My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Skeleton Army Clone
Giant Snowball
Bomber Goblin Gang Skeleton Army Clone Baby Dragon
Zap
Bomber Goblin Gang Skeleton Army Clone
Barbarian Barrel
Bomber Goblin Gang Valkyrie Skeleton Army Clone
The Log
Bomber Goblin Gang Skeleton Army Clone
Earthquake
Bomber Goblin Gang Skeleton Army Clone
Arrows
Bomber Goblin Gang Skeleton Army Clone
Royal Delivery
Bomber Goblin Gang Valkyrie Skeleton Army Clone Baby Dragon
Fireball
Bomber Goblin Gang Skeleton Army Clone Baby Dragon
Poison
Bomber Goblin Gang Skeleton Army Clone
Lightning
Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Rocket Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Skeleton Army Clone Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Skeleton Army Clone Valkyrie Baby Dragon Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Goblin Gang Skeleton Army Clone

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Valkyrie Baby Dragon
Goblin Gang
Valkyrie Clone Baby Dragon Golem
Valkyrie
Bomber Goblin Gang Baby Dragon
Rocket
Golem
Skeleton Army
Clone
Clone
Skeleton Army Golem Goblin Gang Baby Dragon
Baby Dragon
Golem Bomber Goblin Gang Valkyrie Clone
Golem
Bomber Clone Baby Dragon Goblin Gang Rocket

Defense Synergies 0 4

Bomber
Valkyrie
Goblin Gang
Valkyrie Skeleton Army
Valkyrie
Bomber Goblin Gang Baby Dragon
Rocket
Skeleton Army
Goblin Gang
Clone
Baby Dragon
Valkyrie
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Valkyrie Baby Dragon
Skeleton Army Goblin Gang Valkyrie
Goblin Gang Rocket Skeleton Army Bomber Valkyrie
Skeleton Army Goblin Gang Valkyrie
Bomber Valkyrie Rocket Skeleton Army
Goblin Gang Skeleton Army Bomber Valkyrie Baby Dragon
Rocket Goblin Gang Baby Dragon
Rocket Valkyrie Baby Dragon
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Bomber Valkyrie
Goblin Gang Valkyrie Skeleton Army Bomber Baby Dragon
Goblin Gang Baby Dragon
Skeleton Army Bomber Goblin Gang Valkyrie Rocket
Bomber Valkyrie Rocket Skeleton Army Goblin Gang Baby Dragon
Skeleton Army Goblin Gang
Rocket Skeleton Army Goblin Gang
Bomber Goblin Gang Valkyrie Skeleton Army
Valkyrie Bomber Goblin Gang Skeleton Army Baby Dragon
Valkyrie Baby Dragon Bomber
Bomber Goblin Gang Valkyrie Skeleton Army Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army
Bomber Goblin Gang Valkyrie Rocket Baby Dragon
Goblin Gang Skeleton Army Valkyrie Rocket
Goblin Gang Valkyrie Rocket Skeleton Army
Goblin Gang Valkyrie Skeleton Army
Rocket Goblin Gang Baby Dragon
Goblin Gang Rocket Skeleton Army Valkyrie
Valkyrie Skeleton Army
Rocket Valkyrie Skeleton Army Baby Dragon
Goblin Gang Skeleton Army
Valkyrie
Rocket Skeleton Army Valkyrie
Rocket Skeleton Army Goblin Gang Valkyrie
Bomber Valkyrie Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Bomber Valkyrie Rocket Baby Dragon
Valkyrie Bomber Baby Dragon
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Valkyrie Rocket
Bomber Rocket Valkyrie Baby Dragon
Rocket Baby Dragon
Bomber Baby Dragon
Baby Dragon
Rocket Goblin Gang
Rocket Valkyrie
Rocket Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Bomber Baby Dragon
Rocket Baby Dragon
Rocket
Bomber Rocket
Rocket Bomber Baby Dragon
Rocket Bomber Valkyrie Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Baby Dragon
Bomber Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket
Bomber Rocket
Rocket
Rocket
Goblin Gang Rocket Skeleton Army
Rocket Baby Dragon
Goblin Gang Valkyrie Rocket Baby Dragon
Bomber Baby Dragon
Rocket
Goblin Gang Rocket Baby Dragon
Rocket
Rocket Baby Dragon
Rocket

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