My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Bad
F2P score
Good

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Suspicious Bush Elixir Golem Furnace Electro Dragon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem
Giant Snowball
Bomber Furnace Electro Dragon
Zap
Bomber Firecracker Furnace Goblin Giant
Barbarian Barrel
Bomber Firecracker Elixir Golem Furnace
The Log
Bomber Firecracker Suspicious Bush Elixir Golem Furnace
Earthquake
Bomber Firecracker Elixir Golem Furnace
Arrows
Bomber Firecracker Suspicious Bush Furnace
Royal Delivery
Bomber Firecracker Elixir Golem Battle Healer Electro Dragon
Fireball
Bomber Firecracker Suspicious Bush Elixir Golem Battle Healer Furnace Electro Dragon
Poison
Bomber Firecracker Suspicious Bush Elixir Golem Battle Healer Furnace Electro Dragon
Lightning
Battle Healer Furnace Electro Dragon
Rocket
Battle Healer Furnace Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Furnace Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Elixir Golem Battle Healer

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Suspicious Bush Firecracker Elixir Golem Battle Healer Furnace Electro Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Suspicious Bush Firecracker Elixir Golem

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Battle Healer Goblin Giant
Firecracker
Elixir Golem Battle Healer Goblin Giant
Suspicious Bush
Elixir Golem
Firecracker Battle Healer Bomber Furnace Electro Dragon
Battle Healer
Elixir Golem Electro Dragon Bomber Firecracker Furnace Goblin Giant
Furnace
Elixir Golem Battle Healer Electro Dragon Goblin Giant
Electro Dragon
Battle Healer Elixir Golem Furnace Goblin Giant
Goblin Giant
Bomber Firecracker Battle Healer Furnace Electro Dragon

Defense Synergies 1 3

Bomber
Firecracker
Battle Healer Electro Dragon
Suspicious Bush
Elixir Golem
Battle Healer
Electro Dragon Firecracker Furnace
Furnace
Battle Healer
Electro Dragon
Battle Healer Firecracker
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Electro Dragon Goblin Giant
Firecracker Battle Healer Furnace Electro Dragon
Furnace Bomber Electro Dragon
Firecracker Furnace Electro Dragon
Bomber Firecracker Battle Healer
Bomber Firecracker Furnace Electro Dragon
Furnace Firecracker Electro Dragon
Battle Healer Electro Dragon Goblin Giant
Furnace
Bomber Firecracker Battle Healer
Bomber Firecracker Furnace Electro Dragon Goblin Giant
Firecracker Furnace Electro Dragon
Furnace Bomber Battle Healer Electro Dragon
Bomber Firecracker Furnace Electro Dragon
Furnace
Furnace
Bomber Firecracker Furnace Electro Dragon
Bomber Firecracker Battle Healer Furnace Electro Dragon
Furnace Bomber Firecracker Battle Healer Electro Dragon
Bomber Firecracker Battle Healer Furnace Electro Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Furnace
Bomber Firecracker Battle Healer Electro Dragon
Battle Healer Furnace Electro Dragon Goblin Giant
Battle Healer Goblin Giant
Battle Healer Goblin Giant
Firecracker Furnace Electro Dragon Goblin Giant
Battle Healer Furnace Goblin Giant
Battle Healer Goblin Giant
Electro Dragon Firecracker
Goblin Giant
Electro Dragon
Goblin Giant
Goblin Giant
Bomber Firecracker Furnace Electro Dragon
Electro Dragon Bomber Firecracker Battle Healer Furnace Goblin Giant
Bomber Firecracker Battle Healer Electro Dragon
Bomber Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon Goblin Giant
Firecracker
Bomber Firecracker Furnace
Firecracker Furnace Electro Dragon Goblin Giant
Bomber Firecracker Furnace
Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon
Firecracker Electro Dragon
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Furnace
Bomber Firecracker Furnace Electro Dragon
Firecracker Furnace Electro Dragon
Bomber
Bomber Firecracker Electro Dragon
Bomber Firecracker Electro Dragon
Electro Dragon
Firecracker Bomber Furnace Electro Dragon
Firecracker Electro Dragon
Electro Dragon
Firecracker
Firecracker Furnace Electro Dragon
Electro Dragon Firecracker
Bomber Electro Dragon
Firecracker Electro Dragon
Firecracker
Electro Dragon
Firecracker Electro Dragon
Firecracker Electro Dragon
Bomber Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker Goblin Giant
Firecracker Electro Dragon

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