Goblin Electro Dragon Cannon Cart Inferno Dragon Lumberjack Ram Rider
Dart Goblin Cannon Cart Inferno Dragon Lumberjack Ram Rider
Bomber Dart Goblin Electro Dragon Cannon Cart Electro Giant Lumberjack
Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Cannon Cart Electro Giant
Bomber Electro Dragon Cannon Cart Inferno Dragon Lumberjack
Lumberjack Electro Dragon Cannon Cart Ram Rider
Lumberjack Cannon Cart Ram Rider
Cannon Cart Inferno Dragon Lumberjack Ram Rider
Electro Giant Dart Goblin Electro Dragon Ram Rider
Dart Goblin Cannon Cart Lumberjack Ram Rider
Cannon Cart Inferno Dragon Lumberjack
Electro Dragon Cannon Cart Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Dart Goblin Electro Dragon Cannon Cart Lumberjack
Electro Giant
Cannon Cart Lumberjack Ram Rider
Bomber Dart Goblin Electro Dragon Cannon Cart Electro Giant
Electro Dragon Electro Giant Bomber Dart Goblin Cannon Cart Inferno Dragon Lumberjack
Bomber Dart Goblin Electro Dragon Cannon Cart Electro Giant Inferno Dragon
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Electro Dragon
Dart Goblin Electro Dragon Ram Rider
Dart Goblin Electro Dragon Cannon Cart
Cannon Cart Dart Goblin
Bomber
Electro Giant Dart Goblin Electro Dragon Ram Rider
Bomber Dart Goblin
Dart Goblin Electro Dragon Ram Rider
Dart Goblin Electro Dragon Ram Rider
Electro Dragon Lumberjack
Dart Goblin Electro Dragon Cannon Cart Ram Rider
Dart Goblin Electro Dragon
Dart Goblin Cannon Cart
Dart Goblin Electro Dragon Cannon Cart
Dart Goblin Cannon Cart
Bomber Dart Goblin Electro Dragon Cannon Cart
Dart Goblin Electro Dragon Cannon Cart
Bomber
Bomber Dart Goblin Electro Dragon
Bomber Dart Goblin Electro Dragon Electro Giant
Electro Dragon Cannon Cart
Electro Giant Bomber Electro Dragon
Inferno Dragon
Dart Goblin Electro Dragon Ram Rider
Electro Dragon Ram Rider
Dart Goblin
Dart Goblin Electro Dragon Electro Giant
Electro Dragon Dart Goblin Electro Giant
Bomber Dart Goblin Electro Dragon
Electro Dragon
Dart Goblin Electro Dragon Cannon Cart
Dart Goblin Electro Dragon Ram Rider
Dart Goblin Electro Dragon Cannon Cart Lumberjack
Bomber Dart Goblin Electro Dragon
Electro Giant
Dart Goblin Electro Dragon Cannon Cart
Electro Dragon Electro Giant Dart Goblin
Dart Goblin Electro Dragon
Electro Dragon Dart Goblin Cannon Cart Electro Giant
Cannon Cart Inferno Dragon
Dart Goblin Electro Dragon

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