My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Tesla Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Skeleton Army
Giant Snowball
Bomber Goblin Barrel Skeleton Army
Zap
Bomber Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Firecracker Tesla Goblin Barrel Skeleton Army
The Log
Bomber Firecracker Mini P.E.K.K.A Goblin Barrel Skeleton Army
Earthquake
Bomber Firecracker Tesla Goblin Barrel Skeleton Army
Arrows
Bomber Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Bomber Firecracker Mini P.E.K.K.A Goblin Barrel Skeleton Army
Fireball
Bomber Firecracker Tesla Goblin Barrel Skeleton Army
Poison
Bomber Firecracker Skeleton Army
Lightning
Tesla Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Firecracker Goblin Barrel Skeleton Army Tesla Mini P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Firecracker Goblin Barrel

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A
Firecracker
Mini P.E.K.K.A Goblin Barrel
Tesla
Mini P.E.K.K.A
Bomber Firecracker Electro Giant The Log
Goblin Barrel
Firecracker Skeleton Army
Skeleton Army
Goblin Barrel
Electro Giant
Mini P.E.K.K.A
The Log
Mini P.E.K.K.A

Defense Synergies 3 12

Bomber
Tesla Mini P.E.K.K.A Electro Giant The Log
Firecracker
The Log Tesla Mini P.E.K.K.A Skeleton Army
Tesla
The Log Bomber Firecracker Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
The Log Bomber Firecracker Tesla Skeleton Army Electro Giant
Goblin Barrel
Skeleton Army
Firecracker Tesla Mini P.E.K.K.A The Log
Electro Giant
Bomber Mini P.E.K.K.A
The Log
Firecracker Tesla Mini P.E.K.K.A Bomber Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Tesla The Log
Mini P.E.K.K.A Skeleton Army Firecracker Tesla The Log
Tesla Mini P.E.K.K.A Skeleton Army Bomber
Tesla Mini P.E.K.K.A Skeleton Army Firecracker
Bomber Firecracker Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army The Log Bomber Firecracker Tesla
Tesla Firecracker
Tesla Electro Giant The Log
Tesla Mini P.E.K.K.A Skeleton Army
Skeleton Army Bomber Firecracker Tesla Mini P.E.K.K.A
Skeleton Army Bomber Firecracker Tesla Electro Giant The Log
Tesla Firecracker
Tesla Mini P.E.K.K.A Skeleton Army Bomber The Log
Bomber Skeleton Army Firecracker Tesla Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Tesla
Skeleton Army Tesla Mini P.E.K.K.A Electro Giant The Log
Tesla Bomber Firecracker Mini P.E.K.K.A Skeleton Army
Tesla Bomber Firecracker Skeleton Army The Log
The Log Bomber Firecracker Tesla
Mini P.E.K.K.A Tesla
Bomber Skeleton Army Firecracker Tesla Mini P.E.K.K.A Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Tesla Electro Giant
Bomber Firecracker Tesla Mini P.E.K.K.A The Log
Skeleton Army Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Tesla The Log
Tesla Mini P.E.K.K.A Skeleton Army
Firecracker Electro Giant Tesla
Mini P.E.K.K.A Skeleton Army Tesla
Mini P.E.K.K.A Tesla Skeleton Army
Firecracker Mini P.E.K.K.A Skeleton Army The Log
Tesla Skeleton Army
Tesla Mini P.E.K.K.A
Skeleton Army Electro Giant The Log
Mini P.E.K.K.A Skeleton Army Tesla
Bomber Firecracker Tesla Skeleton Army Electro Giant
Tesla Skeleton Army Electro Giant Bomber Firecracker Mini P.E.K.K.A The Log
Bomber Firecracker Tesla Mini P.E.K.K.A Electro Giant The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Bomber Firecracker The Log
Firecracker Electro Giant
Bomber Firecracker The Log
The Log Firecracker
The Log Firecracker
Mini P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Bomber Firecracker The Log
Firecracker The Log
Bomber Mini P.E.K.K.A
Bomber Firecracker Mini P.E.K.K.A The Log
Bomber Firecracker Electro Giant The Log
The Log
The Log
The Log
Firecracker Electro Giant The Log Bomber
Firecracker The Log
The Log
Firecracker The Log
Firecracker Electro Giant
Firecracker Electro Giant
Mini P.E.K.K.A
Bomber The Log
Firecracker
Firecracker The Log
Skeleton Army
Firecracker
The Log
Firecracker Mini P.E.K.K.A
The Log Bomber Firecracker
Electro Giant
Firecracker
Electro Giant Firecracker The Log
Firecracker
Firecracker Electro Giant The Log
Firecracker

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