My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Golem Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Fisherman
Giant Snowball
Bomber Minions Fisherman
Zap
Bomber Minions Inferno Tower Fisherman
Barbarian Barrel
Bomber Inferno Tower Magic Archer
The Log
Bomber Fisherman
Earthquake
Bomber Inferno Tower
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Fisherman Magic Archer
Fireball
Bomber Minions Inferno Tower Fisherman Magic Archer
Poison
Bomber Minions Inferno Tower Fisherman Magic Archer
Lightning
Inferno Tower Fisherman Magic Archer
Rocket
Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado Poison Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Tornado Fisherman Poison Magic Archer Inferno Tower Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Minions Tornado Fisherman

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Minions
Minions
Bomber Golem Fisherman
Inferno Tower
Tornado
Magic Archer Poison Golem
Poison
Golem Tornado
Golem
Bomber Poison Minions Tornado Magic Archer
Fisherman
Minions
Magic Archer
Tornado Golem

Defense Synergies 1 9

Bomber
Tornado Fisherman
Minions
Inferno Tower Fisherman
Inferno Tower
Minions Tornado Poison Fisherman
Tornado
Magic Archer Bomber Inferno Tower Poison
Poison
Inferno Tower Tornado
Golem
Fisherman
Bomber Minions Inferno Tower Magic Archer
Magic Archer
Tornado Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Inferno Tower Magic Archer
Inferno Tower Minions Fisherman
Inferno Tower Tornado Fisherman Bomber Minions
Inferno Tower Minions Fisherman
Bomber Tornado Poison
Tornado Bomber Minions Magic Archer
Minions Inferno Tower Tornado Poison Magic Archer
Inferno Tower Poison Magic Archer
Inferno Tower Minions Tornado Fisherman
Tornado Bomber Inferno Tower Fisherman
Minions Poison Bomber Tornado Fisherman Magic Archer
Minions Inferno Tower Tornado Poison Magic Archer
Inferno Tower Bomber Minions
Bomber Minions Tornado Poison Magic Archer
Inferno Tower
Inferno Tower Tornado Fisherman
Bomber Minions Inferno Tower Tornado Poison Fisherman
Bomber Minions Tornado Fisherman Magic Archer
Tornado Poison Bomber Minions Fisherman Magic Archer
Inferno Tower Tornado Fisherman
Bomber Minions Poison Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Fisherman
Poison Bomber Fisherman Magic Archer
Minions Inferno Tower Fisherman
Inferno Tower Tornado Fisherman
Inferno Tower Fisherman
Poison Minions Tornado Magic Archer
Minions Inferno Tower
Inferno Tower Fisherman
Minions Inferno Tower Tornado Poison Magic Archer
Inferno Tower
Minions Inferno Tower
Tornado Poison
Inferno Tower
Bomber Magic Archer
Inferno Tower Bomber Minions Tornado Poison Fisherman Magic Archer
Minions Poison Bomber Inferno Tower Magic Archer
Bomber Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer
Poison Tornado Fisherman Magic Archer
Poison Magic Archer
Poison
Bomber Poison Magic Archer
Poison Minions Tornado Magic Archer
Bomber Tornado Poison Magic Archer
Poison Tornado Magic Archer
Poison Tornado Fisherman
Minions Tornado Poison Fisherman
Poison Tornado Fisherman Magic Archer
Poison Tornado Magic Archer
Poison Fisherman Magic Archer
Minions Poison Fisherman Magic Archer
Poison Fisherman Magic Archer
Bomber Poison Magic Archer
Magic Archer Poison
Tornado Poison
Bomber Minions Fisherman
Bomber Poison Fisherman Magic Archer
Bomber Tornado Poison Magic Archer
Minions Poison Magic Archer
Tornado Poison
Tornado Fisherman
Poison
Tornado Poison Bomber Magic Archer
Fisherman
Poison Tornado Fisherman Magic Archer
Tornado Poison Fisherman Magic Archer
Poison Tornado Fisherman Magic Archer
Poison Tornado Magic Archer
Minions Poison
Poison Bomber Magic Archer
Poison Magic Archer
Poison Magic Archer
Minions Magic Archer
Poison Tornado Magic Archer
Poison Magic Archer
Bomber Poison Magic Archer
Tornado Poison
Minions Tornado Poison Magic Archer
Tornado Poison Magic Archer
Poison Tornado Magic Archer

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