My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Goblin Demolisher Goblin Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Giant Goblin Demolisher Goblin Barrel
Giant Snowball
Bomber Goblin Gang Goblin Barrel
Zap
Bomber Goblin Gang Royal Giant Goblin Barrel Goblin Giant
Barbarian Barrel
Bomber Goblin Gang Goblin Barrel
The Log
Bomber Goblin Gang Royal Giant Goblin Demolisher Goblin Barrel
Earthquake
Bomber Goblin Gang Goblin Barrel
Arrows
Bomber Goblin Gang Goblin Barrel
Royal Delivery
Bomber Goblin Gang Goblin Demolisher Goblin Barrel P.E.K.K.A
Fireball
Bomber Goblin Gang Goblin Barrel
Poison
Bomber Goblin Gang
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Goblin Demolisher The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Goblin Gang Goblin Barrel Goblin Demolisher Royal Giant Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Goblin Gang Goblin Barrel

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Goblin Giant P.E.K.K.A
Goblin Gang
Goblin Barrel Royal Giant Goblin Giant P.E.K.K.A
Royal Giant
Bomber Goblin Barrel Goblin Gang Goblin Demolisher The Log
Goblin Demolisher
Goblin Giant Royal Giant P.E.K.K.A
Goblin Barrel
Goblin Gang Royal Giant Goblin Giant P.E.K.K.A
Goblin Giant
Goblin Demolisher Bomber Goblin Gang Goblin Barrel The Log
P.E.K.K.A
Bomber Goblin Gang Goblin Demolisher Goblin Barrel The Log
The Log
Royal Giant Goblin Giant P.E.K.K.A

Defense Synergies 1 7

Bomber
P.E.K.K.A The Log
Goblin Gang
P.E.K.K.A The Log
Royal Giant
Goblin Demolisher
P.E.K.K.A The Log
Goblin Barrel
Goblin Giant
The Log
P.E.K.K.A
The Log Bomber Goblin Gang Goblin Demolisher
The Log
P.E.K.K.A Bomber Goblin Gang Goblin Demolisher Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Demolisher Goblin Giant The Log
P.E.K.K.A Goblin Gang The Log
Goblin Gang P.E.K.K.A Bomber
P.E.K.K.A Goblin Gang
Bomber Goblin Demolisher P.E.K.K.A The Log
Goblin Gang The Log Bomber Goblin Demolisher
Goblin Gang
Goblin Giant P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang Bomber
Goblin Gang Bomber Goblin Demolisher Goblin Giant The Log
Goblin Gang
P.E.K.K.A Bomber Goblin Gang The Log
Bomber Goblin Gang Goblin Demolisher P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A The Log
Bomber Goblin Gang P.E.K.K.A
Bomber Goblin Gang Goblin Demolisher The Log
The Log Bomber Goblin Demolisher
P.E.K.K.A
Bomber Goblin Gang Goblin Demolisher Goblin Giant P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Bomber Goblin Gang The Log
Goblin Gang P.E.K.K.A Goblin Giant The Log
Goblin Gang P.E.K.K.A Goblin Giant The Log
P.E.K.K.A Goblin Gang Goblin Giant
Goblin Gang Goblin Demolisher Goblin Giant
Goblin Gang P.E.K.K.A Goblin Giant
P.E.K.K.A Goblin Giant
P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Goblin Giant
P.E.K.K.A
P.E.K.K.A Goblin Giant The Log
P.E.K.K.A Goblin Gang Goblin Giant
Bomber Goblin Demolisher
Goblin Gang Bomber Goblin Giant P.E.K.K.A The Log
Bomber P.E.K.K.A The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
Goblin Giant The Log
The Log
Bomber Goblin Demolisher The Log
Goblin Giant
Bomber Goblin Demolisher The Log
The Log Goblin Demolisher
The Log
Goblin Gang
The Log
The Log
The Log
Bomber Goblin Demolisher The Log
Goblin Demolisher The Log
Bomber
Bomber Goblin Demolisher The Log
Bomber Goblin Demolisher The Log
The Log
The Log
The Log
Goblin Demolisher The Log Bomber
The Log
The Log
The Log
Bomber The Log
P.E.K.K.A
The Log
Goblin Gang
The Log
Goblin Gang
The Log Bomber
P.E.K.K.A
Goblin Gang The Log
Goblin Giant The Log
P.E.K.K.A

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