My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Guards
Giant Snowball
Bomber Musketeer Guards Witch
Zap
Bomber Inferno Tower Guards Witch
Barbarian Barrel
Bomber Musketeer Inferno Tower Guards Witch
The Log
Bomber Mini P.E.K.K.A Musketeer Guards Witch
Earthquake
Bomber Inferno Tower Guards Witch
Arrows
Bomber Guards Witch
Royal Delivery
Bomber Mini P.E.K.K.A Musketeer Guards Witch
Fireball
Bomber Musketeer Inferno Tower Witch
Poison
Bomber Musketeer Inferno Tower Guards Witch
Lightning
Mini P.E.K.K.A Musketeer Inferno Tower Witch
Rocket
Musketeer Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Rage Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Guards Mini P.E.K.K.A Musketeer Giant Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Guards Mini P.E.K.K.A

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Bomber Musketeer Rage
Musketeer
Giant Mini P.E.K.K.A
Giant
Bomber Mini P.E.K.K.A Musketeer Rage Guards Witch
Inferno Tower
Rage
Giant Witch Mini P.E.K.K.A
Guards
Giant
Witch
Rage Giant

Defense Synergies 2 7

Bomber
Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Bomber Musketeer Guards Witch
Musketeer
Guards Mini P.E.K.K.A Inferno Tower
Giant
Inferno Tower
Guards Musketeer
Rage
Guards
Musketeer Inferno Tower Bomber Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Inferno Tower
Mini P.E.K.K.A Inferno Tower Bomber Musketeer Witch
Mini P.E.K.K.A Inferno Tower Witch Bomber Musketeer
Mini P.E.K.K.A Inferno Tower Witch Bomber Musketeer Guards
Bomber Mini P.E.K.K.A
Bomber Musketeer Guards
Musketeer Inferno Tower Witch
Musketeer Inferno Tower
Mini P.E.K.K.A Inferno Tower Witch Musketeer
Guards Bomber Mini P.E.K.K.A Musketeer Inferno Tower
Guards Witch Bomber Musketeer
Musketeer Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower Bomber Musketeer Guards Witch
Bomber Mini P.E.K.K.A Guards Witch
Mini P.E.K.K.A Inferno Tower
Inferno Tower Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Musketeer Inferno Tower Witch
Bomber Musketeer Guards Witch
Witch Bomber Musketeer Guards
Mini P.E.K.K.A Musketeer Inferno Tower
Bomber Mini P.E.K.K.A Musketeer Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Inferno Tower Witch
Bomber Mini P.E.K.K.A Musketeer
Guards Mini P.E.K.K.A Musketeer Inferno Tower Witch
Mini P.E.K.K.A Guards Musketeer Inferno Tower
Inferno Tower Mini P.E.K.K.A Musketeer Guards Witch
Musketeer Witch
Mini P.E.K.K.A Guards Musketeer Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Inferno Tower Witch
Inferno Tower Witch Musketeer Guards
Mini P.E.K.K.A Musketeer Inferno Tower Guards Witch
Guards
Mini P.E.K.K.A Inferno Tower Guards Witch
Bomber Musketeer Witch
Inferno Tower Guards Witch Bomber Mini P.E.K.K.A Musketeer
Bomber Mini P.E.K.K.A Musketeer Inferno Tower Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards
Musketeer
Musketeer Guards
Bomber
Musketeer Witch
Bomber Musketeer Witch
Mini P.E.K.K.A Musketeer Guards
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Bomber Musketeer Witch
Musketeer
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Musketeer
Bomber Witch
Musketeer
Musketeer
Musketeer
Bomber Witch
Witch
Musketeer Witch
Musketeer Witch
Musketeer
Musketeer Witch
Musketeer Guards Witch
Mini P.E.K.K.A
Bomber Musketeer
Musketeer Guards Witch
Musketeer Witch
Mini P.E.K.K.A Musketeer
Bomber Musketeer
Musketeer
Musketeer Guards Witch
Musketeer Witch
Musketeer Witch

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