My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Goblin Cage Hunter Fisherman Inferno Dragon Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Fisherman Inferno Dragon Night Witch
Giant Snowball
Bomber Fisherman Inferno Dragon Night Witch
Zap
Bomber Firecracker Fisherman Inferno Dragon Night Witch
Barbarian Barrel
Bomber Firecracker Goblin Cage Hunter Night Witch
The Log
Bomber Firecracker Goblin Cage Hunter Fisherman
Earthquake
Bomber Firecracker Goblin Cage
Arrows
Bomber Firecracker Night Witch
Royal Delivery
Bomber Firecracker Goblin Cage Hunter Fisherman Inferno Dragon Night Witch
Fireball
Bomber Firecracker Goblin Cage Hunter Fisherman Inferno Dragon Night Witch
Poison
Bomber Firecracker Goblin Cage Hunter Fisherman Night Witch
Lightning
Goblin Cage Hunter Fisherman Inferno Dragon Night Witch
Rocket
Hunter Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Night Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Fisherman Goblin Cage Hunter Inferno Dragon Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Firecracker Fisherman Goblin Cage

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Cage Mega Knight
Firecracker
Goblin Cage Fisherman Inferno Dragon Mega Knight
Goblin Cage
Bomber Firecracker Hunter
Hunter
Fisherman Goblin Cage Mega Knight
Fisherman
Hunter Firecracker Mega Knight
Inferno Dragon
Mega Knight Firecracker
Night Witch
Mega Knight
Mega Knight
Inferno Dragon Bomber Firecracker Hunter Fisherman Night Witch

Defense Synergies 1 13

Bomber
Goblin Cage Fisherman
Firecracker
Goblin Cage Hunter Fisherman Night Witch Mega Knight
Goblin Cage
Bomber Firecracker Hunter Inferno Dragon
Hunter
Fisherman Firecracker Goblin Cage Mega Knight
Fisherman
Hunter Bomber Firecracker Mega Knight
Inferno Dragon
Goblin Cage Mega Knight
Night Witch
Firecracker Mega Knight
Mega Knight
Firecracker Hunter Fisherman Inferno Dragon Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Goblin Cage
Hunter Inferno Dragon Firecracker Goblin Cage Fisherman Night Witch Mega Knight
Goblin Cage Hunter Fisherman Mega Knight Bomber Inferno Dragon Night Witch
Goblin Cage Hunter Inferno Dragon Night Witch Firecracker Fisherman Mega Knight
Bomber Firecracker Goblin Cage Mega Knight
Bomber Firecracker Hunter Night Witch Mega Knight
Hunter Inferno Dragon Firecracker Goblin Cage Night Witch
Goblin Cage Mega Knight
Hunter Inferno Dragon Goblin Cage Fisherman Night Witch
Bomber Firecracker Hunter Fisherman Night Witch Mega Knight
Bomber Firecracker Hunter Fisherman Night Witch Mega Knight
Hunter Inferno Dragon Firecracker Night Witch
Goblin Cage Hunter Night Witch Mega Knight Bomber
Bomber Mega Knight Firecracker Goblin Cage Hunter Night Witch
Inferno Dragon Goblin Cage Hunter Mega Knight
Goblin Cage Hunter Fisherman Inferno Dragon Mega Knight
Mega Knight Bomber Firecracker Goblin Cage Hunter Fisherman Night Witch
Goblin Cage Mega Knight Bomber Firecracker Hunter Fisherman Night Witch
Goblin Cage Hunter Bomber Firecracker Fisherman Inferno Dragon Mega Knight
Goblin Cage Hunter Fisherman Inferno Dragon
Bomber Mega Knight Firecracker Hunter Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Cage Fisherman
Bomber Firecracker Hunter Fisherman Inferno Dragon Mega Knight
Mega Knight Goblin Cage Hunter Fisherman
Hunter Mega Knight Goblin Cage Fisherman Night Witch
Goblin Cage Hunter Fisherman Inferno Dragon Night Witch Mega Knight
Firecracker Hunter
Goblin Cage Hunter Night Witch
Mega Knight Goblin Cage Hunter Fisherman Inferno Dragon
Goblin Cage Mega Knight Firecracker Inferno Dragon
Goblin Cage Inferno Dragon
Inferno Dragon Mega Knight Goblin Cage Hunter
Mega Knight Goblin Cage
Mega Knight Goblin Cage Hunter Night Witch
Bomber Firecracker Goblin Cage Mega Knight
Bomber Firecracker Goblin Cage Hunter Fisherman Inferno Dragon Night Witch
Mega Knight Bomber Firecracker Goblin Cage Hunter Inferno Dragon
Bomber Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Fisherman
Firecracker
Bomber Firecracker Mega Knight
Firecracker Hunter
Bomber Firecracker
Firecracker Hunter
Firecracker Fisherman
Fisherman Night Witch
Firecracker Fisherman
Firecracker
Firecracker Hunter Fisherman
Firecracker Fisherman
Firecracker Fisherman
Bomber Firecracker Hunter
Firecracker Mega Knight
Bomber Fisherman Night Witch
Bomber Firecracker Hunter Fisherman Mega Knight
Bomber Firecracker Mega Knight
Night Witch Mega Knight
Fisherman
Firecracker Bomber Hunter Mega Knight
Fisherman Inferno Dragon
Firecracker Hunter Fisherman
Fisherman Mega Knight
Firecracker Fisherman
Firecracker Hunter Night Witch
Firecracker
Night Witch
Bomber Hunter Night Witch Mega Knight
Firecracker
Mega Knight
Firecracker
Night Witch
Firecracker Hunter
Firecracker Hunter Mega Knight
Bomber Firecracker
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight
Inferno Dragon
Firecracker Mega Knight

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