My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Hog Rider
Giant Snowball
Bomber Minions Hog Rider Witch
Zap
Bomber Minions Witch
Barbarian Barrel
Bomber Valkyrie Wizard Witch
The Log
Bomber Mini P.E.K.K.A Hog Rider Witch
Earthquake
Bomber Hog Rider Witch
Arrows
Bomber Minions Witch
Royal Delivery
Bomber Minions Mini P.E.K.K.A Valkyrie Hog Rider Wizard Witch
Fireball
Bomber Minions Hog Rider Wizard Witch
Poison
Bomber Minions Wizard Witch
Lightning
Mini P.E.K.K.A Valkyrie Wizard Witch
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Fireball Mini P.E.K.K.A Valkyrie Hog Rider Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Minions Fireball Mini P.E.K.K.A

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Mini P.E.K.K.A Valkyrie Hog Rider
Minions
Hog Rider Bomber Mini P.E.K.K.A Valkyrie
Fireball
Hog Rider
Mini P.E.K.K.A
Bomber Minions Valkyrie Hog Rider Wizard
Valkyrie
Hog Rider Bomber Minions Mini P.E.K.K.A Wizard Witch
Hog Rider
Minions Fireball Valkyrie Bomber Mini P.E.K.K.A Wizard Witch
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider
Witch
Valkyrie Hog Rider

Defense Synergies 1 9

Bomber
Mini P.E.K.K.A Valkyrie
Minions
Valkyrie
Fireball
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Bomber Fireball Valkyrie Wizard Witch
Valkyrie
Minions Bomber Fireball Mini P.E.K.K.A Wizard Witch
Hog Rider
Wizard
Mini P.E.K.K.A Valkyrie
Witch
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Fireball Valkyrie Wizard
Mini P.E.K.K.A Minions Valkyrie Witch
Mini P.E.K.K.A Witch Bomber Minions Valkyrie
Mini P.E.K.K.A Witch Minions Valkyrie
Bomber Fireball Mini P.E.K.K.A Valkyrie
Fireball Bomber Minions Valkyrie
Minions Fireball Wizard Witch
Fireball Valkyrie
Mini P.E.K.K.A Witch Minions
Bomber Mini P.E.K.K.A Valkyrie
Minions Valkyrie Witch Bomber Fireball Wizard
Minions Fireball Wizard Witch
Mini P.E.K.K.A Bomber Minions Fireball Valkyrie Wizard Witch
Bomber Fireball Valkyrie Wizard Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Wizard Bomber Minions Fireball Mini P.E.K.K.A Valkyrie Witch
Fireball Valkyrie Bomber Minions Wizard Witch
Valkyrie Wizard Witch Bomber Minions Fireball
Mini P.E.K.K.A
Bomber Valkyrie Wizard Minions Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball Witch
Fireball Bomber Mini P.E.K.K.A Valkyrie Wizard
Minions Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Fireball
Mini P.E.K.K.A Valkyrie Witch
Fireball Wizard Minions Witch
Mini P.E.K.K.A Minions Fireball Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Minions Fireball Mini P.E.K.K.A Valkyrie Witch
Witch
Minions Mini P.E.K.K.A Valkyrie Witch
Fireball Valkyrie
Mini P.E.K.K.A Fireball Valkyrie Wizard Witch
Wizard Bomber Fireball Valkyrie Witch
Witch Bomber Minions Fireball Mini P.E.K.K.A Valkyrie
Minions Valkyrie Bomber Fireball Mini P.E.K.K.A Wizard Witch
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Bomber Fireball Wizard Valkyrie
Fireball Wizard Minions Witch
Bomber Wizard Witch
Fireball Wizard
Fireball Wizard
Minions Fireball Mini P.E.K.K.A
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Minions Fireball
Fireball
Bomber Fireball Wizard Witch
Fireball Wizard
Fireball
Bomber Minions Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A Wizard
Bomber Fireball Valkyrie Wizard Witch
Minions Fireball
Fireball Wizard
Fireball
Bomber Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Minions Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Bomber Fireball Wizard
Fireball
Fireball Wizard
Minions Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard
Bomber Fireball Wizard
Fireball
Minions Fireball Witch
Fireball Witch
Fireball Witch
Fireball Wizard

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