My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Witch P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions
Giant Snowball
Bomber Minions Witch
Zap
Bomber Minions Witch
Barbarian Barrel
Bomber Wizard Witch
The Log
Bomber Mini P.E.K.K.A Witch
Earthquake
Bomber Witch
Arrows
Bomber Minions Witch
Royal Delivery
Bomber Minions Mini P.E.K.K.A Wizard Witch P.E.K.K.A
Fireball
Bomber Minions Wizard Witch
Poison
Bomber Minions Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Witch Goblinstein
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Mini P.E.K.K.A Wizard Witch Goblinstein Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Minions Mini P.E.K.K.A Wizard

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Mini P.E.K.K.A P.E.K.K.A
Minions
Bomber Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Bomber Minions Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A
Rocket
Witch
P.E.K.K.A
P.E.K.K.A
Bomber Minions Wizard Witch
Goblinstein

Defense Synergies 0 6

Bomber
Mini P.E.K.K.A P.E.K.K.A
Minions
P.E.K.K.A
Mini P.E.K.K.A
Bomber Wizard Witch
Wizard
Mini P.E.K.K.A P.E.K.K.A
Rocket
Witch
Mini P.E.K.K.A
P.E.K.K.A
Bomber Minions Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Minions Wizard
Mini P.E.K.K.A P.E.K.K.A Minions Witch
Mini P.E.K.K.A Rocket Witch P.E.K.K.A Bomber Minions
Mini P.E.K.K.A Witch P.E.K.K.A Minions
Bomber Mini P.E.K.K.A Rocket P.E.K.K.A
Bomber Minions
Minions Rocket Wizard Witch
Rocket P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Minions
Bomber Mini P.E.K.K.A
Minions Witch Bomber Wizard
Minions Wizard Witch
Mini P.E.K.K.A P.E.K.K.A Bomber Minions Wizard Rocket Witch
Bomber Wizard Rocket Minions Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Rocket Mini P.E.K.K.A P.E.K.K.A
Wizard Bomber Minions Mini P.E.K.K.A Witch P.E.K.K.A
Bomber Minions Wizard Witch
Wizard Witch Bomber Minions
Mini P.E.K.K.A P.E.K.K.A
Bomber Wizard Minions Mini P.E.K.K.A Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard Rocket
P.E.K.K.A Minions Mini P.E.K.K.A Rocket Witch
Mini P.E.K.K.A Rocket P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Witch
Wizard Rocket Minions Witch
Mini P.E.K.K.A Rocket P.E.K.K.A Minions Witch
Mini P.E.K.K.A P.E.K.K.A
Rocket P.E.K.K.A Minions Mini P.E.K.K.A Witch
Witch P.E.K.K.A
P.E.K.K.A Minions Mini P.E.K.K.A Witch
Rocket P.E.K.K.A
Mini P.E.K.K.A Rocket P.E.K.K.A Wizard Witch
Wizard Bomber Witch
Witch Bomber Minions Mini P.E.K.K.A Rocket P.E.K.K.A
Minions Bomber Mini P.E.K.K.A Wizard Witch P.E.K.K.A
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Rocket
Bomber Wizard Rocket
Wizard Minions Rocket Witch
Bomber Wizard Witch
Wizard
Wizard
Rocket Minions Mini P.E.K.K.A
Rocket Wizard
Wizard Rocket
Rocket
Minions Rocket
Rocket Bomber Wizard Witch
Wizard Rocket
Rocket
Bomber Minions Mini P.E.K.K.A Rocket
Rocket Bomber Mini P.E.K.K.A Wizard
Rocket Bomber Wizard Witch
Rocket Minions
Rocket Wizard
Rocket
Rocket
Bomber Wizard Witch
Witch
Wizard Witch
Wizard Witch
Rocket
Wizard Witch
Rocket Minions Wizard Witch
Mini P.E.K.K.A
Bomber Wizard Rocket
Rocket
P.E.K.K.A
Rocket Wizard
Minions Rocket Witch
Rocket Wizard Witch
Mini P.E.K.K.A Wizard Rocket
Bomber Wizard
Rocket
P.E.K.K.A
Minions Rocket Witch
Rocket Witch
Rocket Witch
P.E.K.K.A
Wizard Rocket

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